wyrihaximus / tile-stitcher
🗺️ Tile stitcher
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WyriHaximus
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Requires
- php: ^8.2
- intervention/image: ^3.6.4
- thecodingmachine/safe: ^2.5
Requires (Dev)
- ext-gd: ^8.2
- wyrihaximus/test-utilities: ^6.0.7
This package is auto-updated.
Last update: 2024-10-03 05:36:46 UTC
README
Installation
To install via Composer, use the command below, it will automatically detect the latest version and bind it with ^
.
composer require wyrihaximus/tile-stitcher
Usage
The stitcher needs two things:
- Tile dimensions, it assumes they are all the same size
- A list of tile files to stitch together
<?php declare(strict_types=1); use Intervention\Image\Drivers\Gd\Driver; use Intervention\Image\ImageManager; use WyriHaximus\TileStitcher\Coordinate; use WyriHaximus\TileStitcher\Dimensions; use WyriHaximus\TileStitcher\FileLoader; use WyriHaximus\TileStitcher\Stitcher; use WyriHaximus\TileStitcher\Tile; $tiles = [ new Tile( new Coordinate(69, 69), new FileLoader('map/69_69.png'), ), new Tile( new Coordinate(70, 69), new FileLoader('map/70_69.png'), ), ]; $stitcher = new Stitcher( new ImageManager( new Driver(), ), ); $image = $stitcher->stitch( 'image/png', Map::calculate( new Dimensions(512, 512), ...$tiles, ), ); file_put_contents('output/two_tile.png', $image);
The result:
Advanced
Loaders
The main goal of this package is to take tiles and stitch them together into one, there for all I/O bound operations
have not place in this package. However we can't ignore the fact that we need to load tile images from somewhere. And
since some maps can be massive the LoaderInterface
is included to do reading I/O. A FileLoader
is included in this
package to provide the most basic implementation. (And, well, not ship a package without being fully functional 😅.)
For example this is an implementation using react/filesystem
:
use React\Filesystem\Node\FileInterface; use function React\Async\await; final readonly class ReactFileLoader implements LoaderInterface { public function __construct(private FileInterface $file) { } public function load(): string { return await($this->file->getContents()); } }
This is an example using Flysystem
unlocking S3 and a whole range of
different storage systems:
use League\Flysystem\Filesystem; final readonly class FLysystemFileLoader implements LoaderInterface { public function __construct(private Filesystem $filesystem, private string $path) { } public function load(): string { return $this->filesystem->read($this->path); } }
Todo
-
Map::calculateMap
method to calculate the size of the resulting map image -
Switcher::stitch
method to take theMap
and stitch it together into an image - Pick up desired image format from render output argument, it's PNG only now
- Support pointing at directory and pick up all images utilizing a callable to parse coordinates
- Switch to abstraction layer for image operations
- Reduce direct I/O in this package by providing a loader interface and outputting the resulting image as string by MIME type
- Automatically resize tiles to the desired tile size
License
The MIT License (MIT)
Copyright (c) 2024 Cees-Jan Kiewiet
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.