neunerlei/filesystem

A static wrapper around the symfony filesystem with additional methods for extra flavor

5.5.1 2023-01-17 09:44 UTC

This package is auto-updated.

Last update: 2024-11-17 14:22:57 UTC


README

This package contains a static wrapper around the symfony file system component with some additional features. Since version 5.3 it also contains an extension for the Path utility, and replaces Neunerlei/path-util.

Installation

Install this package using composer:

composer require neunerlei/filesystem

Filesystem Utility

The filesystem class can be found at Neunerlei\FileSystem\Fs.

getFs()

Returns the singleton instance of the symfony file system class

use Neunerlei\FileSystem\Fs;
// Access the symfony methods as you would normally
Fs::getFs()->isAbsolutePath("...");

copy()

Copies a file or a directory. If the target file is older than the origin file, it's always overwritten.

use Neunerlei\FileSystem\Fs;
// Copy a file
Fs::copy("/path/file.txt", "/anotherPath/file.txt");

// Copy / mirror a directory
Fs::copy("/path/to/directory", "/anotherPath");

mkdir()

Creates a directory recursively.

use Neunerlei\FileSystem\Fs;
Fs::mkdir("/create/directory/recursively");

exists()

Checks the existence of files or directories.

use Neunerlei\FileSystem\Fs;
Fs::exists("/check/existence.txt"); // TRUE|FALSE

isReadable()

Tells whether a file or list of files exists and is readable.

use Neunerlei\FileSystem\Fs;
Fs::isReadable("/check/readability.txt"); // TRUE|FALSE

isWritable()

Tells whether a file or list of files exists and is writable.

use Neunerlei\FileSystem\Fs;
Fs::isWritable("/check/writeability.txt"); // TRUE|FALSE

isFile()

Tells whether a file or list of paths exists and contains only files

use Neunerlei\FileSystem\Fs;
Fs::isFile("/check/if/fileExists.txt"); // TRUE|FALSE

isDir()

Tells whether a file or list of paths exists and contains only directories

use Neunerlei\FileSystem\Fs;
Fs::isDir("/check/if/directoryExists.txt"); // TRUE|FALSE

touch()

Sets access and modification time of file.

NOTE: You can also pass DateTime objects as timestamps!

use Neunerlei\FileSystem\Fs;
Fs::touch("/check/touchy.txt", new DateTime());

remove()

Removes files or directories.

use Neunerlei\FileSystem\Fs;
Fs::remove("/path/to/remove.txt");

flushDirectory()

Removes all contents from a given directory without removing the element itself.

use Neunerlei\FileSystem\Fs;
Fs::flushDirectory("/path/to/clean");

getDirectoryIterator()

Helper to create a directory iterator either for a single folder or recursively. Dots will automatically be skipped. It can also find only files matching a regular expression. By default the folder will come after the children, which can be toggled using the options.

use Neunerlei\FileSystem\Fs;
// Traverse the direct children of a directory
Fs::getDirectoryIterator("/path/to/iterate");

// Traverse a directory recursively
Fs::getDirectoryIterator("/path/to/iterate", true);

// Filter by regex
Fs::getDirectoryIterator("/path/to/iterate", true, ["regex" => "/\.txt$/"]);

// Return the folders before returning the children
Fs::getDirectoryIterator("/path/to/iterate", true, ["dirFirst"]);

rename()

Allows you to rename a file or directory

use Neunerlei\FileSystem\Fs;
Fs::rename("/path/a", "/path/b");

getPermissions()

Returns the unix file permissions for a given file like "0777" as a string.

use Neunerlei\FileSystem\Fs;
Fs::getPermissions("/file/with/full/access.txt"); // "0777"
Fs::getPermissions("/file/with/read/access.txt"); // "0222"

setPermissions()

Can be used to set the unix permissions for a file or folder.

use Neunerlei\FileSystem\Fs;
Fs::setPermissions("/file/path.txt", 0222);
Fs::setPermissions("/directory", 0222);

getOwner()

Returns the numeric unix user id for the given file or folder

use Neunerlei\FileSystem\Fs;
Fs::getOwner("/file/access.txt"); // 1000

setOwner()

Can be used to update the owner of a given file or folder

use Neunerlei\FileSystem\Fs;
Fs::setOwner("/file/access.txt", 1001);

getGroup()

