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Generic event-sourced process engine for the Milpa PHP framework: process definitions composed from milpa/workflow states/transitions/gates, a pure reducer folding an EventStoreInterface log into process state, an auto-advancing runner, and human-gate decision surfaces via milpa/live.

Package info

github.com/getmilpa/orchestrator

pkg:composer/milpa/orchestrator

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Installs: 96

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v0.10.0 2026-09-08 15:00 UTC

README

Milpa

Milpa Orchestrator

Declare a graph of agents; the framework compiles and governs it. Event-sourced process orchestration for the Milpa PHP framework: everything is a process, a process is a state machine, and state is a projection of an append-only log. Human gates carry live decision surfaces whose options map 1:1 to the process's own transitions; self-approval is refused by construction; three MCP tools drive it all. The greenhouse (example-agent-ready-blog) proved the loop before this package froze the contracts.

CI Packagist PHP License Docs

milpa/orchestrator is the process engine of the Milpa family. It takes a milpa/workflow state machine — states, transitions, and human gates — and runs it as an event-sourced process: nothing stores current_state, every read replays an append-only log through a pure reducer, and human decision points surface as milpa/live components whose options can never drift from the transitions they actually resolve. It has no ORM, no HTTP kernel, no product coupling — the domain (a blog post, an invoice, a support ticket) lives entirely in the consumer's decision-surface factory and its process.terminal listener.

Install

composer require milpa/orchestrator

The thesis

Two ideas hold the whole engine together:

  1. Everything is a process, and a process is a state machine. A ProcessDefinition is a set of milpa/workflow StateDefinitions wired by TransitionDefinitions, exactly one marked initial. A state whose outgoing transitions carry a GateDefinition is a human decision point; every other state advances automatically.
  2. State is a projection of the log, never a stored field. Starting or advancing a process only ever appends events to an EventStoreInterface. The current state is whatever the pure Reducer folds those events into — recomputed fresh on every read. Two handles built from the same instance id over the same log always agree, and neither can cache a stale answer.

Everything else — the auto-advancing runner, the human gate, the three MCP tools — is built on those two invariants.

Declare a graph of agents

Since 0.6, you do not build a process by hand: you DECLARE it, and the framework compiles it onto everything above. A graph is not a new kind of thing — it is a declaration that composes operations. Each node names a milpa/command #[Operation] that already exists, with its input schema, its effect ceiling, its scopes and its attribution, and the graph declares only the wiring, the channels and where it stops.

use Milpa\Command\Declaration\{Because, Mutates, Operation, Reads, Target};
use Milpa\Command\Effect\{Externality, Mutation, Reversibility, Subject};
use Milpa\Orchestrator\Declaration\{Appends, Ask, Edge, Graph, Route, Start};

/** The grader's verdict. Its cases ARE the outgoing edges of the node that returns it. */
enum Verdict: string
{
    case Passed = 'PASSED';
    case Failed = 'FAILED';
}

/** The editor's options. Its cases ARE the options of the gate that offers them. */
enum EditorCall: string
{
    case PublishAsIs = 'publish_as_is';
    case OneMoreRound = 'one_more_round';
    case Abandon = 'abandon';
}

/** A node's return type is its output schema; each property name is the channel it lands in. */
final readonly class GradeReport
{
    public function __construct(public string $feedback, public Verdict $verdict)
    {
    }
}

#[Operation(name: 'essay:grade', description: 'Judge the draft against the rubric.')]
#[Reads(externality: Externality::ThirdParty)] // a read is not automatically harmless: the draft leaves the machine
final readonly class Grade
{
    public function __construct(
        #[Because('The rubric to judge against')] public string $rubric,
        #[Because('The draft under review')] public string $draft,
    ) {
    }

    public function run(Model $model): GradeReport
    {
        return $model->judge($this->rubric, $this->draft);
    }
}

#[Graph(name: 'essay:review', description: 'Draft an essay against a rubric until it passes, then publish it.')]
#[Start(Write::class)]
#[Edge(from: Write::class, to: Grade::class)]
#[Route(when: Verdict::Passed, to: Publish::class)]
#[Route(when: Verdict::Failed, to: Write::class, atMost: 3, thenAsk: EditorCall::class)]
#[Ask(
    EditorCall::class,
    of: 'editor',
    because: 'Three drafts in a row failed the rubric. A human decides whether to publish as is, pay for one more round, or close it.',
    waivable: false,
)]
#[Route(when: EditorCall::PublishAsIs, to: Publish::class)]
#[Route(when: EditorCall::OneMoreRound, to: Write::class)]
#[Route(when: EditorCall::Abandon, to: Abandon::class)]
final readonly class EssayReview
{
    public function __construct(
        #[Target] #[Because('The essay being written — the human names it')] public string $title,
        #[Because('The rubric every draft is graded against')] public string $rubric,
        public string $draft = '',
        public string $feedback = '',
        #[Appends('draft')] public array $drafts = [],
        public ?string $verdict = null,
    ) {
    }
}

