matthewpatterson / carpenter
A library to set up database models with test data
Requires
- doctrine/annotations: 1.2.*@stable
- symfony/finder: 2.5.*@stable
Requires (Dev)
- apigen/apigen: 2.8.*@stable
- doctrine/orm: *
- phpunit/phpunit: 4.2.*@stable
- squizlabs/php_codesniffer: 1.5.*@stable
This package is not auto-updated.
Last update: 2020-02-03 03:57:42 UTC
README
A PHP library for setting up database fixtures, heavily inspired by FactoryGirl.
Installation
Add the following to a composer.json
file:
{ "require": { "matthewpatterson/carpenter": "*" } }
Then, run composer install
.
Usage
Defining Factories
Factories are free-form classes, allowing for a lot of flexibility in their definition. All you need to make a class a factory is the @Factory
annotation. For example, consider this factory that won't really do much of anything:
<?php use Carpenter\Annotation\Factory; /** @Factory("stdclass") */ class BoringFactory { }
Factories can exist anywhere in your code base. However, you will need to call Carpenter\Factory::discoverFactories()
prior to using them, for example in a testing bootstrap script.
Using Factories
There are two ways to use a factory: build()
and create()
. Both will give you an instance of the fixture you're looking for; the difference is that create()
will also persist the fixture to a data store.
When invoking build()
or create()
, you must supply, at a minimum, the name of the factory to use. The name of the factory is derived from factory's unqualified classname. For example, \Project\Fixture\UserFactory
becomes User
.
<?php $user = Carpenter\Factory::build('User'); $persistedUser = Carpenter\Factory::create('User');
A Basic Factory
The most basic thing you can do with a factory is to define properties with static values. Simple define a public instance property, and every fixture will have the value you assign to it.
<?php use Carpenter\Annotation\Factory; /** @Factory("\Project\Model\User") */ class UserFactory { public $firstName = "John"; public $lastName = "Doe"; public $email = "john.doe@example.com"; public $status = "new"; } $user = Carpenter\Factory::build('User'); $user->firstName == "John"; // true $user->lastName == "Doe"; // true $user->email == "john.doe@example.com"; // true $user->status == "new"; // true
Overriding Properties
A UserFactory
is all well and good, but what if you want our user to have a slightly different status? You can provide an array of overrides when building and creating the fixture.
<?php $user = Carpenter\Factory::build("User", ["status" => "verified"]); $user->firstName == "John"; // etc. $user->status == "verified"; // true
Dynamic Properties
Property values can also be generated dynamically, making it easy to generate random data with a tool such as Faker. All you need is a public instance property and a public instance method of the same name. Of course, you can still supply override values if needed.
<?php use Carpenter\Annotation\Factory; /** @Factory("\Project\Model\User") */ class UserFactory { public $firstName; public function firstName() { $faker = Faker\Factory::create(); return $faker->firstName; } } $user = Carpenter\Factory::build('User'); $user->firstName == "Quincy"; $user = Carpenter\Factory::build('User', ["firstName" => "George"]); $user->firstName == "George";
Modifiers
Modifiers (similar to FactoryGirl traits) define a group of properties and are especially useful for complex domain models. To create a modifier, simply add the @Modifier
annotation to a public instance method. Modifiers act by mutating the instance of the class. When calling build()
or create()
, you can specify modifiers which will be applied in the order given.
<?php use Carpenter\Annotation\Factory; use Carpenter\Annotation\Modifier; /** @Factory("\Project\Model\User") */ class UserFactory { public $admin = false; public $roles = []; /** @Modifier */ public function admin() { $this->admin = true; $this->roles = Roles::getAll(); } /** @Modifier */ public function moderator() { $this->roles = ['delete_posts', 'edit_posts', 'ban_users']; } } $adminUser = Carpenter\Factory::build('User', 'admin'); $moderatorUser = Carpenter\Factory::build('User', 'admin', 'moderator'); // Will have $admin == true but the roles of a moderator $otherModerator = Carpenter\Factory::build('User', 'admin', ["roles" => ["ban_users"]]); // Will have $admin == true but only the ban_users role
Adapters
Adapters build the correct fixture and persist it to a data store. Currently, there are two adapters available:
- ArrayAdapter
- DoctrineAdapter
Configuration
The following values should be set prior to using Carpenter. You can do this, for example, in a testing bootstrap script.
Carpenter\Configuration::$adapter
- The adapter to use for building fixturesCaptenter\Configuration::$factoryPaths
- An array of paths to search for factories
Contributions
This project is in its very early stages. As such, pull requests and isues are always welcome via Github.