mrpropre / oauth2-epicgames
Epic Games OAuth 2.0 Client Provider for The PHP League OAuth2-Client
Requires
- php: >=7.3
- league/oauth2-client: ^2.6
Requires (Dev)
- mockery/mockery: ^1.4
- phpunit/phpunit: ^8.5 || ^9.0
- squizlabs/php_codesniffer: ^3.5
README
This package provides Epic Games OAuth 2.0 support for the PHP League's OAuth 2.0 Client.
This package is compliant with PSR-4, PSR-7, and PSR-12. If you notice compliance oversights, please send a patch via pull request.
Installation
To install, use composer:
composer require mrpropre/oauth2-epicgames
Requirements
The following versions of PHP are supported.
- PHP 7.3
- PHP 7.4
- PHP 8.0
Usage
Usage is the same as The League's OAuth client, using \MrPropre\OAuth2\Client\Provider\EpicGames
as the provider.
Authorization Code Flow
require __DIR__ . '/vendor/autoload.php'; use MrPropre\OAuth2\Client\Provider\EpicGames; use League\OAuth2\Client\OptionProvider\HttpBasicAuthOptionProvider; session_start(); // Remove if session.auto_start=1 in php.ini $provider = new EpicGames([ 'clientId' => '{epicgames-client-id}', 'clientSecret' => '{epicgames-client-secret}', 'redirectUri' => 'https://example.com/callback-url', ], [ 'optionProvider' => new HttpBasicAuthOptionProvider() ]); if (!isset($_GET['code'])) { // If we don't have an authorization code then get one $authUrl = $provider->getAuthorizationUrl(); $_SESSION['oauth2state'] = $provider->getState(); header('Location: ' . $authUrl); exit; // Check given state against previously stored one to mitigate CSRF attack } elseif (empty($_GET['state']) || ($_GET['state'] !== $_SESSION['oauth2state'])) { unset($_SESSION['oauth2state']); exit('Invalid state'); } else { // Try to get an access token (using the authorization code grant) $token = $provider->getAccessToken('authorization_code', [ 'code' => $_GET['code'] ]); // Optional: Now you have a token you can look up a users profile data try { // We got an access token, let's now get the user's details $user = $provider->getResourceOwner($token); // Use these details to create a new profile printf('Hello %s!', $user->getUsername()); } catch (\Exception $e) { // Failed to get user details exit('Something went wrong: ' . $e->getMessage()); } // Use this to interact with an API on the users behalf echo $token->getToken(); }
Managing Scopes
When creating your Epic Games authorization URL, you can specify the state and scopes your application may authorize.
$options = [ 'state' => 'OPTIONAL_CUSTOM_CONFIGURED_STATE', 'scope' => ['basic_profile','friends_list','presence'] // array or string ]; $authorizationUrl = $provider->getAuthorizationUrl($options);
If neither are defined, the provider will utilize internal defaults.
At the time of authoring this documentation, the following scopes are available.
- basic_profile
- presence
- friends_list
Testing
$ ./vendor/bin/phpunit
Contributing
Please see CONTRIBUTING for details.
Credits
License
The MIT License (MIT). Please see License File for more information.