Returns the numeric unix user group for the given filename

use Neunerlei\FileSystem\Fs;
Fs::getGroup("/file/access.txt"); // 5

setGroup()

Can be used to update the group of a given file or folder

use Neunerlei\FileSystem\Fs;
Fs::setGroup("/file/access.txt", 10);

readFile()

A wrapper around file_get_contents which reads the contents, but handles unreadable or non existing files with speaking exceptions.

use Neunerlei\FileSystem\Fs;
$content = Fs::readFile("/file/access.txt");

readFileAsLines()

A wrapper around file() which handles non existing, or unreadable files with speaking exceptions.

use Neunerlei\FileSystem\Fs;
$lines = Fs::readFileAsLines("/file/access.txt");

writeFile()

Writes the given content into a file on your file system.

use Neunerlei\FileSystem\Fs;
Fs::writeFile("/file.txt", "myContent");

appendToFile()

Appends content to an existing file. By default all content will be added on a new line.

use Neunerlei\FileSystem\Fs;

// Add "myContent" as a new line to the file
Fs::appendToFile("/file.txt", "myContent");

// Add "myContent" directly at the end
Fs::appendToFile("/file.txt", "myContent", false);

Path Utility

The filesystem class can be found at Neunerlei\FileSystem\Path.

use Neunerlei\FileSystem\Path;

// These methods are added by this fork
// ==========================================================
echo Path::unifySlashes("\\foo/bar\\baz");
// => /foo/bar/baz (on linux) or \foo\bar\baz (on windows)

echo Path::unifyPath("\\foo/bar\\baz");
// => /foo/bar/baz/ (on linux) or \foo\bar\baz\ (on windows)

echo Path::classBasename(\Neunerlei\FileSystem\Path::class);
// => Path

echo Path::classNamespace(\Neunerlei\FileSystem\Path::class);
// => Neunerlei\FileSystem

$link = Path::makeUri();
// => Returns a new Uri object -> See "URI" Section for details.

// Those methods were already in the base implementation
// ==========================================================
echo Path::canonicalize('/var/www/vhost/webmozart/../config.ini');
// => /var/www/vhost/config.ini

echo Path::canonicalize('C:\Programs\Webmozart\..\config.ini');
// => C:/Programs/config.ini

echo Path::canonicalize('~/config.ini');
// => /home/webmozart/config.ini

echo Path::makeAbsolute('config/config.yml', '/var/www/project');
// => /var/www/project/config/config.yml

echo Path::makeRelative('/var/www/project/config/config.yml', '/var/www/project/uploads');
// => ../config/config.yml

$paths = array(
    '/var/www/vhosts/project/httpdocs/config/config.yml',
    '/var/www/vhosts/project/httpdocs/images/banana.gif',
    '/var/www/vhosts/project/httpdocs/uploads/../images/nicer-banana.gif',
);

Path::getLongestCommonBasePath($paths);
// => /var/www/vhosts/project/httpdocs

Path::getFilename('/views/index.html.twig');
// => index.html.twig

Path::getFilenameWithoutExtension('/views/index.html.twig');
// => index.html

Path::getFilenameWithoutExtension('/views/index.html.twig', 'html.twig');
Path::getFilenameWithoutExtension('/views/index.html.twig', '.html.twig');
// => index

Path::getExtension('/views/index.html.twig');
// => twig

Path::hasExtension('/views/index.html.twig');
// => true

Path::hasExtension('/views/index.html.twig', 'twig');
// => true

Path::hasExtension('/images/profile.jpg', array('jpg', 'png', 'gif'));
// => true

Path::changeExtension('/images/profile.jpeg', 'jpg');
// => /images/profile.jpg

Path::join('phar://C:/Documents', 'projects/my-project.phar', 'composer.json');
// => phar://C:/Documents/projects/my-project.phar/composer.json

Path::getHomeDirectory();
// => /home/webmozart

Running tests

  • Clone the repository
  • Install the dependencies with composer install
  • Run the tests with composer test

Special Thanks

Special thanks goes to the folks at LABOR.digital (which is the word german for laboratory and not the english "work" :D) for making it possible to publish my code online.

Postcardware

You're free to use this package, but if it makes it to your production environment I highly appreciate you sending me a postcard from your hometown, mentioning which of our package(s) you are using.

You can find my address here.

Thank you :D