fab2s / math
A Base10 high precision math helper
Installs: 227 668
Dependents: 2
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Open Issues: 0
Requires
- php: ^8.1
- ext-bcmath: *
- fab2s/context-exception: ^2.0|^3.0
Requires (Dev)
- laravel/pint: ^1.11
- orchestra/testbench: ^8.0|^9.0
- phpunit/phpunit: ^10.0
Suggests
- ext-gmp: For faster Math::baseConvert up to base62
README
A fluent bcmath based Helper to handle high precision calculus in base 10 with a rather strict approach (want precision for something right?).
It does not try to be smart and just fails without bcmath
, but it does auto detect GMP for faster base conversions.
Bcmath
supports numbers of any size and precision up to 2 147 483 647 (or 0x7FFFFFFF) decimals, if there is sufficient memory, represented as strings.
Installation
Math can be installed using composer :
composer require "fab2s/math"
Math
is also included in OpinHelper which packages several bellow "Swiss Army Knife" level Helpers covering some of the most annoying aspects of php programing, such as UTF8 string manipulation, high precision Mathematics or properly locking a file
Prerequisites
Math
requires bcmath, GMP is auto-detected and used when available for faster base conversions (up to 62).
In practice
As Math
is meant to be used where precision matters, it is pretty strict with input numbers : it will throw an exception whenever an input number does not match ^[+-]?([0-9]+(\.[0-9]+)?|\.[0-9]+)$
after passing though trim()
.
In practice this means that "-.0051" and "00028.34" are ok, but "1E12", "3,14" or "1.1.1" will throw an exception. This is done so because in bcmath
world, "1E12", "1.1.1" and "abc" are all "0", which could result in some disaster if you where to do nothing.
A Math
instance is just initialized with a valid base 10 number. From there you can do the math and just cast the instance as string to get the current result at any stage.
// instance way $number = new Math('42'); // fluent grammar $result = (string) $number->add('1')->sub(2)->div(1)->add(1)->mul(-1); // '-42' // factory way: number $result = (string) Math::number('42')->add('1')->sub(2)->div('1')->add(1)->mul(-1); // '-42' // factory way: fromBase $result = (string) Math::fromBase('LZ', 62); // '1337' $result = (string) Math::fromBase('LZ', 62)->sub(1295); // '42' // combos $number = Math::number('42') ->add(Math::fromBase('LZ', 62), '-42') ->sub('1337', '42') ->mul(3, 4, 1) ->div(4, 3) ->sub('.1') ->abs() ->round(0) ->floor() ->ceil() ->min('512', '256') ->max('8', '16', '32'); // formatting does not mutate internal number $result = (string) $number->format(2); // '42.00' $result = (string) $number; // '42'; // and you can continue calculating after string cast $result = (string) $number->add('1295')->toBase(62); // 'LZ' // toBase does not mutate base 10 internal representation $result = (string) $number; // '1337';
The string form of any such calculus is normalized (things like '-0', '+.0' or '0.00' to '0'), which means that you can accurately compare Math
instances results:
$result = (string) Math::number('0000042.000000'); // '42' // raw form $result = Math::number('0000042.000000')->getNumber(); // '0000042.000000' // with some tolerance $result = Math::number(' 42.0000 ')->getNumber(); // '42.0000' // at all time if ((string) $number1 === (string) $number2) { // both instance numbers are equals } // same as (internally using bccomp) if ($number1->eq($number2)) { // both instance numbers are equals }
You can transparently re-use partial $calculus directly as instance when calculating:
$number = new Math('42'); // same as $number = Math::number('42'); // in constructor $result = (string) (new Math($number))->div('2'); // '21' // same as $result = (string) Math::number($number)->div('2'); // '21' // in calc method $result = (string) Math::number('42')->add($number)->sub('42')->div('2'); // '21'
Doing so is actually faster than casting a pre-existing instance to string because it does not trigger a normalization (internal number state is only normalized when exporting result) nor a number validation, as internal $number is already valid at all times.
Arguments should be string or Math
, but it is ok to use integers up to INT_(32|64)
.
YOU SHOULD NOT use floats
as casting them to string
may result in local dependent format, such as using a coma instead of a dot for decimals or just turn them exponential notation which is not supported by bcmath.
The way floats are handled in general and by PHP in particular is the very reason why bcmath
exists, so even if you trust your locale settings, using floats still kinda defeats the purpose of using such lib.
Internal precision
Precision handling does not rely on bcscale as it is not so reliable IRL. As it is a global setup, it may affect or be affected by far away/unrelated code (with fpm it can actually spread to all PHP processes).
Math
handle precisions at both instance and global (limited to the current PHP process) precision. The global precision is stored in a static variable. When set, each new instance will start with this global precision as its own precision (you can still set the instance precision after instantiation). When no global precision is set, initial instance precision defaults to Math::PRECISION
(currently 9, or 9 digits after the dot)
// set global precision Math::setGlobalPrecision(18); $number = (new Math('100'))->div('3'); // uses precision 18 $number->setPrecision(14); // will use precision 14 for any further calculations
Laravel
For those using Laravel, Math
comes with a Laravel caster: MathCaster which you can use to directly cast your model properties.
use fab2s\Math\Laravel\MathCast; class MyModel extends Model { protected $casts = [ 'not_nullable' => MathCast::class, 'nullable' => MathCast::class . ':nullable', ]; } $model = new MyModel; $model->not_nullable = 41; $model->not_nullable->add(1)->eq(42); // true $model->not_nullable = null; // throw a NotNullableException $model->nullabe = null; // is ok
Requirements
Math
is tested against php 8.1 and 8.2. Additionally, MathCast is tested against Laravel 10 and 11.
Contributing
Contributions are welcome, do not hesitate to open issues and submit pull requests.
License
Math
is open-sourced software licensed under the MIT license.