ddme / craft
DDME Craft CMS Scaffolding
Installs: 41
Dependents: 0
Suggesters: 0
Security: 0
Stars: 4
Watchers: 1
Forks: 0
Open Issues: 10
Type:project
Requires
- clubstudioltd/craft-asset-rev: ^6.0
- craftcms/aws-s3: ^1.2
- craftcms/cms: ^3.1
- craftcms/contact-form: ^2.2
- craftcms/mailgun: ^1.4
- craftcms/redactor: ^2.3
- lukeyouell/craft-sentry: ^1.5
- nystudio107/craft-minify: ^1.2
- nystudio107/craft-typogrify: ^1.1
- ostark/craft-async-queue: ^2.0
- verbb/expanded-singles: ^1.0
- vlucas/phpdotenv: ^2.4
- dev-master
- 2.0.1
- 2.0.0
- 1.2.1
- 1.2.0
- 1.1.1
- 1.1.0
- 1.0.5
- 1.0.4
- 1.0.2
- 1.0.0
- dev-dependabot/npm_and_yarn/ssri-6.0.2
- dev-dependabot/npm_and_yarn/y18n-4.0.1
- dev-dependabot/npm_and_yarn/elliptic-6.5.4
- dev-dependabot/npm_and_yarn/ini-1.3.7
- dev-dependabot/npm_and_yarn/http-proxy-1.18.1
- dev-dependabot/npm_and_yarn/lodash-4.17.19
- dev-dependabot/npm_and_yarn/websocket-extensions-0.1.4
- dev-dependabot/npm_and_yarn/jquery-3.5.0
- dev-dependabot/npm_and_yarn/acorn-6.4.1
- dev-dependabot/npm_and_yarn/mixin-deep-1.3.2
- dev-develop
This package is not auto-updated.
Last update: 2021-05-01 10:56:16 UTC
README
Create a new project by first creating and installing the project:
composer create-project ddme/craft PATH
Make sure that PATH
is the path to your project, including the name you want for the project, e.g.:
composer create-project ddme/craft marlo
Then cd
to your new project directory, and run Craft's setup
console command to create your .env
environments:
cd PATH
./craft setup
Finally, run the marlo
command to install our predefined plugins:
./marlo setup
Assumptions made
Since this is the boilerplate DDME uses for projects, it has a number of assumptions:
- Laravel Mix is used to compile assets
- Tailwind CSS is used as the utility-first CSS framework
- The plugins listed below are required