libriciel / cakephp-state-machine
StateMachineBehavior for CakePHP 3
Requires
- php: >=7.1
- ext-json: *
- cakephp/cakephp: ^3.5 || ^4.0
Requires (Dev)
- phpunit/phpunit: ^6.0 || ^8.5
This package is auto-updated.
Last update: 2024-11-04 15:09:21 UTC
README
Documentation is not finished yet either. See the tests if you want to learn something, as all aspects of the state machine is tested there.
What is a State Machine?
http://en.wikipedia.org/wiki/State_machine
Installation
First you need to alter the tables of the models you want to use StateMachine:
ALTER TABLE `vehicles` ADD `state` VARCHAR(50);
ALTER TABLE `vehicles` ADD `previous_state` VARCHAR(50);
Features
- Callbacks on states and transitions
- Custom methods may be added to your model
is($entity, $state)
,can($entity, $transition)
,on($transition, 'before|after', callback)
andwhen($state, callback)
methods allows you to control the whole flow.transition($entity, $transition)
is used to move between two states.- Graphviz
- (removed: Roles and rules, feel free to commit it)
Callbacks
You can add callbacks that will fire before/after a transition, and before/after a state change. This can either be done manually with $this->on('mytransition', 'before', funtion() {})
, or you can add a method to your model:
public function onBeforeTransition($entity, $currentState, $previousState, $transition) {
// will fire on all transitions
}
public function onAfterIgnite($entity, $currentState, $previousState, $transition) {
// will fire after the ignite transition
}
The state callbacks are a little different:
public function onStateChange($entity, $newState) {
// will fire on all state changes
}
public function onStateIdling($entity, $newState) {
// will fire on the idling state
}
Naming conventions
Transitions and states in
$transitions
should be lowercased and underscored. The method names are in turn camelized.Example:
shift_up => can($entity, 'ShiftUp') => transition($entity, 'ShiftUp')
first_gear => is($entity, 'FirstGear')
How to Use
namespace App\Model\Table;
use Cake\ORM\Table;
use Cake\ORM\Entity;
class VehiclesTable extends Table
{
public function initialize(array $config)
{
$this->addBehavior('StateMachine.StateMachine');
$this->on('ignite', 'after', function(Entity $entity, $prevState, $nextState, $transition) {
// the car just ignited!
});
}
public $initialState = 'parked';
public $transitions = array(
'ignite' => array(
'parked' => 'idling',
'stalled' => 'stalled'
),
'park' => array(
'idling' => 'parked',
'first_gear' => 'parked'
),
'shift_up' => array(
'idling' => 'first_gear',
'first_gear' => 'second_gear',
'second_gear' => 'third_gear'
),
'shift_down' => array(
'first_gear' => 'idling',
'second_gear' => 'first_gear',
'third_gear' => 'second_gear'
),
'crash' => array(
'first_gear' => 'stalled',
'second_gear' => 'stalled',
'third_gear' => 'stalled'
),
'repair' => array(
'stalled' => 'parked'
),
'idle' => array(
'first_gear' => 'idling'
),
'turn_off' => array(
'all' => 'parked'
)
);
// a shortcut method for checking if the vehicle is moving
public function isMoving(Entity $entity) {
return in_array($this->getCurrentState($entity), array('first_gear', 'second_gear', 'third_gear'));
}
}
class Controller .... {
public function method() {
$this->loadModel('Vehicles');
$entity = $this->Vehicles->newEntity();
$entity->title = 'Toybota';
$this->Vehicles->save($entity);
// $this->Vehicles->getCurrentState($entity) == 'parked'
if ($this->Vehicles->can($entity, 'Ignite')) {
$this->Vehicles->transition($entity, 'Ignite');
$this->Vehicles->transition($entity, 'shiftUp');
// $this->Vehicles->getCurrentState($entity) == 'first_gear'
}
}
}
Graphviz
Here's how to state machine of the Vehicle would look like if you saved:
$table->toDot()
into fsm.gv
and ran:
dot -Tpng -ofsm.png fsm.gv