eve-php / framework
Framework Built on top of the Eden Library
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Language:HTML
Type:framework
Requires
- php: >=5.4.1
- eden/cookie: 4.*
- eden/folder: 4.*
- eden/handlebars: 5.*
- eden/handler: 4.*
- eden/image: 4.*
- eden/language: 4.*
- eden/mail: 4.*
- eden/mysql: 4.*
- eden/oauth: 4.*
- eden/postgre: 4.*
- eden/server: 4.*
- eden/session: 4.*
- eden/sqlite: 4.*
- eden/template: 4.*
- eden/timezone: 4.*
- eden/validation: 4.*
- ruflin/elastica: 2.3.0
- videlalvaro/php-amqplib: 2.5.2
Requires (Dev)
- phpunit/phpunit: ~4.4
- squizlabs/php_codesniffer: ~1.5
This package is not auto-updated.
Last update: 2024-11-09 19:23:03 UTC
README
Eve PHP Framework, build scalable apps for enterprise deploys.
Install
$ composer install eve-php/framework
$ vendor/bin/eve install
- Follow the instructions.
====
Features
- Robust routing
- Event driven
- Handlebars or PHP templating
- Out of box OAuth / REST actions
- Pluggable with middleware from Packagist
- Code Generator
- Delayed Processes (Queuing)
- Support for Continuous Deployment
- CLI commands to integrate your app with other apps
====
Getting Started
- run
phpunit
to make sure everything works - try visiting
127.0.0.1
in your browser
If the browser does not load up. Add this on the bottom of your httpd.conf
file.
#Allow Apache access to the public folder
<Directory "/[YOUR DIRECTORY]">
Options Indexes FollowSymLinks MultiViews
AllowOverride All
Order allow,deny
Allow from all
</Directory>
<VirtualHost *:80>
DocumentRoot "/[YOUR DIRECTORY]"
ServerName dummy-host.example.com
</VirtualHost>
Then restart apache by either $ sudo service httpd restart
or $ sudo apachectl restart
.
If you would like to not use the IP address you may do so by
<VirtualHost custom.com:80>
DocumentRoot "/[YOUR DIRECTORY]"
ServerName dummy-host.example.com
</VirtualHost>
and then in /etc/hosts
add in a new line
127.0.0.1 custom.com
Once you see You have successfully installed this framework!
in your browser you are in good shape :) . Login to 127.0.0.1/control/login
using admin@openovate.com
password admin
to verify the rest of the framework is working.
====
Structure
Eve though heavily adopts some parts, is not a typical MVC pattern. As well as MVC, Eve adopts jobs, events, continuous deploys and REST in the normal architecture to help optimize PHP and organize your code overall. The following structure should reflect the folders of what is installed.
App
- Where all your actions and views goBack
- Default location for admin specific pagesDialog
- Default location for UI based API callsFront
- Default for publicly accessable pagesRest
- Default location for REST based API calls
Job
- Used to identify business rules by combining several model callsModel
- Unit style CRUD to access the databasepublic
- static files and DMZsettings
- App specific configurationtest
- Used for Continuous Integration
To read more about the structure please refer to Structure.
App Layer
The purpose of the Application Layer is to abstract the responsibility of rendering the page only in this folder. Out of the box, Eve comes with 4 applications to get you started faster Back
, Dialog
, Front
, and Rest
. These apps are activated in public/index.php
. So to deactivate specific apps you may do so by removing the respective lines and proceed to remove the app folder. For example to remove the Dialog App, remove the following from public/index.php
.
//Dialog Route
->add(Eve\App\Dialog\Route::i()->import())
Then $ rm -rf App/Dialog
. Like wise, the easiest way to add a custom app is to copy one of the app folders and that that to public/index.php
. For example to add a mobile version of your app, add the following to public/index.php
before ->defaultBootstrap()
.
//Mobile Route
->add(Eve\App\Mobile\Route::i()->import())
Then cp -rf App/Front App/Mobile
. Last Search and replace Front
with Mobile
. Be sure you update your routes in App/Mobile/routes.php
Every file inside the App
folder is designed to be a template example, so feel free to modify anything to your liking. Inside every App you will find Route.php
and routes.php
. Apps in the Eve framework are treated as middleware as defined in Eden Server so read up about middleware before continuing.
