## hostnet/webpack-bundle

This package is abandoned and no longer maintained. No replacement package was suggested.

Integrates Webpack with Symfony

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Type:symfony-bundle

2.0.8 2020-03-23 08:10 UTC

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Last update: 2020-03-23 08:12:47 UTC

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# hostnet/webpack-bundle

## Introduction

This package assumes you already have some basic knowledge about webpack; what it is and what it does for you. If this is not the case, please read this first. It will only take a minute, but it's worth it.

Instead of having all bundle-specific assets in one location, this package handles assets from two different locations. The reasoning behind this decision is because webpack assets are compiled on the server and shouldn't be accessible from the browser.

• Resources/assets contains files that are compiled by webpack.
• Resources/public contains assets that are either symlinked or copied to /<dump_path>/<lowercased_bundle_name>/

Both of these directories are being watched when running in debug mode. When an asset has been added, modified or deleted, compiled sources are updated directly.

The package comes with two twig functions:

• webpack_asset(url) : Resolves compiled asset files. E.g.: webpack_asset('@AppBundle/app.js') resolves to Resources/assets/app.js in AppBundle.
• webpack_public(url): Resolves dumped public assets from the Resources/public directory. Bundle referencing works the same way as in webpack_asset.

Please note that webpack_asset returns an array with two keys: js and css. More info on this in the Quick how-to example.

## Installation

Install using composer.

"require" : {
"hostnet/webpack-bundle" : "1.*"
}

Once installed, enable the bundle Hostnet\Bundle\WebpackBundle\WebpackBundle in the AppKernel class.

Warning: In order to have the webpack twig tag detect the compiled files, webpack has to be compiled already. Therefore it's mandatory to run the compile command webpack:compile before the cache warmpup.

Due to some breaking changes in Twig, webpack-bundle 2.0 was released to be made compatible with the new twig version.

• PHP 7.1 or higher
• Symfony 3.3.0 or higher
• Twig 2.4.0 or higher

There are no configuration changes made in this version. If your project uses the package versions as mentioned above, you should not run into any issues when upgrading webpack-bundle to 2.0.

• Use PHP 7 strict type declaration
• Use namespaced Twig classes, which are introduced in Twig 2.4 for future compatibility (e.g. \Twig\Environemnt instead of \Twig_Environment)
• Enforce code style using phpcs and enforcing the extra ruleset specified by Hostnet.
• The class CSSLoader was renamed to CssLoader because our code style rules enforce this.
• Generated file names for inline javascript/css source are now coming from TokenStream->getSourceContext()->getName() instead of TokenStream->getFilename(). The latter function was removed from Twig.
• Created FCQN services and added aliases to ensure BC.
• Made the bundle compatible with Symfony (3.)4

## Quick how-to

Warning: the package assumes by default that node and webpack plus any additional modules are pre-installed on your system. If this is not the case, you need to specify some configuration in your config.yml file after enabling the bundle. See Node Configuration for more details.

Imagine having the following files in your application:

• src/AppBundle/Resources/assets/app.js
• src/AppBundle/Resources/assets/image.js
• src/AppBundle/Resources/public/images/logo.png
• src/AppBundle/Resources/views/base.html.twig

{# src/AppBundle/Resources/views/base.html.twig #}

The quick variant:
<script src="{{ webpack_asset('@AppBundle/app.js').js }}"></script>

The more maintainable variant: Store the result to a variable for easy access.
{% set asset = webpack_asset('@AppBundle/app.js') %}

<script src="{{ asset.js }}"></script>
{% if asset.css is not empty %}
{% endif %}

Use the twig function webpack_asset(url) in your template to specify an entry-point. In short, an entry-point is an asset that will be compiled and exported to the output path. This path defaults to %kernel.root_dir%/../web. The compiled file will be named app_bundle.app.js by default. Both of these settings are configurable.

webpack_asset returns an array with two keys: js referencing the compiled javascript file and css referencing the compiled css file. Beware that the css element may be blank if this file doesn't exist. The latter would occur if the referenced javascript file - or its dependencies - doesn't include any CSS-type files.

