pushinbr/pam-native-3d

Native Filament and RealityKit real-time 3D scenes for PAM Native.

Maintainers

Package info

github.com/push-in/pam-native-3d

Type:pam-native-plugin

pkg:composer/pushinbr/pam-native-3d

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Installs: 42

Dependents: 0

Suggesters: 0

Stars: 0

Open Issues: 0

v0.1.0 2026-08-23 19:28 UTC

This package is auto-updated.

Last update: 2026-08-25 20:04:06 UTC


README

PAM Native 3D

Native 3D scenes without moving a render loop through PHP.

Render product previews, animated models, and immersive native scenes through Filament on Android and RealityKit on iOS.

Latest version CI PHP Android iOS

Documentation · Quick start · What you can build · PAM ecosystem · Issues

Why PAM Native 3D

Render product previews, animated models, and immersive native scenes through Filament on Android and RealityKit on iOS. The public API is strictly typed for PHP 8.5; expensive or frame-sensitive work stays in Rust or the platform SDK instead of crossing the application boundary every frame.

Best for A focused capability you can add to any PAM Native application
Native path Google Filament · RealityKit
Application model Composer package + generated native integration
Design rule Independent module; no feed, vertical, or application template bundled

What you can build

  • Interactive product and property previews
  • Animated characters, education, and data visualization
  • High-fidelity 3D surfaces embedded in ordinary native screens

Quick start

Already have a PAM Native project? Add only this capability:

pam composer require pushinbr/pam-native-3d
pam doctor --fix

New to PAM? Follow the five-minute PAM Native setup once, then return here. Your application stays a normal Composer project with a committed lockfile.

See it in action

This package renders a real-time 3D asset with Google Filament on Android and RealityKit on iOS. It is independent from canvas, raw GPU shaders, AR, games, and application templates. Render and animation loops remain native.

use Pam\Native\ThreeD\Scene3D;
use Pam\Native\ThreeD\SceneAsset;

return Scene3D::make(new SceneAsset(
    androidGlb: 'models/robot.glb',
    iosUsdz: 'models/robot.usdz',
    animation: 0,
));

Assets are application-sandbox relative: GLB on Android and USDZ on iOS. Use an asset pipeline to generate both formats from one source model. Platform support: Android API 26+, iOS 15+, PHP 8.5+, and PAM Native 0.8.x. Filament is Apache-2.0 licensed.