Neat Event components

0.1.4 2023-02-02 10:47 UTC

This package is auto-updated.

Last update: 2023-02-02 10:49:02 UTC


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Neat Event components provide a clean and expressive API for your application to dispatch and listen for events. The Neat Event components implement the PSR-14 interfaces for optimal interoperability.

NOTE: Event listeners are required to have their first parameter named '$event'.

Getting started

To install this package, simply issue composer on the command line:

composer require neat/event

The event dispatcher can be created with a few lines of code.

// First create your container (used for event dispatching and dependency injection)
$container = new Neat\Service\Container();

// The dispatcher will need a service container for dependency injection
$dispatcher = new Neat\Event\Dispatcher($container);

Defining events


// A generic event can be defined using a simple PHP class without any members
class SomeEvent

// Specific events may also use inheritance using extends or interfaces
class SomeSpecificEvent extends SomeEvent

// Implement the Stoppable event interface if you want control over dispatching your event
class SomeStoppableEvent implements Neat\Event\Stoppable
    public function isPropagationStopped(): bool
        return random_int(0, 1) == 1;

Listen for events

Your event lister can be any callable function or method as long as it has an $event parameter that accepts the event object we're listening for.


// Now listen for events of this class or any of its subclasses or implementations
$dispatcher->listen(SomeEvent::class, function (SomeEvent $event) {
    // ...

// Or for a specific event
$dispatcher->listen(SomeSpecificEvent::class, function (SomeSpecificEvent $event) {
    // ...

Dispatch an event

Now we're ready to dispatch an event


// This will trigger only the SomeEvent listener, NOT the SomeSpecificEvent listener
$dispatcher->dispatch(new SomeEvent());

// This will trigger both the SomeEvent and SomeSpecificEvent listeners
$dispatcher->dispatch(new SomeSpecificEvent());