Eden Core component full of secret sauce

Installs: 1 666

Dependents: 32

Stars: 9

Watchers: 15

Open Issues: 1

4.0.2 2015-11-17 05:20 UTC


Build Status Latest Stable Version Total Downloads Latest Unstable Version License


composer install eden/core


Some of the greatest features, as well as supporting web services out of the box, lies in Eden's core. The core's purpose is to give the end developer an easier experience in OOP and design patterns while tackling some of the most complicated problems that exist in web development today.

Instantiating your PHP Classes

Eden has a mechanism for easily instantiating your classes ready to be used in a chainable manner.


You can pass arguments to you constructor in the following manner, where 123, array('foo' => 'bar'), 'abc' is what you would like to pass on to your __construct.

eden('YOUR\\CLASS\\NAME', 123, array('foo' => 'bar'), 'abc');

Optional instantiation patterns can be expressed like this.

eden()->Your_Class_Name(123, array('foo' => 'bar'), 'abc'));

Notice how _ are replaced with \\ automatically. This also works for classes not using namespaces, however the above pattern does not work when instantiating a mix of _ and \\ in the same class name.

Extending your PHP Classes

If you would like to utilize Eden's core features you may do so in the following manner.

class Foo extends \Eden\Core\Base {}

Doing so will allow you to access features like when and loop within your class in the following manner.

class Foo extends \Eden\Core\Base 
    protected $zoo = 4;

    public function bar()
            ->loop(function($i) {
                if($i === 5) {
                    return false;

                $this->zoo += $i;
            ->when($this->zoo > 10, function() {
                echo $this->zoo;

Eden uses a special pattern available in PHP 5.4 that allows class properties and methods to be accessed within the loop and when callback.

NOTE: You cannot access private methods or properties inside of a callback method

You can also instantiate other classes in your class in the following manner instead of using the eden() function.

class Foo extends \Eden\Core\Base 
    public function bar()


Advanced examples can be found in the test folder. It's recommended to review that folder as well.

Add Method

Add a virutal method to an existing instantiation.

eden()->addMethod(string $name, callable $callback);
eden()->addMethod('output', function($string) {
    echo $string;
    return $this;

eden()->output('Hello World');

string $name - Required - The name of the method.

callable $callback - Required - The method definition. If an array callable is passed, the scope inside that method will be as defined in the callable array. Otherwise, the current instance scope will be used.

Call Array

A chainable version of call_user_func_array(). Used for calling current methods vertically.

eden()->callArray(string $method[, array $args]);
eden('core_event')->callArray('inspect', array('observers'));

string $method - Required - The name of the method.

array $args - Optional - The argument array that will be passed to the specified method horizontally.


For debug purposes, using this will output the raw values specified.

eden()->inspect([mixed $property = $this]);

mixed $property - Optional - if a string is provided and is really the name of a property in your class the raw value will be outputted. If no value is provided, this method will output all the properties in the current class.

Load State

Used in conjuction with eden()->saveState(), this method will recall a saved instance previously saved for further processing.

eden()->loadState(string $name);

string $name - Required - The name of the saved state.


A chainable for statement. It is possible to have an infinite loop with this method so test wisely.

eden()->loop(callable $callback, int $incrementor = 0);
    function($i) {
        if($i < 4) {

        return false;
    }, 2);

callable $callback - Required - The loop callback.

int $incrementor - Optional - Default 0 - Used as an optional nice to have that auto increments by 1 after each time the callback above is called.


Used in conjunction with eden()->on() and eden()->trigger(), this removes event listeners on a particular event. Events are stored in on a global scale.

eden()->off([string $event, callable $handler]);

string $event - Optional - if a string is provided this will remove all events that match this string. if no event is provided, all event handlers will be removed.

callable $handler - Optional - Adding this will remove a particular handler from the specified event.


Used in conjunction with eden()->off() and eden()->trigger(), this adds an event listener given the particular event. Events are stored in on a global scale.

eden()->on(string $event, callable $handler);
eden()->on('complete', function($string, $number) {
    echo $string . ' ' . $number;

string $event - Required - The name of the event. This can be any name you want so long that it's a valid string.

callable $handler - Required - The handler that will be called if the event is triggered.

