Handles HTTP requests to Discord servers

v10.1.3 2022-08-05 15:32 UTC


Asynchronous HTTP client used for communication with the Discord REST API.


  • PHP >=7.2


$ composer require discord-php/http

A psr/log-compliant logging library is also required. We recommend monolog which will be used in examples.



include 'vendor/autoload.php';

use Monolog\Logger;
use Monolog\Handler\StreamHandler;
use Discord\Http\Http;
use Discord\Http\Drivers\React;

$loop = \React\EventLoop\Factory::create();
$logger = (new Logger('logger-name'))->pushHandler(new StreamHandler('php://output'));
$http = new Http(
    'Bot xxxx.yyyy.zzzz',

// set up a driver - this example uses the React driver
$driver = new React($loop);

// must be the last line

All request methods have the same footprint:

$http->get(string $url, $content = null, array $headers = []);
$http->post(string $url, $content = null, array $headers = []);
$http->put(string $url, $content = null, array $headers = []);
$http->patch(string $url, $content = null, array $headers = []);
$http->delete(string $url, $content = null, array $headers = []);

For other methods:

$http->queueRequest(string $method, string $url, $content, array $headers = []);

All methods return the decoded JSON response in an object:

// https://discord.com/api/v8/oauth2/applications/@me
$http->get('oauth2/applications/@me')->done(function ($response) {
}, function ($e) {
    echo "Error: ".$e->getMessage().PHP_EOL;

Most Discord endpoints are provided in the Endpoint.php class as constants. Parameters start with a colon, e.g. channels/:channel_id/messages/:message_id. You can bind parameters to then with the same class:

// channels/channel_id_here/messages/message_id_here
$endpoint = Endpoint::bind(Endpoint::CHANNEL_MESSAGE, 'channel_id_here', 'message_id_here');


It is recommended that if the endpoint contains parameters you use the Endpoint::bind() function to sort requests into their correct rate limit buckets. For an example, see DiscordPHP.


This software is licensed under the MIT license which can be viewed in the LICENSE file.