xxarox / bossbar-api
There is no license information available for the latest version (1.0.0) of this package.
1.0.0
2023-02-06 17:29 UTC
Requires (Dev)
- pocketmine/pocketmine-mp: ^4.13.0
README
My style of an object oriented bossbar-api for pmmp
composer install xxarox/bossbar-api
How to use?
use xxAROX\BossbarAPI\{Bossbar,BossbarColor}; $bossBar = new Bossbar( "Space suits yell with faith!", 1.0, /** @var BossbarColor */ BossbarColor::RED(), /** @var bool */ false, /** @var null|Vector3 */ $game->getMiddleVector3() ); // add players $bossBar->addAllPlayers(); $bossBar->addPlayer(Player::class); // remove players $bossBar->removeAllPlayers(); $bossBar->removePlayer(Player::class); // check player $bossBar->includesPlayer(Player::class); // update title $bossBar->setTitle("Warp patiently like a cloudy collective.\n\nWhere is the ancient cosmonaut?"); // update color $bossBar->setColor(\xxAROX\BossbarAPI\BossbarColor::YELLOW()); // update percentage $bossBar->setPercentage($bossBar->getPercentage() -.01); // update darken screen (idk what this is) $bossBar->setDarkenScreen(!$bossBar->getDarkenScreen()); // and this also works $bossBar ->setTitle("View without mystery, and we won’t handle a captain.") ->setPercentage(0) ->setColor(BossbarColor::BLUE()) ;
How to use with a language-api?
use xxAROX\BossbarAPI\{Bossbar,BossbarColor}; $bossBar = new Bossbar( "bossbar.title.example", 1.0, /** @var BossbarColor */ BossbarColor::RED(), /** @var bool */ false, /** @var null|Vector3 */ $game->getMiddleVector3() ); // first add a translation handler of your choice $bossBar->setTextHandler(fn (\pocketmine\player\Player $player, string $raw) => $player->getLanguage()->translate(new \pocketmine\lang\Translatable($raw))); // add players $bossBar->addAllPlayers(); // update title $bossBar->setTitle("my.language.key");