nlk/image-editor

A Laravel package for an advanced image editor.

Maintainers

Package info

github.com/mahmudabbas0/image-editor

Language:JavaScript

pkg:composer/nlk/image-editor

Statistics

Installs: 27

Dependents: 0

Suggesters: 0

Stars: 0

Open Issues: 0

v1.0 2026-03-03 12:43 UTC

This package is auto-updated.

Last update: 2026-05-01 00:11:46 UTC


README

A powerful, customizable, and easy-to-integrate Image Editor package for Laravel. Provide your users with professional image editing capabilities directly within your application UI, without relying on external tabs or heavy desktop software.

Laravel Image Editor PHP 8.0+

🚀 Features

  • Full Canvas Control: Move, scale, and rotate the main image and any added objects freely.
  • Background Operations: Support for changing canvas background to transparent, solid colors, stunning gradients, or uploaded images.
  • Crop Tool: Interactive visual cropping.
  • Drawing & Eraser: Freehand drawing with adjustable brush size and colors.
  • Text & Typography: Add rich text with custom typography (font family, size, colors, bold, italic).
  • Shapes & Stickers: Insert rectangles, circles, triangles, arrows, and a rich library of pre-defined emojis/stickers.
  • Image Filters: Apply various photo filters like Grayscale, Sepia, Vintage, Invert, along with sliders for Brightness, Contrast, Saturation, and Blur.
  • AI Integration Ready: Built-in UI controls and loading states for AI background removal and image upscaling (AI processing logic must be provided by the host application's backend).
  • History Management: Comprehensive Undo and Redo functionality.
  • Localization: Out-of-the-box support for English, Arabic, and Turkish. Fully customizable via Laravel's translation system.

📦 Installation

This package is designed to be easily plugged into any Laravel 8+ project.

Require the package via Composer:

composer require nlk/image-editor

Publishing Assets

The package contains Blade components, Javascript files, and Translations. Publish them into your application using:

# Publish everything (JS, Views, Translations)
php artisan vendor:publish --provider="Nlk\ImageEditor\ImageEditorServiceProvider"

# OR publish specifically by tags:
php artisan vendor:publish --tag=nlk-image-editor-assets
php artisan vendor:publish --tag=nlk-image-editor-views
php artisan vendor:publish --tag=nlk-image-editor-lang

Note: Don't forget to push the scripts stack in your main layout to render the package's javascript files correctly. The package pushes scripts to the @push('js') stack.

🧑‍💻 Usage

1. Render the Editor Component

Place the component tag anywhere in your blade view. This renders the hidden editor modal structure.

<x-nlk::image-editor />

2. Configure JavaScript Environment

The editor relies on a global variable for identifying where to route AI processing requests (if you use them). Make sure you define it before the scripts are loaded:

<script>
    window.processImageUrl = "{{ route('your.ai.processing.route') }}";
</script>

3. Initialize the Widget (HTML Elements)

The package provides a helper NLKImageWidget.initWidget() to easily bind the editor to standard file inputs.

Blade HTML example:

<!-- Upload area -->
<label for="my_image_input">Upload Image</label>
<input type="file" id="my_image_input" accept="image/*" style="display:none;" />

<!-- Hidden input to store the final Base64 edited image -->
<input type="hidden" name="image_cropped" id="my_image_cropped" value="">

<!-- Preview area -->
<div id="my_image_preview" style="display:none;">
    <img id="my_image_preview_img" src="" alt="Preview">
    <button type="button" id="my_edit_image_btn" style="display:none;">Edit Image</button>
</div>

JavaScript Initialization:

document.addEventListener('DOMContentLoaded', function() {
    NLKImageWidget.initWidget({
        fileInputId: 'my_image_input',
        croppedInputId: 'my_image_cropped',
        previewImgId: 'my_image_preview_img',
        previewDivId: 'my_image_preview',
        editBtnId: 'my_edit_image_btn',
    });
});

4. Opening the Editor Manually (API)

If you have a custom UI flow, you can invoke the editor manually by passing a Base64 string payload:

NLKImageEditor.open(currentBase64Image, function (editedBase64String) {
    // Callback executed when the user clicks 'Save' in the editor
    document.getElementById('my_image_cropped').value = editedBase64String;
    document.getElementById('my_image_preview_img').src = editedBase64String;
});

🧠 AI Endpoint Structure

If you wish to use the AI Background Remover and AI Upscaler UI buttons, your Laravel route (window.processImageUrl) should accept a POST request with the following JSON payload:

{
    "action": "remove_bg",  // or "upscale"
    "image": "data:image/png;base64,....." // Original image base64
}

And it must return a JSON response containing the processed base64 image:

{
    "success": true,
    "image": "data:image/png;base64,....."
}

🌐 Translations

Translations are located in resources/lang/vendor/nlk/ after running vendor:publish. You can modify the translated strings for en, ar, and tr directly in your host application without altering the core package.

🛡️ License

This package is open-source software built for NLKMenu frameworks.