External Plugins are also middleware found in Packagist and can be imported like Apps. The following are example plugins you can use out of the box with Eve.
All middleware should return a function for the framework to process when all middleware has been imported. This is the purpose for import()
inside of every Route.php
file. The second purpose is to register routes as defined by routes.php
where a route is assigned to an Action Class.
Action classes only require to have a render()
function in which the request object can be accessed by $this->request
and the response object is accessed by $this->response
. Both objects follow the same standards defined by Eden Registry. If you desire an output to be rendered in the browser, you may do so by simply returning the string inside of render()
. The following example explains how this can be done.
Create a file called Sample.php
inside the App/Front/Action
folder. Then paste the following code.
namespace Eve\App\Front\Action;
use Eve\Framework\Action\Html;
class Sample extends Html
{
/**
* Main action call
*
* @return string|null|void
*/
public function render()
{
return 'Hello World!';
}
}
Then in routes.php
add the following.
'/foo' => array(
'method' => 'ALL',
'class' => '\\Eve\\App\\Front\\Action\\Sample'
),
Visit 127.0.0.1/foo
in your browser. By default if you want to use a template you may do so by matching the path of the action file. For example, if you create a App/Front/Foo/Bar
class, the respective template should be found at App/Front/foo/bar.html
. Modifying the above example, we can use a template instead of returning a raw string with the following process.
Open the file called Sample.php
inside the App/Front/Action
folder. Then replace the existing code with the following code.
namespace Eve\App\Front\Action;
use Eve\Framework\Action\Html;
class Sample extends Html
{
/**
* Main action call
*
* @return string|null|void
*/
public function render()
{
return $this->success();
}
}
Create a file called sample.html
inside the App/Front/template
folder. Then paste the following code.
Hello World 2!
Visit 127.0.0.1/foo
in your browser. By default templates in Eve use handlebars. This choice was made to easily integrate single page apps and phonegap by having a common templating standard. Though it is possible to use PHP templating by renaming sample.html
to sample.php
or sample.phtml
it is not recommended because of the fore mentioned. PHP variables can be accessed in the template with the following example.
Open the file called Sample.php
inside the App/Front/Action
folder. Then replace the existing code with the following code.
namespace Eve\App\Front\Action;
use Eve\Framework\Action\Html;
class Sample extends Html
{
/**
* Main action call
*
* @return string|null|void
*/
public function render()
{
$this->body['foo'] = 'bar';
return $this->success();
}
}
Open the file called sample.html
inside the App/Front/template
folder. Then replace the existing code with the following code.
Hello {{foo}} !
Visit 127.0.0.1/foo
in your browser. To know more about Handlebars templating visit the Handlebars Website.
Job Layer
The purpose of the Job Layer is to abstract the responsibility of business rules only in this folder. Specifically, jobs are introduced in Eve for the following purposes.
- Grouping of business requirements
- Reusable code for writable actions
- Anti corruption of the model layer
- Delaying PHP process thereby speeding the response time
Action classes should consider calling jobs rather than the models to write to the database to promote re-usability. Based examples of jobs are creating an object, updating an object and removing an object. Some advanced example of jobs could be,
- Uploading a product list
- Sending an email
- Sending an SMS
Since retrieving a list or object detail normally requires an immediate response (or read actions) it's okay to call models in actions.
Jobs can be called in the CLI using the following example command.
vendor/bin/eve job send-mail "?subject=hello&body=world"
or can be called in code,
eve()
->job('mail-send')
->setData(array('subject' => 'hello', 'body' => 'world'))
->run();
Eve also comes with an interface to connect to RabbitMQ. To queue up a job you can either use the following CLI command,
vendor/bin/eve queue send-mail "?subject=hello&body=world"
or in code,
eve()
->queue('mail-send')
->setData(array('subject' => 'hello', 'body' => 'world'))
->run();
An example business rule like creating a product could entail,
- Insert product row to database
- Linking profile with product
- Insert product file/s to database
- Linking file with product
To illustrate this idea, we can accomplish this by creating a job with the following code,
namespace Eve\Job\Product;
use Eve\Framework\Job\Base;
use Eve\Framework\Job\Exception;
class Create extends Base
{
const FAIL_406 = 'Invalid Data';
public function run()
{
//if no data
if (empty($this->data)) {
//there should be a global catch somewhere
throw new Exception(self::FAIL_406);
}
//this will be returned at the end
$results = array();
//NEXT ...
