codenametim/riot-api

Riot League of Legends & DataDragon API wrapper for PHP7. Reference to Daniel Dolejska (just a fork)

1.0.1 2019-05-09 09:16 UTC

This package is auto-updated.

Last update: 2024-05-09 23:33:56 UTC


README

Version v3.0.0-rc.1

Build Status Test Coverage Packagist Packagist Support Project

RiotAPI v3 CHANGES WARNING!

Update v3.0.0-rc.1 came with big changes to the library! If you've been using this library and just updated - READ THIS.

OLD DEPRECATED USAGE:

use RiotAPI\RiotAPI;
use RiotAPI\Exceptions\GeneralException;
use RiotAPI\Objects\ChampionInfo;

try
{
	$api = new RiotAPI([...]);
}
catch (GeneralException $e)
{
	// ...
}
use DataDragonAPI\DataDragonAPI;
use DataDragonAPI\Exception\GeneralException;
use DataDragonAPI\Definition\Map;

DataDragonAPI::initByCdn([...]);
// ...

NEW USAGE:

Main API class RiotAPI has been renamed to LeagueAPI and has been moved to RiotAPI\LeagueAPI namespace. Also all related objects (Objects, Definitions, ...) has been moved to RiotAPI\LeagueAPI (RiotAPI\LeagueAPI\Objects, RiotAPI\LeagueAPI\Definitions respectively...).

use RiotAPI\LeagueAPI\LeagueAPI;
use RiotAPI\LeagueAPI\Exceptions\GeneralException;
use RiotAPI\LeagueAPI\Objects\ChampionInfo;

try
{
	$api = new LeagueAPI([...]);
}
catch (GeneralException $e)
{
	// ...
}

DataDragonAPI class has been moved to RiotAPI\DataDragonAPI namespace. Also all related objects (Definition and Exception) has been moved to RiotAPI\DataDragonAPI (RiotAPI\DataDragonAPI\Definitions and RiotAPI\DataDragonAPI\Exceptions respectively...).

use RiotAPI\DataDragonAPI\DataDragonAPI;
use RiotAPI\DataDragonAPI\Exceptions\GeneralException;
use RiotAPI\DataDragonAPI\Definitions\Map;

DataDragonAPI::initByCdn([...]);
// ...

Table of Contents

  1. Introduction
  2. Downloading
  3. League of Legends API
    1. Resource versions
    2. Initializing the library
    3. Usage example
    4. Cache providers
    5. Rate limiting
    6. Call caching
    7. Asynchronous requests
    8. StaticData endpoints
    9. StaticData linking
    10. Extensions
    11. Callback functions
    12. CLI support
  4. DataDragon API

Introduction

Welcome to the RiotAPI PHP7 library repo! The goal of this library is to create easy-to-use library for anyone who might need one. This is fully object oriented API wrapper for League of Legends' API. A small DataDragon API is also included.

Here are some handy features:

  • Rate limit caching and limit exceeding prevention - fully automatic.
  • Call caching - this enables the library to re-use already fetched data within short timespan - saving time and API rate limit.
  • StaticData endpoints - you can work with StaticData endpoints as if they were never deprecated.
  • StaticData linking - library can automatically link StaticData related to your request right into the returned object.
  • Custom callbacks - you can set custom function which will be called before or after the request is processed.
  • Object extensions - you can implement own methods to the fetched API objects itself and enable yourself to use them later to ease of your work.
  • CLI supported! You can use the library easily even in PHP CLI mode.
  • Interim mode support, you are going to be able to use the API the same way whether your key is in interim mode or not (meaning you won't need to change anything when you jump to production).
  • Objects everywhere! API calls return data in special objects.

Please, refer mainly to the wiki pages.

Downloading

The easiest way to get this library is to use Composer.

While having Composer installed it takes only composer require dolejska-daniel/riot-api and composer install to get the library ready to roll!

League of Legends API

Resource versions

Below you can find table of implemented API resources and the version in which they are currently implemented. Please refer to wiki pages for more information about endpoints and resources.

ResourceStatus
ChampionChampion resource implemented version
Champion MasteryChampion Mastery resource implemented version
LeagueLeague resource implemented version
MasteriesMasteries resource implemented version
MatchMatch resource implemented version
RunesRunes resource implemented version
SpectatorSpectator resource implemented version
Static DataStatic Data resource implemented version
StatsStats endpoint implemented version
StatusStatus resource implemented version
SummonerSummoner resource implemented version
Third Party CodeThird Party Code endpoint implemented version
TournamentTournament resource implemented version
Tournament StubTournament Stub resource implemented version

Initializing the library

How to begin?

