gamez/mite

Interact with mite (https://mite.de) from your PHP application.

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jeromegamez

3.2.0 2024-03-27 20:18 UTC

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Last update: 2024-11-13 20:16:28 UTC


README

Interact with mite from your PHP application.

Current version Packagist PHP Version Support Tests Sponsor

Requirements

  • An account name (The first part of your mite account's domain, e.g. in https://xxx.mite.de)
  • An API key (You can find your API key on https://xxx.mite.de/myself)

Please note that the capabilities of the library are limited by the permissions of the used credentials. As an example, a user with the role "Time Tracker" can only access data that has been made available to them and is not allowed to create new customers.

Users with the admin role can see and do (almost) everything.

Installation

In order to use this library, you need a PSR-18 HTTP Client, and a PSR-17 HTTP Message Factory. If you don't already have them available in your project, they will be added to your project's dependencies

composer require gamez/mite

Usage

Basic API client

Once you have created an HTTP Client and Request Factory as described in the installation section, you can create an API client with them:

<?php

use Gamez\Mite\Api\HttpApiClientFactory;

$apiClientFactory = new HttpApiClientFactory();

$apiClient = $apiClientFactory('my_account', 'api_key');

This API client allows you to make authenticated HTTP requests to the API of your mite account - see mite's REST API documentation for the endpoints you can use.

Simple API

Gamez\Mite\SimpleApi is the easiest and fastest way to access the data in your mite account. Its methods are named after the available REST API endpoints and always return arrays of data. You can inspect the available methods by looking at the source code of the Gamez\Mite\SimpleApi class or by using the autocompletion features of your IDE.

The Simple API doesn't get in your way when accessing the mite API, but it doesn't provide additional features either. It will, for example, not tell you if you used a wrong query parameter or invalid field value, so you will have to rely on the returned API responses.

For information on which query parameters and field values are allowed, see official mite API documentation

Example

use Gamez\Mite\SimpleApi;

/** 
 * @var \Gamez\Mite\Api\ApiClient $apiClient 
 */
$api = SimpleApi::withApiClient($apiClient);

$customer = $api->createCustomer([
    'name' => 'My new customer',
    'note' => 'He pays better than the old one',
]);

echo 'Customer: '.print_r($customer, true);

$project = $api->createProject([
    'name' => 'My new customer project',
    'customer_id' => $customer['id'],
    'budget_type' => 'minutes_per_month',
    'budget' => 6000,
    'hourly_rate' => 10000,
    'active_hourly_rate' => 'hourly_rate',
]);

echo 'Project: '.print_r($project, true);

$service = $api->createService([
    'name' => 'Customer Support',
]);

echo 'Service: '.print_r($service, true);

$user = current($api->getActiveUsers()); // For the sake of this example, we use the first available user

echo 'User: '.print_r($user, true);

$timeEntry = $api->createTimeEntry([
    'date_at' => 'today',
    'minutes' => 60,
    'user_id' => $user['id'], // Would we omit this, the authenticated user would be used
    'project_id' => $project['id'],
    'service_id' => $service['id'],
    'note' => 'We had some work to do, and we did some work.'
]);

echo 'Time Entry: '.print_r($timeEntry, true);

// $api->delete($newTimeEntry['id'];

$workdaysPerMonthAndUser = $api->getGroupedTimeEntries($groupBy = ['user'], ['at' => 'this_month']);

echo 'Workdays per month and user: '.print_r($workdaysPerMonthAndUser, true);

Simple Tracker

Gamez\Mite\SimpleTracker allows you to work with mite's time tracker.

Note: You can only access the tracker of the currently authenticated user (identified by the used API key). It is not possible to modify trackers of other users.

Each action on the tracker returns an array with information about the tracked time entry, but you don't have to inspect the result to know if the action has been successful or not - if an action does not throw an error, it has been successful.

use Gamez\Mite\SimpleApi;
use Gamez\Mite\SimpleTracker;

/** @var \Gamez\Mite\Api\ApiClient $apiClient */
$api = SimpleApi::withApiClient($apiClient);
$tracker = SimpleTracker::withApiClient($apiClient);

$sleeping = $api->createTimeEntry(['note' => 'I am sleeping']);
$working = $api->createTimeEntry(['note' => 'I switch to this now and then']);

$tracker->start($sleeping['id']);
sleep(1); // You don't need this sleep, but the example makes more sense this way
$tracker->start($working['id']); // This will automatically stop the "sleeping" tracker
// No sleep this time, we'll just work for zero seconds 
$tracker->stop($working['id']); // We stopped working!

print_r($tracker->status()); // Sad

Catching errors

All exceptions thrown by this library implement the \Gamez\Mite\Exception\MiteException interface. Exceptions thrown while using an API Client will throw a \Gamez\Mite\Exception\ApiClientError.

use Gamez\Mite\Exception\ApiClientError;
use Gamez\Mite\Exception\MiteException;

try {
    /** @var \Gamez\Mite\Api\ApiClient $apiClient */
    $result = $apiClient->get('nice-try');
} catch (ApiClientError $e) {
    $message = "Something went wrong while accessing {$e->getRequest()->getUri()}";

    if ($response = $e->getResponse()) {
        $message .= " ({$response->getStatusCode()})";
    }

    $message .= ' : '.$e->getMessage();

    exit($message);
} catch (MiteException $e) {
    exit('Something not API related went really wrong: '.$e->getMessage());
}

// Something went wrong while accessing https://xxx.mite.de/nice-try (404) :
// The URI /nice-try could not be found.

Caching HTTP requests

To cache HTTP requests to the API, you can add a caching middleware/plugin to the HTTP client before injecting it into the API client instance. See the documentation of the respective component for instructions on how to do that.

Creating your own API client

If you want to create your own API client, implement the \Gamez\Mite\Api\ApiClient interface and use your implementation.

License

gamez/mite is licensed under the MIT License.

Your use of mite is governed by the Terms of Service for mite..