//if there is no product_id provided
if (!isset($this->data['product_id'])) {
//create the product
$results['product'] = eve()
->model('product')
->create()
->process($this->data)
->get();
$this->data['product_id'] = $results['product']['product_id'];
}
//NEXT ...
//if there is a profile_id
if (isset($this->data['profile_id'])) {
//link the profile
eve()
->model('product')
->linkProfile(
$results['product']['product_id'],
$this->data['profile_id']
);
}
//NEXT ...
//if there is a list of file
if (isset($this->data['file'])
&& is_array($this->data['file'])
) {
foreach($this->data['file'] as $i => $row) {
//create the file
$row = eve()
->model('file')
->create()
->process($row)
->get();
//now link the files
eve()
->model('product')
->linkFile(
$results['product']['product_id'],
$row['file_id']
);
//build thumb
eve()
->job('random-resize')
->setData($row)
->run();
}
}
return $results;
}
}
To read more about Jobs please read Jobs and Delayed Process.
Model Layer
The purpose of the Model Layer is to abstract the responsibility of accessing the database only in this folder. Unlike most model layers in practical MVC structures, Eve's model layer has a unique separation of CRUD and generic usage. The following command is used to access a model.
eve()->model('auth');
The class that is returned is merely a factory class with other possible random database accessors. The factory methods for the auth
model particularly forwards to different CRUD classes. For example to access the auth CRUD you may do so with the following code.
//create
eve()->model('auth')->create();
//update
eve()->model('auth')->update();
//remove
eve()->model('auth')->remove();
//search
eve()->model('auth')->search();
//detail
eve()->model('auth')->detail();
Each of the CRUD classes follow a similar pattern. All CRUD classes should have a method called errors()
and a method called process()
. For example to create a new auth row you can do so given the following example.
eve()
->model('auth')
->create()
->process(array(
'auth_slug' => 'sample@email.com',
'auth_permissions' => 'test_permissions_1,test_permissions_2',
'auth_password' => '123456',
'confirm' => '123456'));
It is good practice however to check for errors before processing. You can do so with the following example.
eve()
->model('auth')
->create()
->errors(array(
'auth_slug' => 'sample@email.com',
'auth_permissions' => 'test_permissions_1,test_permissions_2',
'auth_password' => '123456',
'confirm' => '123456'));
All other methods that logically cannot follow this pattern can be put into Model/Auth/Index.php
. For example the following code checks to see if the auth_id 1 exists.
eve()->model('auth')->exists(1); //--> true or false
You can arbitrarily create (or generate) models at will. To know more about accessing the database directly you can refer to Database
====
Generators
Eve comes with a code generator which is only recommended to use if you understand how the underlying structure, classes and coding standards included in this framework. Example schemas can be found in the schema
folder. To get an overview of the capabilities of the generator you may do so with the following command.
$ vendor/bin/eve generate sink
This command will generate the kitchen sink code as defined by schema/sink.php
. To also add this schema to your database you may do so with the following command.
$ vendor/bin/eve database sink
To see the sink UI add the following to App/Back/routes.php
'/control/sink/search' => array(
'method' => 'GET',
'class' => '\\Eve\\App\\Back\\Action\\Sink\\Search'
),
'/control/sink/create' => array(
'method' => 'ALL',
'class' => '\\Eve\\App\\Back\\Action\\Sink\\Create'
),
'/control/sink/update' => array(
'method' => 'ALL',
'class' => '\\Eve\\App\\Back\\Action\\Sink\\Update'
),
'/control/sink/remove' => array(
'method' => 'GET',
'class' => '\\Eve\\App\\Back\\Action\\Sink\\Remove'
),
'/control/sink/restore' => array(
'method' => 'GET',
'class' => '\\Eve\\App\\Back\\Action\\Sink\\Restore'
),
Then visit 127.0.0.1/control/sink/search
to see the kitchen sink generated visually from the schema.