rafikhaceb / mxgraph
Composer ready for mxgraph (https://jgraph.github.io/mxgraph/)
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Language:HTML
Requires
- php: ^5.3.3 || ^7.0 || ^8.0
This package is auto-updated.
Last update: 2024-11-15 13:40:11 UTC
README
mxGraph is a fully client side JavaScript diagramming library that uses SVG and HTML for rendering. draw.io is an example that extends the functionality of this library. The sources to draw.io are also available.
Note this is the release repo. The development repo is on Bitbucket. Submit PRs there.
If you want to build something like draw.io, GraphEditor is the best example to use as a base.
The npm build is here
mxGraph supports IE 11, Chrome 43+, Firefox 45+, Safari 9.1.x, 10.1.x and 11.0.x, Opera 30+, Native Android browser 5.1.x+, the default browser in the current and previous major iOS versions (e.g. 11.x and 10.x) and Edge 31+.
mxGraph uses no third-party software, it requires no plugins and can be integrated in virtually any framework.
Getting Started
In the root folder there is an index.html file that contains links to all resources. You can view the documentation online on the Github pages branch. The key resources are the JavaScript user manual, the JavaScript examples and the JavaScript API specificiation.
Support
There is a mxgraph tag on Stack Overflow. Please ensure your questions adhere to the SO guidelines, otherwise it will be closed.
We do not provide commercial support. If you are looking for a commercially supported diagramming library, we recommend yFiles HTML. Their layouting and routing algorithms, in particular, are the best out there.
License
mxGraph is licensed under the Apache 2.0 license. We do not sell any other license, nor do we have an option for paid support.
History
We created mxGraph in 2005 as a commercial project and it ran through to 2016 that way. Our USP was the support for non-SVG browsers, when that advantage expired we moved onto commercial activity around draw.io. mxGraph is pretty much feature complete, production tested in many large enterprises and stable for many years. We actively fix bugs and make minor improvements since it comprises the base of our draw.io stack.