SOcial Network InterConnect SDK

0.5.1 2018-05-27 17:37 UTC


SOcial Network InterConnect

The Sonic SDK provides a complete toolset to ease the integration of the Sonic protocol into new and existing Online Social Network (OSN) platforms. It is written in PHP 5.6 and is fully compatible with PHP 7.0. The Sonic SDK can be installed via Composer or fetched directly from GitHub.

System requirements

  • PHP 5.6+ or PHP 7.0+
  • OpenSSL 1.0.0+
  • cURL 7.20.0+
  • composer




  • Reworked resource migration
  • Reworked resource feature
  • Reworked resource link
  • Renamed resource stream to activity
  • Marked resource person deprecated
  • Added resource image
  • Improvement and fixes


  • Added Access Control functionality
  • Added code examples
  • Various fixes and improvements


  • Added feature negotiation functionality
  • Various fixes and improvements


  • Added migration functionality
  • Added search functionality
  • Various fixes and improvements


  • Added unit tests
  • Added logging support
  • Code cleanup
  • Removed unused classes/functions
  • Various fixes and improvements


  • Initial release


Install via composer with

$ composer require sgoendoer/sonic

or configure your composer.json like this:

"require": {
	"sgoendoer/sonic": "0.5.1"

and run

$ composer update


For the configuration of the Sonic class, the sgoendoer\Sonic\Config\Configuration can be populated with the desired values. Values, which are not set explicitly will stay at their default values.


Configuration values

name type description default value
timezone String Timezone of the platform "Europe/Berlin"
verbose Integer Level of verbosity in the logs (0: nothing, 5: everything) 0
curlVerbose Integer Level of verbosity for curl requests (0: nothing, 1: everything, 2: also connections to third party services) 0
requestTimeout Integer Timeout for Sonic requests in seconds 10
gslsTimeout Integer Timeout for GSLS requests in seconds 4
logfile String filename to write logs to "sonic.log"
apiPath String Path to the API endpoint "/sonic/"
primaryGSLSNode String IP address of the primary GSLS node ""
secondaryGSLSNode String IP address of the secondary GSLS node ""



require_once(__DIR__ . '/vendor/autoload.php');

use sgoendoer\Sonic\Sonic;

use sgoendoer\Sonic\Config\Configuration;

use sgoendoer\Sonic\Identity\EntityAuthData;
use sgoendoer\Sonic\Identity\SocialRecord;
use sgoendoer\Sonic\Identity\SocialRecordManager;

try {
	// Sonic requires the \Sonic\Identity\SocialRecord of the Sonic platform for
	// initialization. Here, we import one from a String resource using
	// \Sonic\Identity\SocialRecordManager
	$platformSR = '{"socialRecord":{"@context": --truncated-- }';
	$sr = SocialRecordManager::importSocialRecord($platformSR);
	$platformSocialRecord = $sr['socialRecord'];
	$platformAccountKeyPair = $sr['accountKeyPair'];
	$platformPersonalKeyPair = $sr['personalKeyPair'];
	// We do the same for a user "Alice's" \Sonic\Identity\SocialRecord
	$aliceSR = '{"socialRecord":{"@context": --truncated -- }';
	$sr = SocialRecordManager::importSocialRecord($aliceSR);
	$userSocialRecord = $sr['socialRecord'];
	$userAccountKeyPair = $sr['accountKeyPair'];
	$userPersonalKeyPair = $sr['personalKeyPair'];
	// Before we can initialize the Sonic SDK, we need to pass a few configuration parameters.
	// Parameters we don't set explicitly will be set to default values.
	// Now, we can initialize the Sonic SDK. The SDK's context will be set to "platform"
	// automatically
	$sonic = Sonic::initInstance(new EntityAuthData(
	// From this point on, the Sonic SDK is fully initialized. Anyhow, the context must be
	// set to "user" in order to perform requests in the context of a user:
		new EntityAuthData($userSocialRecord, $userAccountKeyPair));
	// Now we can perform a request to another user's profile using a GlobalID
	$response = (new ProfileRequestBuilder($globalID))
	$profile = ProfileObjectBuilder::buildFromJSON($response->getPayload());
	echo $profile->getJSONString() . "\n\n";
} catch (\Exception $e) {}


Code examples

More examples including explanation of the code can be found here

Submitting bugs and feature requests

Bugs and feature request are tracked on GitHub