mehr-it / levi-assets
User asset toolkit and management for Laravel
Requires
- php: >=7.1.0
- laravel/framework: ^5.8|^6.0|^7.0|^8.0
- mehr-it/levi-assets-linker: ^1.0
- mehr-it/levi-images: ^1.2.1
- nyholm/psr7: ^1.3
- symfony/psr-http-message-bridge: *
- thecodingmachine/safe: ^1.3.3
- xenolope/quahog: 2.*
Requires (Dev)
- league/flysystem-aws-s3-v3: ^1.0
- league/flysystem-memory: ^1.0
- orchestra/testbench: ^3.8|^4.0|^5.0|^6.0
- phpunit/phpunit: ^7.4|^8.4
Suggests
- ext-imagick: Needed for vips imagick driver
- mehr-it/levi-images: Needed for vips image driver
This package is auto-updated.
Last update: 2024-10-21 23:53:23 UTC
README
This packages offers a toolkit to manage user assets, such as file uploads or any other third party content in Laravel.
Installation
You can install the package via composer:
composer require mehr-it/levi-assets
Laravel's package auto detection will automatically load the service provider and the Assets
facade
of the package.
Usage
The package offers many helpful tools when working with assets. You can use them standalone or indirectly when using the assets manager.
Image processing depends on mehr-it/levi-images. Please read the documentation of that package for image processing details and configuration.
The assets manager
The assets manager is the central hub for managing user assets. Assets are grouped into collections. This allows to configure different behaviour multiple asset groups.
Configuration
Following example config defines a product image collection:
// config/leviAssets.php return [ 'collections' => [ 'productImages' => [ 'storage' => 'local', 'storage_path' => 'products/images', 'public_storage' => 's3', 'public_path' => 'static/pi', 'virus_scan' => true, 'build' => [ 'small_jpg' => [ 'imgMaxSize:100,75', 'imgFormat:jpg', 'imgOptimize', ], 'small_webp' => [ 'imgMaxSize:100,75', 'imgFormat:webp', ], 'large_jpg' => [ 'imgMaxSize:800,600', 'imgFormat:jpg', 'imgOptimize', ], 'large_webp' => [ 'imgMaxSize:800,600', 'imgFormat:webp', ], ], 'link_filters' => [ 'webp:small_webp,large_webp' ] ], ], 'builders' => [ 'imgMaxSize' => ImageMaxSizeBuilder::class, 'imgFormat' => ImageFormatBuilder::class, 'imgOptimize' => OptimizeImageBuilder::class, ] ]
For each assets collection two disks are configured. The storage disk where the original assets are stored and a the public storage where published asset builts are written to, so that they are public available.
The build
option holds configurations for public asset builts. The array key is used as built name
and the value holds an array of all builders to apply to the original asset to generate the public
built. Eg. the string 'imgMaxSize:100,75'
adds the 'imgMaxSize'
builder to the built pipeline with 100
and 70
as arguments.
The virus_scan
allows to disable virus scanning of added assets, which is enabled by default.
The link_filters
option defines common link processing filters when generating asset links. See
mehr-it/levi-assets-linker for more information
about the usage and built-in link filters.
The builder classes and their names are defined with the help of the builders
array. By default
a plain copy built named '_'
is added to the build config. It can be disabled by passing
['_' => false]
Virtual asset builds
Sometimes you have to perform the same operations for multiple asset builds. Imagine an image to be resized and then be output in different formats. Instead of resizing the image multiple times, you can define a "virtual" build which computes the resized image. This virtual build than can be used as input for other builds. See following example config:
// config/leviAssets.php return [ 'collections' => [ 'productImages' => [ /* * ... */ 'build' => [ ':small' => [ 'imgMaxSize:100,75', ], 'small_jpg:small' => [ 'imgFormat:jpg', ], 'small_webp:small' => [ 'imgFormat:webp', ], ], ], ], ]
The :small
build defines a virtual build by starting with a colon. It performs
the resizing task but is never output anywhere.
The small_jpg
and small_webp
builds take the virtual build as input
and apply format conversion. This is done by appending ":small"
to the
build name.
This way, resizing is only done once.
Asset builders
Asset builders allow to apply any sort of modification to generate a public file version from the given asset. Common use cases are image manipulation and optimization or adding meta data.
Asset builders can modify the file contents, the file path and the options passed to the storage disk when writing the public asset file.
Asset builders must implement the AssetBuilder
interface. The AbstractAssetBuilder
class is
a good starting point for implementing custom asset builders. Asset builders must be registered
with a name, before using them. The configuration file can be used for this as described above.
Built-in asset builders
This package ships with a set of widely used asset builders:
Cache-Control (cache)
Allows to define a Cache-Control
meta value. Eg, 'cache:max-age=3600,public'
Content-Disposition (disposition)
Allows to define a Content-Disposition
meta value. Eg, 'disposition:attachment'
Content-Encoding (encoding)
Allows to define a Content-Encoding
meta value. Eg, 'encoding:gzip'
Content-Language (language)
Allows to define a Content-Language
meta value. Eg, 'language:de-DE,en-CA'
Content-Type (mime)
Sets the Content-Type
meta value. The content type can be explicitly passed as arguments:
mime:text/plain,charset=utf-8
. If no arguments, the file content is evaluated using finfo
and if a content type was detected it will be used. If content type detection fails
or results in "application/octet-stream", the Content-Type
meta value is not set.
Expires (expires)
Allows to define an Expires
meta value. Eg, 'expires:' . (time() + 60 * 60)
. Timestamps, and date
objects as arguments are automatically converted to a HTTP date string.