// src/AppBundle/Resources/assets/app.js
var image = require('@AppBundle/image.js');
document.write(image('/bundles/app/images/logo.png'));

Any webpack asset may use the require or define functions that come with webpack. Webpack allows for both CommonJS and AMD-style loading of files. As you might have noticed, the example above references a bundle by its shorthand name, @AppBundle. The bundle automatically aliases tracked bundles for you, so you're free to use this method of referencing dependencies throughout the entire application.

The logo.png file, located in the Resources/public directory will be symlinked or copied to /<dump_path>/<lowercased_bundle_name> automatically. You should place any file that does not need processing in the public directory to avoid unnecessary load times in debug mode (app_dev).

Here is a simple image module that returns an image HTML-tag as string.

// src/AppBundle/Resources/assets/image.js
module.exports = function (src) {
return '<img src="' + src + '">';
};

## Twig tag

Aside from the webpack_asset twig function, you can also use the webpack tag to specify one or more entry points in a much more elegant fashion. The syntax of this tag works like this:

{% webpack <type: css|js> <list-of-javascript-files> %}
{{ asset }}
{% endwebpack %}

Or if you want to have inline code without including a file:

{% webpack <type: inline> [file-type] %}
<javascript, css, less, scss, ... code>
{% endwebpack %}

If you want to include javascript files, simply do this:

{% webpack js
'@AppBundle/file1.js'
'@AppBundle/file2.js'
%}
<script src="{{ asset }}"></script>
{% endwebpack %}

Or the inline variant:

{% webpack inline %}
<script type="text/javascript">
console.log("Hello world!");
</script>
{% endwebpack %}

The same method can be applied for CSS files.

{% webpack css '@AppBundle/file1.js' %}
{% endwebpack %}

Note that in the CSS example, we're still referencing javascript files. This is not a mistake. Webpack extracts referenced CSS files from javascript files and places them in separate css files - if the bundle was configured to do so. If you want to include an already existing CSS file, just use the regular method of doing so. For more information about CSS file exportation, please refer to the CSS loader configuration.

Warning: Due to the nature of split point detection, expressions are not parsed! Only strings types are accepted. The reason behind this - as previously mentioned - performance. All twig templates are tokenized on request in debug- mode. Just tokenizing them is a lot faster than actually parsing every single one of them.

### More about the inline variant

As mentioned in the example above, you may optionally specify a file type along with the inline type. This can be any type of file extension, just make sure you have the appropriate loaders enabled.

For example, js will always work by default. However, css will only work if the css-loader is enabled. If you have the less-loader or sass-loader enabled, you can do something like this:

Less version

<section>
{% webpack inline less %}
<style>
@color: #f00;
@size: 42px;

body {
color: @color;
section : {
size: @size;
}
}
</style>
{% endwebpack %}
</section>

Sass Version

<section>
{% webpack inline sass %}
<style>
$color: #f00;$size: 42px;

body {
color: $color; section : { size:$size;
}
}
</style>
{% endwebpack %}
</section>

The compiler will automatically strip away the <style>- and/or <script>-tags and save the contents of the block to a file. This file will then be used for inclusion in your template by utilizing either a link-tag or a script tag that refer to the compiled file.

## Configuration

The configuration options of this package are pretty large, but all settings are optional and come with sane defaults.

The following configuration options are directly copied from webpack itself and can be configured as such. The only difference to take into consideration is that keys are written in underscores rather than camelCase.

For example, in webpack configuring the output.publicPath setting would be written as:

webpack:
output:
public_path: '/public'

The following "webpack" sections are configurable through config.yml:

The options entry, resolve.root, resolve.alias and resolveModule.modulesDirectories are configured automatically based on split points (entry points), tracked bundles and the specified (or detected) node_modules directory. If you specify any of these options, their values will be appended to the generated values.

### Node

In order for this package to work properly, it needs to know the location where nodejs is installed and where to find its node_modules directory. If node is installed globally on your server, this setting may be omitted.

# config.yml
webpack:
node:
binary: '/path/to/node-binary'
node_modules_path: '/path/to/node_modules'

#### Multi-platform configuration

Since your application might be running on both windows, linux and macs all at the same time, you might need to specify different node binaries. If this is the case, instead of passing a string referencing the node binary to the node.binary option, you may pass an array:

webpack:
node:
binary:
win32: 'C:\\path\\to\\node32.exe'
win64: 'C:\\path\\to\\node64.exe'
linux_x32: '/usr/bin/node32'
linux_x64: '/usr/bin/node64'
darwin: '/path/to/node'
fallback: '/if/os/detection/fails/path/to/node'

Again, all settings are optional. If a key isn't specified, it defaults to "node". This will only work if node is installed globally.

