Laravel 5 Asset Manager. Fully featured, flexible, extendable and toroughly tested and documented.

1.0.2 2017-05-28 19:31 UTC

This package is not auto-updated.

Last update: 2024-05-12 01:34:23 UTC


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Laradic Assets is a package for the Laravel 5 framework. It's made for Laravel 5.4+ and PHP 7.0+ .

The package follows the FIG standards PSR-1, PSR-2, and PSR-4 to ensure a high level of interoperability between shared PHP code.


composer require laradic/assets "~1.0"

Alternatively, for some of the Assetic filters to work you might need one of the following:

        "leafo/lessphp": "^0.3.7",
        "leafo/scssphp": "~0.1",
        "meenie/javascript-packer": "^1.1",
        "mrclay/minify": "<2.3",
        "natxet/cssmin": "3.0.4",
        "patchwork/jsqueeze": "~1.0|~2.0",
        "ptachoire/cssembed": "~1.0",
        "twig/twig": "~1.23|~2.0"


For the full documenation, check out the Laradic Assets package documenatation.

Quick glance

The laradic/assets package is a Laravel 5 asset manager. It uses Assetic's filters in order to provide high functionality. It provides a convienient way to handle your assets.


  • A single Asset can be defined and compiled
  • Compiling will run all configured filters on the asset and write the result to the cache_path. Returns an instance of Compiler\Compiled
  • Assets can be Grouped inside Areas. You could consider Area to be a 'group of groups'. You could for example create package-name/frontend and package-name/admin.
  • To use Groups, you will have to define at least 1 Area


This will make a Asset instance based on the given params. See the Asset documentation for posibilities.

$asset = Asset::create('script', 'global/plugins/jquery.min.js');


This will run all configured filters on the asset and write the result to the cache_path. Returns an instance of Compiler\Compiled

$compiled = Asset::compile('script', 'global/plugins/jquery.min.js');
echo $compiled->getUrl();   # full url to the compiled asset
echo $compiled->getHtml();  # script/link html tag
echo $compiled->getUri();   # uri to the compiled asset
echo $compiled->getPath();  # absolute file path to the compiled asset


Grouping assets brings a few advantages:

  • Allows dependency definitions for Assets within its Group
  • Allows dependency definitions for Groups within its Area
  • Manually or automaticly compile and Areas, Groups and Assets.
$area = Asset::area('area/package');
$group = $area->group('global');
$group->add('bootstrap', 'css/bootstrap.css');
$group->add('font-awesome', 'global/plugins/font-awesome/css/font-awesome.min.css', 'bootstrap');
     ->add('bootstrap', 'css/bootstrap.css')
     ->add('font-awesome', 'global/plugins/font-awesome/css/font-awesome.min.css', 'bootstrap');

// At a later point, you can continue adding
     ->add('simple-line-icons', 'global/plugins/simple-line-icons/simple-line-icons.min.css', 'bootstrap')
     ->add('uniform', 'global/plugins/uniform/css/uniform.default.css', 'bootstrap');
Compilation and output

After being done with defining the area/group, you can manually trigger compilation and use the Compiler\Compiled::getHtml method to output it.

     ->compile('script', $combine = true)

The Asset facade links to the Factory class instance. The area, group and asset definition utilize the NamespacedItemResolver. This means some Factory methods accept such definitions:

// Query
// Compiles the scripts in group
Asset::compile('script', 'area/package::global', $combine = true)->getHtml();