S3-Options (s3)
Converts the meta value to a S3 compatible config array to be passed to S3 when uploading objects. This builder is highly recommended when using S3 storage. Otherwise, any meta data is lost.
ImageAutoCrop
Automatically crops image background pixels from the edges. Eg: imgAutoCrop:ffffff,0.01
removes
all white from the edges with a tolerance of 1%. Default options are ffffff
and 0.04
.
ImageCanvas
Paints a canvas with given color and margin in the background of the image. Eg: imgCanvas:ffffff,10
creates a white background and adds 10 pixels to each edge of the image. Default options are
ffffff
and 0
(no margin).
ImageFormat
Sets the output format for an image. Eg. imgFormat:jpg,quality=90
sets the output format to Jpeg with
quality 90. Format options are optional and vary by format. Common output formats are
png
(default), jpg
, gif
and webp
.
ImageGrayscale
Converts images to grayscale colorspace. This builder has no arguments: imgGrayscale
.
ImageGrayscaleMaxBlack
Converts images to grayscale colorspace and stretches the image histogram so that the
darkest color becomes black. This builder has no arguments: imgGrayscaleMaxBlack
ImageMaxSize
Resizes images to a maximum size if they exceed it. Eg, imgMaxSize:200,300,cubic
enforces
a maximum size of 200x300 pixels and uses a "cubic" filter for interpolation. The filter option
is optional but width and height are required. Some valid filter values can be found in
Imagine\Image\ImageInterface
but may vary by driver.
ImageMinSize
Resizes images to a minimum size if any edge is less than the minimum size. Eg, imgMinSize:100,50,cubic
enforces a minimum width of 100 pixels and a minimum height of 50 pixels. It uses a "cubic" filter for
interpolation. The filter option is optional but width and height are required. Some valid filter values
can be found in Imagine\Image\ImageInterface
but may vary by driver.
ImageMinEdge
Resizes images to fit the minimum size for at least one edge. Eg, imgMinEdge:100,50,cubic
enforces a minimum width of 100 pixels or a minimum height of 50 pixels. It uses a "cubic" filter for interpolation. The filter option is optional but width and height are required. Some valid filter values can be found in Imagine\Image\ImageInterface
but may vary by driver.
ImageOptimize
Passes the image to the formats corresponding image optimizer. This builder has not options: imgOptimize
.
The corresponding optimizer library has to be installed. See mehr-it/levi-images
for details.
ImagePalette
Converts the image to the given palette, if required. Eg. imgPalette:rgb
converts to RGB
palette. Other options are grayscale
and cmyk
, if supported by the
image driver.
Resolving and linking assets
When generating a page, the URIs for the corresponding assets have to be generated. This task is split up into two steps. Resolving and linking: One advantage of this concept is, that an lightwight external page generator (not loading a whole PHP framework) can be used to generate pages very fast. It only needs the persisted resolved path array to generate request based asset links. See mehr-it/levi-assets-linker for more details.
First all paths to public builts of a given asset are resolved. The result is an array with the public path for each built (the built names as key). For the product image example from the config above, the resolved path array could look like this:
[
'small_jpg' => 'static/pi/small_jpg/GiftCardRed.jpg',
'small_webp' => 'static/pi/small_webp/GiftCardRed.webp',
'large_jpg' => 'static/pi/large_jpg/GiftCardRed.jpg',
'large_webp' => 'static/pi/large_webp/GiftCardRed.webp',
]
The linker takes this path array, picks the most suitable path and generates a link for it. Without any link filters, this is always the first path. So the order in which the builts are defined also defines a precedence.
However, link filters can modify the paths array (eg. remove paths or reorder the array). Since
path filters are applied at site generation time, they can eg. react to request headers. One example
is the webp
filter which sets a higher priority for WebP builts, when the browser indicates
WebP support.
Link filters can also modify the generated URL, such as eg. replacing the host or ensuring 'https'
as protocol.
Link filters can be specified per collection in the config file or be passed as argument to the link method:
Assets::link('productImages', 'GiftCardRed.jpg', [], 'proto:https|host:example.com');
For images, typically multiple thumbs with different sizes are generated. The third parameter allows to define built filters, to preselect the corresponding builts before passing the path array to the linker:
Assets::link('productImages', 'GiftCardRed.jpg', 'small_jpg,small_web_p', 'proto:https');
Instead of listing all builts, the 'pfx'
and 'sfx
' filters can be used to filter the built
name by prefix or suffix':
Assets::link('productImages', 'GiftCardRed.jpg', 'pfx:small_', 'proto:https');
Callables and multiple filters are also accepted as path filters. Their syntax is very similar to the link filters.
Blade directive
If using assets in your blade template, the @assetLink
directive points to the Assets::link()
method:
@assetLink('productImages', 'GiftCardRed.jpg', [], 'proto:https');
Virus scan
The virus scan requires ClamAV (with daemon) to be installed. You can install it as follows:
apt-get install clamav clamav-daemon
Scanning files is very simple:
$scanner = app(VirusScanner::class);
try {
$scanner->scanFile($file);
}
catch(VirusDetectedException $ex) {
// malicious content was detected
}
catch(VirusScanException $ex) {
// an error occured on file scanning
}
Configuring the virus scan
If your ClamAV is using another socket than unix:///var/run/clamav/clamd.ctl
, you have to set
ASSETS_VIRUS_SCAN_SOCKET
to the correct value.
If you want to globally disable virus scan, eg. in development environments, you can set
ASSETS_VIRUS_SCAN_BYPASS
to true
.