jumphp / particles
Particle engine for JumPHP games: emitters (rate, bursts, lifetime, speed and angle spread, gravity, colour and size over life), seeded
Package info
github.com/davidnurdin/jumphp-particles
Type:jumphp-extension
pkg:composer/jumphp/particles
Requires
- php: >=8.2
Requires (Dev)
None
Suggests
None
Provides
None
Conflicts
None
Replaces
None
README
A particle engine for JumPHP games, and the first JumPHP engine extension (docs/extensions.md): a Composer package
of type jumphp-extension the engine finds by itself.
public function __construct(private ParticleSystem $particles) {} // a scene: its own system public function enter(array $params = []): void { $this->particles->reset(); $this->fire = $this->particles->add(new Emitter(['x' => 160, 'y' => 150, 'rate' => 80, 'life' => [0.6, 1.2], 'speed' => [30, 70], 'angle' => -90, 'spread' => 20, 'gravity' => -40, 'colors' => ['#fff6a0', '#ff9a1f', '#c0301000'], 'size' => [5, 1], 'shape' => 'circle'])); } public function update(float $dt): void { $this->particles->update($dt); } public function render(Renderer $r): void { $this->particles->render($r); }
burst($emitter, 40) for explosions, moveTo() to follow an entity, .particles.json files read with
$this->engine->extensions()->load('assets/fx/torch.particles.json'), particles: {max: 4000, seed: 1} in
config/project.yaml. Example: games/particles-demo.