jacklul/q3serverlist

Simple library for querying Quake 3 based master servers and it's game servers

2.1.0 2023-06-04 17:43 UTC

This package is auto-updated.

Last update: 2024-11-04 20:35:19 UTC


README

Simple library for querying Quake 3 based master servers and it's game servers.

  • Version 1.x.x uses fsockopen (no longer supported)
  • Version 2.x.x uses sockets extension

For legacy version check old branch.

Master Server Compatibility

Any Quake 3 based master server, including:

  • Quake 3 Arena (master.quake3arena.com:27950, protocol 68)
  • Enemy Territory (etmaster.idsoftware.com:27950, protocol 84)
  • Return to Castle Wolfenstein (wolfmaster.idsoftware.com:27950, protocol 57)
  • Jedi Knight 2 (masterjk2.ravensoft.com:29060, protocol 16)
  • Jedi Knight: Jedi Academy (masterjk3.ravensoft.com:29060, protocol 26)
  • Call of Duty 4: Modern Warfare (cod4master.activision.com:20810, protocol 6)

... and more!

Installation

Install with Composer:

$ composer require jacklul/q3serverlist

Usage

use jacklul\q3serverlist\MasterServer;
use jacklul\q3serverlist\Server;

require(__DIR__ . '/vendor/autoload.php');

$ms = new MasterServer('master.quake3arena.com', 27950, 68);
$servers = $ms->getServers(); // Second call will always return cached data, same with Server->getInfo and Server->getStatus

/** @var Server $server */
foreach ($servers as $server) { 
	$info = $server->getInfo();	// 'getinfo' request usually returns map name
	
	// Find first server with map 'q3dm17' (The Longest Yard) and print it's status
	if (isset($info['mapname']) && $info['mapname'] === 'q3dm17') {
		print_r($server->getStatus());
		break;
	}
}

// You can get status/info variables magically like this:
$server->getMapname();

// To get variables that include '_' in their name use capitalization:
$server->getSvMaxclients(); // (sv_maxclients)

More examples available in examples directory.

License

See LICENSE.