Save State

Used in conjuction with eden()->loadState(), this method will save the current instance for further recall later.

eden()->saveState(string $name);

string $name - Required - The name of the saved state. This can be any name you like so long as it's a valid string.


Used in conjunction with eden()->off() and eden()->on(), this triggers the event passing any arguments provided.

eden()->trigger(string $event[, mixed $arg..]);
eden()->trigger('complete', 'Foo', 123);

string $event - Required - The name of the event. This can be any name you want so long that it's a valid string.

mixed $arg - Optional - any arguments you want passed to all handlers that are listening to the specified event.


A chainable if/else statement.

eden()->when(bool|callable $condition, callable $success[, callable $fail]);
    function() {
        return true;
    function() {
        //this is called if true
    function() {
        //this is called if false

bool|callable $condition - Required - The conditional test

callable $success - Required - This will be called if the conditional test evaluates to true.

callable $fail - Optional - This will be called if the conditional test does not evaluates to true.

This is not a God Object

God Object

How many operation do you need on a simple iterator?

The question can be answered easily by looking at any Iterator API in a given language. You need 3 methods:

  1. Get the current value
  2. Move the iterator to the next element
  3. Check if the Iterator has more elements

That's all you need. If you can perform those 3 operations, you can go through any sequence of elements.

But that is not only what you usually want to do with a sequence of elements, is it? You usually have a much higher level goal to achieve. You may want to do something with every element, you may want to filter them according to some condition, or one of several other methods. See the IEnumerable interface in the LINQ library in .NET for more examples.

Do you see how many there are? And that is just a subset of all the methods they could have put on the IEnumerable interface, because you usually combine them to achieve even higher goals.

But here is the twist. Those methods are not on the IEnumerable interface. They are simple utility methods that actually take a IEnumerable as input and do something with it. So while in the C# language it feels like there are a bajillion methods on the IEnumerable interface, IEnumerable is not a god object.

Is jQuery a God Class?

Lets ask that question again, this time with class processes.

How many operation do you need on a DOM element?

Again the answer is pretty straightforward. All the methods you need are methods to read/modify the attributes and the child elements. That's about it. Everything else is only a combination of those basic operations.

But how much higher level stuff would you want to do with a DOM elements? Well, same as an Iterator: a bajillion different things. And that's where jQuery comes in. jQuery, in essence provide two things:

A very nice collections of utilities methods that you may want to call on a DOM element, and; Syntactic sugar so that using it is a much better experience than using the standard DOM API. If you take out the sugared form, you realise that jQuery could easily have been written as a bunch of functions that select/modify DOM elements. For example:


...could have been written as:

html($("#body"), "<p>hello</p>");

Semantically it's the exact same thing. However the first form has the big advantage that the order left-to-right of the statements follow the order the operations will be executed. The second start in the middle, which makes for very hard to read code if you combine lots of operations together.

So what does it all mean? That jQuery (like LINQ) is not the God object anti-pattern. It's instead a case of a very respected pattern called the Decorator.


From (http://programmers.stackexchange.com/questions/179601/is-jquery-an-example-of-god-object-antipattern)

Back to Eden

Much like jQuery, Eden follows a similar decorator pattern. You can use classes in the Eden library in the normal way of new Eden\Core\Event or new Eden\Mysql\Factory. Or use it this way eden('mysql')

Contributing to Eden

Contributions to Eden are following the Github work flow. Please read up before contributing.

Setting up your machine with the Eden repository and your fork

  1. Fork the repository
  2. Fire up your local terminal create a new branch from the v4 branch of your fork with a branch name describing what your changes are. Possible branch name types:
    • bugfix
    • feature
    • improvement
  3. Make your changes. Always make sure to sign-off (-s) on all commits made (git commit -s -m "Commit message")

Making pull requests

  1. Please ensure to run phpunit before making a pull request.
  2. Push your code to your remote forked version.
  3. Go back to your forked version on GitHub and submit a pull request.
  4. An Eden developer will review your code and merge it in when it has been classified as suitable.