### Bundle configuration

By default, all enabled bundles are tracked. However, you may explicitly specify a set of bundles to track for performance or security reasons.

webpack:
bundles: ['AppBundle', 'YourBundle']

#### Adding app resources to the tracked assets

webpack:
resolve:
alias:
app: %kernel.root_dir%/Resources/assets
# can be loaded via
require('app/base.js');

### Shared dependencies

Shared dependencies will be written to a separate javascript or css file if the option output.common_id is specified.

For example, the following configuration would output a shared.js and shared.css file.

webpack:
output:
common_id: 'shared'

In your templates you will be able to retrieve the path to your common javascript file via webpack_common_js() and webpack_common_css().

<script src="{{ webpack_common_js() }}"></script>

{# will give the following output based on output.common_id #}
<script src="/compiled/shared.js"></script>
<link rel="stylesheet" href="/compiled/shared.css">

### Asset output directories

• Dumped assets from the "public" directory are symlinked or copied to the <output.dump_dir> directory.
• Compiled assets from the "assets" directory are written to the <output.path> directory.
• The twig function webpack_asset returns compiled file names prefixed with the <output.public_path> directory.
webpack:
output:
path: '%kernel.root_dir%/../web/compiled/'
dump_path: '%kernel.root_dir%/../web/bundles/'
public_path: '/compiled/'

The path value represents the asset paths from a client-side perspective. Therefore, it must specify the path of your app(_dev).php as exposed from the web e.g. somedomain.com/my-web/app.php would make it %kernel.root_dir%/../web/my-app/compiled/ with the above example.

If the output.path value is %kernel.root_dir/../web/packed/, the value of output.public_path must be set to /packed/.

### Ideal configuration

The following configuration requires the following modules to be present in your node_modules directory.

• extract-text-webpack-plugin

Because we're creating shared chunks of javascript files, you'll need to include '/compiled/shared.js' manually in your base template. The same might also be the case for your CSS files, depending on what you include and where you do it.

config.yml

webpack:
node:
binary: '/path/to/node'
node_modules_path: '%kernel.root_dir%/../node_modules'
output:
path: '%kernel.root_dir%/../web/compiled/'
dump_path: '%kernel.root_dir%/../web/bundles/'
public_path: '/compiled/'
common_id: 'shared'
css:
all_chunks: true
filename: '[name].css'
less:
all_chunks: true
filename: '[name].css'
sass:
all_chunks: true
filename: '[name].css'
url: ~
babel: ~
typescript: ~

base.html.twig

<head>
<script src="/compiled/shared.js"></script>
</head>

{% webpack js "@YourBundle/SomeModule.js" %}
<script src="{{ asset }}"></script>
{% endwebpack %}

{% webpack css "@YourBundle/SomeModule.js" %}
{% endwebpack %}

### Compile Timeout

By default, webpack is only given 60 seconds to execute. In cases where webpack needs more time, you can update the compile_timeout option.

webpack:
compile_timeout: 60

Loaders allow you to require files other than javascript. This package comes with 7 default loaders.

• CssLoader : include CSS files
• UrlLoader : include images (converted to base64)
• LessLoader : include less files.
• SassLoader : include sass files.
• BabelLoader : include ES6 files.
• TypeScriptLoader: include TypeScript files.
• CoffeeScriptLoader: include CoffeeScript files.

Each loader has its own configuration under the loaders section.

### CSS

You need the css-loader and style-loader node module for this to work.

webpack:
css:
filename: '[name].css'
all_chunks: true

If filename and all_chunks are omitted, any CSS is converted to a style-tag in the document rather than being exported to a separate CSS file. If the output.common_id setting is specified - which allows extracting shared code - the CommonsChunkPlugin will be used automatically as well.

Depending on the specified configuration, one or more node-modules are required:

• enabled:true : style-loader, css-loader
• filename : extract-text-webpack-plugin

### Less

This plugin shares the exact same configuration settings as the CSS loader.

You need the less-loader, css-loader and style-loader node modules for this to work.

webpack:
less:
filename: '[name].css'
all_chunks: true

### Sass

This plugin shares the exact same configuration settings as the CSS loader.

