phpmentors / stagehand-fsm
A finite state machine
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Requires
- php: >=5.3.3
- phpmentors/domain-kata: ~1.4
- symfony/event-dispatcher: ~2.8|~3.0|~4.0
Requires (Dev)
- phake/phake: ~2.3
- phpunit/phpunit: ~4.8
README
A finite state machine
Stagehand_FSM
is a finite state machine.
Manual state management makes code complex, decreases intentionality. By using Stagehand_FSM
, state management code can be declaratively represented in the form of FSM. This makes code simpler, increases intentionality.
Stagehand_FSM
can be used as an infrastructure for domain-specific languages (DSLs). Examples are workflow engines such as Workflower, pageflow engines such as PHPMentorsPageflowerBundle.
<?php use Stagehand\FSM\StateMachine\StateMachineBuilder; $stateMachineBuilder = new StateMachineBuilder(); $stateMachineBuilder->addState('locked'); $stateMachineBuilder->addState('unlocked'); $stateMachineBuilder->setStartState('locked'); $stateMachineBuilder->addTransition('locked', 'insertCoin', 'unlocked'); $stateMachineBuilder->addTransition('unlocked', 'pass', 'locked'); $stateMachine = $stateMachineBuilder->getStateMachine(); $stateMachine->start(); echo $stateMachine->getCurrentState()->getStateID() . PHP_EOL; // "locked" $stateMachine->triggerEvent('insertCoin'); echo $stateMachine->getCurrentState()->getStateID() . PHP_EOL; // "unlocked" $stateMachine->triggerEvent('pass'); echo $stateMachine->getCurrentState()->getStateID() . PHP_EOL; // "locked"
Features
- Activities (do actions)
- Entry actions
- Exit actions
- Transition actions
- Transition logging
- Guards
- Initial pseudo state
- Final state
- User-defined payload
- User-defined event dispatcher for the state machine events
Installation
Stagehand_FSM
can be installed using Composer.
Add the dependency to piece/stagehand-fsm
into your composer.json
file as the following:
Stable version:
composer require piece/stagehand-fsm "2.6.*"
Development version:
composer require phpmentors/stagehand-fsm "~3.0@dev"
Support
If you find a bug or have a question, or want to request a feature, create an issue or pull request for it on Issues.
Copyright
Copyright (c) 2006-2008, 2011-2018 KUBO Atsuhiro, All rights reserved.