Compile it and run it on the engine described in the rest of this README:

use Milpa\Orchestrator\Declaration\{DeclaredGraph, NodeInvoker};

$graph  = DeclaredGraph::from(EssayReview::class, fn (string $type) => $container->get($type));
$runner = new ProcessRunner($dispatcher, null, new NodeInvoker($graph));

$instance = ProcessInstance::start($store, $graph->definition, ['title' => 'Tides', 'rubric' => $rubric]);
$runner->advance($store, $instance, $gate, 'process');

The enum cases are the edges

That is the whole idea. #[Route(when: Verdict::Failed, …)] is what a grader's structured output picks; #[Route(when: EditorCall::OneMoreRound, …)] is what a person picks at a gate. Same syntax. The only difference is who produced the enum value and what authority that spent — and you never write a routing function and a map that must agree with it.

atMost does not stop the run — it asks

atMost: 3, thenAsk: EditorCall::class is the loop budget, and it is what makes the cycle legal: this engine refuses a cycle of ungated transitions because such a cycle has no escape, and a declared budget IS an escape. When it runs out the graph does not halt somewhere nobody chose — it opens a gate. Measured, three ways:

run path through the log
passes first time grade → PASSED → publish_done
fails, revises, passes grade → FAILED → grade → PASSED → publish_done
always fails FAILED → FAILED → FAILED → editor_call → GateOpened

And because the gate is this engine's own, the principal that opened it cannot answer it: the agent that wrote the essay structurally cannot be the editor who approves it.

Written once, derived from types

you write the framework derives
the graph's constructor the channels — the constructor IS the state
Grade(string $rubric, string $draft) each node's input binding, by parameter name
GradeReport { $feedback, $verdict } each node's output binding, by property name
enum Verdict the outgoing edges, and the gate's options
a node with no outgoing edge a terminal — a node always runs, a terminal is a place
#[Operation] on each node its input schema, effect ceiling, scopes and attribution

Refused rather than guessed

Every one of these fails at compile time, naming the class and what to declare — never on the first request in production: a routing enum case nobody routed; one state routing on two enums; a node reading a channel nobody declared; a budget of zero, or a budget with nowhere to escalate; a decision nobody produces; a node that says it decides and returns no verdict; an edge the declaration never made; and a node declaring #[Confirms] while this compiler cannot yet insert that pause — because compiling anyway would run an operation that demands confirmation without one.

Quick example

Define a three-state publishing process — draft → review → published, with a human gate on review and a reject transition that loops back to draft for revision:

use Milpa\Orchestrator\ProcessDefinition;
use Milpa\Workflow\Entities\GateDefinition;
use Milpa\Workflow\Entities\StateDefinition;
use Milpa\Workflow\Entities\TransitionDefinition;
use Milpa\Workflow\Enums\ApprovalPolicy;

$draft     = (new StateDefinition())->setDomain('publish_post')->setCode('draft')->setLabel('Draft')->setIsInitial(true);
$review    = (new StateDefinition())->setDomain('publish_post')->setCode('review')->setLabel('In review');
$published = (new StateDefinition())->setDomain('publish_post')->setCode('published')->setLabel('Published')->setIsTerminal(true);

$gate = (new GateDefinition())
    ->setDomain('publish_post')->setCode('review_gate')->setName('Editorial review')
    ->setRequesterRole('author')->setApproverRole('editor')
    ->setApprovalPolicy(ApprovalPolicy::SINGLE);

$submit  = (new TransitionDefinition())->setDomain('publish_post')->setCode('submit')->setFromState($draft)->setToState($review);
$approve = (new TransitionDefinition())->setDomain('publish_post')->setCode('approve')->setFromState($review)->setToState($published);
$reject  = (new TransitionDefinition())->setDomain('publish_post')->setCode('reject')->setFromState($review)->setToState($draft);
$approve->addGateDefinition($gate);   // both outcomes share the SAME gate: one checkpoint,
$reject->addGateDefinition($gate);    // two options (approve | reject)

$definition = new ProcessDefinition([$draft, $review, $published], [$submit, $approve, $reject]);

Wire the engine and expose it through the three tools:

use Milpa\EventStore\FileEventStore;
use Milpa\Eventing\EventDispatcher;
use Milpa\Orchestrator\HumanGate;
use Milpa\Orchestrator\ProcessDefinitionRegistry;
use Milpa\Orchestrator\ProcessRunner;
use Milpa\Orchestrator\Tools\ProcessInstantiateTool;
use Milpa\Orchestrator\Tools\ProcessListPendingApprovalsTool;
use Milpa\Orchestrator\Tools\ProcessSubmitDecisionTool;
use Milpa\ToolRuntime\Contracts\ToolContext;
use Psr\Log\NullLogger;

$store      = new FileEventStore('/tmp/posts.jsonl');   // the append-only log
$dispatcher = new EventDispatcher(new NullLogger());    // milpa/events
$dispatcher->subscribe('process.terminal', function (string $name, array $payload): void {
    // Reaching `published` runs the real domain effect HERE — the engine itself touches no
    // domain entity. $payload = {instance_id, final_state, context}.
});