You need the sass-loader, css-loader and style-loader node modules for this to work.

webpack:
sass:
filename: '[name].css'
all_chunks: true
include_paths:
- [include dirs for node-sass]

### URL

Converts images to base64 code and embeds them in javascript.

This plugin only has an enabled setting. It is disabled by default.

webpack:
url: ~

### Babel

The Babel Loader transpiles ECMAScript 6 code to ECMAScript 5 code, allowing it to run in older browsers. The loader compiles .jsx files instead of .js files, because not all files need to be compiled. Once ES6 hits mainstream, all you would need to do is gradually rename your jsx files to js files and everything should still work.

You need the babel-loader node module for this to work.

webpack:
babel: ~

### TypeScript

The TypeScript Loader transpiles TypeScript 2 code to JavaScript code, allowing it to run in all browsers. The loader compiles .ts files.

You need the ts-loader node module for this to work with the default configuration.

webpack:
typescript: ~

webpack:
typescript:
loader: some-other-typescript-loader

### CoffeeScript

The CoffeeScript loader transpiles CoffeeScript to portable (.js), allowing coffeescript to run in every browser. The loaders loads .coffee-files

webpack:
coffee: ~

A loader field can specify any other CoffeeScript loader, see TypeScript.

## Plugins

The webpack-bundle package comes with an easy way to develop and use plugins. A plugin simply writes pieces of code to the generated webpack configuration file, and by doing so it should enable more features.

### DefinePlugin

The define plugin allows you to declare global variables throughout the application. See the defineplugin documentation for more information.

In the example below, imagine a parameter named "environment" having the value "dev".

webpack:
plugins:
constants:
ENVIRONMENT: %environment%

Later, somewhere in an asset...

// start
if (ENVIRONMENT === 'dev') {
console.log('Hello World!');
}
// end

These variable declarations are parsed by webpack. Once the code is compiled and minified, these variables are left out completely in the final code.

This means that the code on your development machine would result in something like this:

// start
console.log('Hello World');
// end

And in production

// start
// end

Note that the comments are only here for illustrating this example. Compiled and minified code won't contain these.

### ProvidePlugin

Automatically load module and assign it to a global variable like $ for jquery. See the provideplugin documentation for more information. In the example below, imagine you want to access jquery through "$" or "jQuery". You just need to add this configuration and the plugin will do the rest for you.

plugins:
provides:
'$': 'jquery' 'jQuery': 'jquery' Now you can add you javascript in an inline script and webpack will automatically require "jquery" for you. {% webpack inline %} <script type="text/javascript">$(function () {
$('[data-toggle="tooltip"]').tooltip() }) </script> {% endwebpack %} Important: Don't forget to install jquery via npm npm install jquery. As all node_modules are resolved in webpack.config.js it will find it automatically. ### UglifyJS Run UglifyJS on JS output, creating smaller and more optimized JS files. See the uglifyjs documentation for more information. plugins: uglifyjs: mangle_except: ['$super', '$', 'exports', 'require'] # Variable names to not mangle source_map: true # Generate a source map for tracking errors in compressed files. test: '/\.js($|\?)/i'        # RegExp to filter processed files
minimize: true               # Whether to minimize or not

# Options to set which optimizations UglifyJS will perform.
compress:
sequences: true              # Join consecutive statements with the "comma operator"
properties: true             # Optimize property access: a["foo"] → a.foo
drop_debugger: true          # Discard "debugger" statements
unsafe: false                # Perform unsafe optimizations
conditionals: true           # Optimize ifs and conditional expressions
comparisons: true            # Optimize comparisons
evaluate: true               # Evaluate constant expressions
booleans: true               # Optimize boolean expressions
loops: true                  # Optimize loops
unused: true                 # Drop unused variables/functions
hoist_funs: true             # Hoist function declarations
hoist_vars: false            # Hoist variable declarations
if_return: true              # Optimize if-s followed by return/continue
join_vars: true              # Join var declarations
cascade: true                # Try to cascade right into left in sequences
side_effects: true           # Drop side-effect-free statements
warnings: false              # Warn about potentially dangerous optimizations/code

Now when your JS files are built, they will be compressed and optimized using UglifyJS.