StateMachineBehavior for CakePHP

Installs: 369

Dependents: 0

Stars: 10

Watchers: 4

Forks: 2

Open Issues: 4

Language: PHP

1.1 2013-10-03 12:19 UTC


Build Status Coverage Status Scrutinizer Quality Score Latest Stable Version Total Downloads

Documentation is not finished yet either. See the tests if you want to learn something, as all aspects of the state machine is tested there.

What is a State Machine?



First you need to alter the tables of the models you want to use StateMachine:

ALTER TABLE `vehicle` ADD `state` VARCHAR(50);
ALTER TABLE `vehicle` ADD `previous_state` VARCHAR(50);


  • Callbacks on states and transitions
  • Custom methods may be added to your model
  • is($state), can($transition), on($transition, 'before|after', callback) and when($state, callback) methods allows you to control the whole flow. transition($transition) is used to move between two states.
  • Roles and rules
  • Graphviz


You can add callbacks that will fire before/after a transition, and before/after a state change. This can either be done manually with $this->on('mytransition', 'before', funtion() {}), or you can add a method to your model:

public function onBeforeTransition($currentState, $previousState, $transition) {
    // will fire on all transitions

public function onAfterIgnite($currentState, $previousState, $transition) {
    // will fire after the ignite transition

The state callbacks are a little different:

public function onStateChange($newState) {
    // will fire on all state changes

public function onStateIdling($newState) {
    // will fire on the idling state

Naming conventions

  • Transitions and states in $transitions should be lowercased and underscored. The method names are in turn camelized.


    shift_up   => canShiftUp() => shiftUp()
    first_gear => isFirstGear()

How to Use

App::uses('StateMachineBehavior', 'StateMachine.Model/Behavior');

class VehicleModel extends AppModel {

    public $useTable = 'Vehicle';

    public $actsAs = array('StateMachine.StateMachine');

    public $initialState = 'parked';

    public $transitionRules = array(
        'ignite' => array(
            'role' => array('driver'),
            'depends' => 'has_key'

    public $transitions = array(
        'ignite' => array(
            'parked' => 'idling',
            'stalled' => 'stalled'
        'park' => array(
            'idling' => 'parked',
            'first_gear' => 'parked'
        'shift_up' => array(
            'idling' => 'first_gear',
            'first_gear' => 'second_gear',
            'second_gear' => 'third_gear'
        'shift_down' => array(
            'first_gear' => 'idling',
            'second_gear' => 'first_gear',
            'third_gear' => 'second_gear'
        'crash' => array(
            'first_gear' => 'stalled',
            'second_gear' => 'stalled',
            'third_gear' => 'stalled'
        'repair' => array(
            'stalled' => 'parked'
        'idle' => array(
            'first_gear' => 'idling'
        'turn_off' => array(
            'all' => 'parked'

    public function __construct($id = false, $ds = false, $table = false) {
        parent::__construct($id, $ds, $table);
        $this->on('ignite', 'after', function($prevState, $nextState, $transition) {
            // the car just ignited!

    // a shortcut method for checking if the vehicle is moving
    public function isMoving() {
        return in_array($this->getCurrentState(), array('first_gear', 'second_gear', 'third_gear'));

    // the dependant function for "ignite"
    public function hasKey($role) {
        return $role == 'driver';


With the model above, we have the following methods:

isParked()    onStateParked()
isStalled()   onStateStalled()
ignite()      canIgnite()         onBeforeIgnite()    onAfterIgnite()
park()        canPark()           onBeforePark()      onAfterPark()
isFirstGear() onStateFirstGear()
shiftUp()     canShiftUp()        onBeforeShiftUp()   onAfterShiftUp()

class Controller .... {
    public function method() {
            'Vehicle' => array(
                'title' => 'Toybota'
        // $this->Vehicle->getCurrentState() == 'parked'
        if ($this->Vehicle->canIgnite('driver')) {
            // $this->Vehicle->getCurrentState() == 'first_gear'


Here's how to state machine of the Vehicle would look like if you saved:


into fsm.gv and ran:

dot -Tpng -ofsm.png fsm.gv