$registry = new ProcessDefinitionRegistry();
$registry->register('publish_post', $definition);

$gate   = new HumanGate(new YourDecisionSurfaceFactory());   // a milpa/live surface, consumer-supplied
$runner = new ProcessRunner($dispatcher);

$instantiate = new ProcessInstantiateTool($store, $gate, $runner, $registry);
$instantiate->setCurrentContext(ToolContext::mcp('req-1', 'agent:author', ['*']));
$list   = new ProcessListPendingApprovalsTool($store, $gate, $registry);
$submit = new ProcessSubmitDecisionTool($store, $gate, $runner, $registry);

Now drive the loop — instantiate, hit the gate, submit a decision, reach terminal, and prove the state was never stored by replaying it from a fresh log:

use Milpa\Orchestrator\ProcessInstance;

// 1. Instantiate — auto-advances draft --submit--> review and PARKS at the human gate.
$started    = $instantiate->instantiate('publish_post', ['post_id' => 42]);
$instanceId = $started->data['instance_id'];
$started->data['current_state'];   // 'review' — the runner stopped at the gate, not past it

// 2. The gate is pending; its options are projected 1:1 from the process's OWN transitions.
$pending = $list->list()->data['pending'][0];
$pending['assignee'];   // 'editor'
$pending['options'];    // ['approve', 'reject']
$gateId  = $pending['gate_id'];

// 3. An editor — NOT the author — resolves it. Self-approval is refused by construction:
//    submitting as 'agent:author' here returns error SELF_APPROVAL_FORBIDDEN instead.
$done = $submit->submit($instanceId, $gateId, 'approve', 'human:editor');
$done->data['current_state'];   // 'published' — auto-advanced past the gate to terminal;
                                //  `process.terminal` fired exactly once.

// 4. State is a projection: a FRESH store + handle over the SAME log reconstructs it, no cache.
$replayed = new ProcessInstance($instanceId, $definition);
$replayed->currentState(new FileEventStore('/tmp/posts.jsonl'));   // 'published'

Had the editor chosen reject, the runner would have driven review --reject--> draft --submit--> review and re-opened a fresh gate — the revise-and-resubmit loop, all inside that one process_submit_decision call. (This exact loop is exercised end to end in tests/ProcessLoopTest.php.)

Composes the family

The orchestrator writes almost no primitives of its own — it composes the packages below the process tier and adds only the folding, running, and gating that turn them into a process engine:

Package Role in a process
milpa/event-store The log. Every start, transition, gate opening, and decision is an Event appended to an EventStoreInterface. The engine stores nothing else.
milpa/workflow The gates + self-approval rule. ProcessDefinition is built from workflow StateDefinition/TransitionDefinition/GateDefinition; HumanGate delegates the D9 anti-self-approval check to workflow's GateServiceInterface rather than reimplementing it.
milpa/live The decision surfaces. A DecisionSurfaceInterface is a milpa/live component whose options() must equal the gate's transitions 1:1 — PendingDecision's constructor enforces that invariant, so a stale artifact fails loudly instead of offering actions the gate does not have.
milpa/tool-runtime The three MCP tools. process_instantiate, process_list_pending_approvals, and process_submit_decision are #[Tool]-attributed methods that run through the tool-runtime pipeline like any other agent-callable tool.
milpa/events The reducer/terminal seam. The reference MilpaEventDispatcherInterface implementation; ProcessRunner dispatches process.terminal through it exactly once per instance, where a consumer runs whatever domain effect reaching a terminal state should trigger. The runner also DECLARES that event (OrchestratorEvents::declarations()) to any dispatcher implementing DeclaredEvents the moment it receives one, so the house can count what this package dispatches (greenhouse decisions/0228).

Because the engine is domain-agnostic, the two things it does not own are exactly the two a consumer supplies: a DecisionSurfaceFactoryInterface (what a gate's surface renders for its domain) and a process.terminal listener (what reaching a terminal state does).

Proven in a greenhouse

Before these contracts were frozen, the whole loop was grown and validated inside example-agent-ready-blog — the family's greenhouse — as a real PublishPostProcess: an agent drafts a post, submits it, a human editor approves or rejects it through a live decision surface, and reaching published actually publishes the post via a process.terminal listener. This package is that proven loop, lifted out domain-free: the greenhouse kept the blog; the orchestrator kept the engine.

Requirements

Documentation

Full API reference: getmilpa.github.io/orchestrator — generated straight from the source DocBlocks and dressed with the Milpa design system.

Contributing

Contributions are welcome — see CONTRIBUTING.md. Please report security issues via SECURITY.md, and note that this project follows a Code of Conduct.

License

Apache-2.0 © Rodrigo Vicente - TeamX Agency.

Milpa is designed, built, and maintained by Rodrigo Vicente - TeamX Agency.