hoa-math-community / visitor
The Hoa\Visitor library.
Requires
- php: ~8.0
- hoa-math-community/consistency: ~3.0
This package is auto-updated.
Last update: 2024-10-17 16:29:12 UTC
README
Hoa is a modular, extensible and
structured set of PHP libraries.
Moreover, Hoa aims at being a bridge between industrial and research worlds.
Hoa\Visitor
This library provides interfaces to apply the visitor pattern.
Installation
With Composer, to include this library into
your dependencies, you need to
require hoa/visitor
:
$ composer require hoa/visitor '~2.0'
For more installation procedures, please read the Source page.
Testing
Before running the test suites, the development dependencies must be installed:
$ composer install
Then, to run all the test suites:
$ vendor/bin/hoa test:run
For more information, please read the contributor guide.
Quick usage
We propose to explain the basis of this library. We have two entities: an
element to visit and a visitor, for example a node of a tree and a dumper. The
element to visit will implement the Hoa\Visitor\Element
interface and the
visitor will implement the Hoa\Visitor\Visit
interface. The first one will ask
to implement the accept
method in order to define what data it holds will be
visited. The second one will ask to implement the visit
method which will
contain the visitor computations. We will find several examples in Hoa
libraries.
Documentation
The
hack book of Hoa\Visitor
contains detailed information about how to use this library and how it works.
To generate the documentation locally, execute the following commands:
$ composer require --dev hoa/devtools $ vendor/bin/hoa devtools:documentation --open
More documentation can be found on the project's website: hoa-project.net.
Getting help
There are mainly two ways to get help:
- On the
#hoaproject
IRC channel, - On the forum at users.hoa-project.net.
Contribution
Do you want to contribute? Thanks! A detailed contributor guide explains everything you need to know.
License
Hoa is under the New BSD License (BSD-3-Clause). Please, see
LICENSE
for details.