//  Include all required files
require_once __DIR__  . "/vendor/autoload.php";

use RiotAPI\LeagueAPI\LeagueAPI;
use RiotAPI\LeagueAPI\Definitions\Region;

//  Initialize the library
$api = new LeagueAPI([
	//  Your API key, you can get one at https://developer.riotgames.com/
	LeagueAPI::SET_KEY    => 'YOUR_RIOT_API_KEY',
	//  Target region (you can change it during lifetime of the library instance)
	LeagueAPI::SET_REGION => Region::EUROPE_EAST,
]);

//  And now you are ready to rock!
$ch = $api->getStaticChampion(61); // Orianna <3

And there is a lot more what you can set when initializing the library - mainly to enable special features or to amend behaviour of the library. Please see the wiki pages for complete list of library's settings.

Usage example

Working with LeagueAPI can not be easier, just watch how to fetch summoner information based on summoner's name:

//  ...initialization...

//  this fetches the summoner data and returns SummonerDto object
$summoner = $api->getSummonerByName('I am TheKronnY');

echo $summoner->id;             //  KnNZNuEVZ5rZry3I...
echo $summoner->puuid;          //  rNmb6Rq8CQUqOHzM...
echo $summoner->name;           //  I am TheKronnY
echo $summoner->summonerLevel;  //  69

print_r($summoner->getData());  //  Or array of all the data
/* Array
 * (
 *     [id] => KnNZNuEVZ5rZry3IyWwYSVuikRe0y3qTWSkr1wxcmV5CLJ8
 *     [accountId] => tGSPHbasiCOgRM_MuovMKfXw7oh6pfXmGiPDnXcxJDohrQ
 *     [puuid] => rNmb6Rq8CQUqOHzMsFihMCUy4Pd201vDaRW9djAoJ9se7myXrDprvng9neCanq7yGNmz7B3Wri4Elw
 *     [name] => I am TheKronnY
 *     [profileIconId] => 3180
 *     [revisionDate] => 1543438015000
 *     [summonerLevel] => 69
 * )
 */

..or how to fetch a static champion data?

//  ...initialization...

//  this fetches the champion data and returns StaticChampionDto object
$champion = $api->getStaticChampion(61);

echo $champion->name;  //  Orianna
echo $champion->title; //  the Lady of Clockwork

print_r($champion->getData());  //  Or array of all the data
/* Array
 * (
 *    [id] => 61
 *    [name] => "Orianna"
 *    [key] => "Orianna"
 *    [title] => "the Lady of Clockwork"
 * )
 */

Cache providers

Cache providers are responsible for keeping data of rate limiting and call caching within instances of the library. This feature is automatically enabled, when any of previously mentioned features is used.

When using this feature, you can set LeagueAPI::SET_CACHE_PROVIDER to any class, thought it has to implement Objects\ICacheProvider interface. By using LeagueAPI::SET_CACHE_PROVIDER_PARAMS option, you can pass any variables to the cache provider.

For more, please see the wiki pages.

Rate limiting

This clever feature will easily prevent exceeding your per key call limits & method limits. In order to enable this feature, you have to set LeagueAPI::SET_CACHE_RATELIMIT to true. Everything is completly automatic, so all you need to do is to enable this feature.

For more, please see the wiki pages.

Call caching

This feature can prevent unnecessary calls to API within short timespan by temporarily saving fetched data from API and using them as the result data. In order to enable this feature, you have to set LeagueAPI::SET_CACHE_CALLS to true. You should also provide LeagueAPI::SET_CACHE_CALLS_LENGTH option or else default time interval of 60 seconds will be used.

For more, please see the wiki pages.

Asynchronous requests

This feature allows request grouping and their asynchronous sending using Guzzle. After request is sent and its response received, user provided callbacks are invoked with received data.

For more, please see the wiki pages.

StaticData endpoints

These endpoints provide you with easy way to transform StaticData into object instances and easily work with them. They are also supported in numerous DataDragonAPI functions (displaying images).

For more, please see the wiki pages.

StaticData linking

This feature allows you to automatically link StaticData related to your request. This action is time consuming (works well when caching call data for StaticData resource), but calls to fetch StaticData are not counted to your API key's rate limit.

For more, please see the wiki pages.

Extensions

Using extensions for ApiObjects is useful tool, allowing implementation of your own methods into the ApiObjects itself. Extensions are enabled by using settings option LeagueAPI::SET_EXTENSIONS when initializing the library.

For more, please see the wiki pages.

Callback functions

Allows you to provide custom functions to be called before and after the actual API request is sent.

Before callbacks have ability to cancel upcomming request - when false is returned by any callback function, exception Exceptions\RequestException is raised and request is cancelled.

For more, please see the wiki pages.

CLI support.

You can easily get API results even in CLI:

root@localhost:~/src/LeagueAPI# php7.0 LeagueAPICLI.php getChampion 61 --config ~/LeagueAPI_Config.json

For more information about CLI support, please see the wiki pages.

DataDragon API

How easy is it to work with static images? For instance, to get loading screen art of Orianna?

Source:

echo DataDragonAPI::getChampionLoading('Orianna');
echo DataDragonAPI::getChampionLoading('Orianna', 7);

Output:

<img alt="Orianna" class="dd-icon dd-loading" src="http://ddragon.leagueoflegends.com/cdn/img/champion/loading/Orianna_0.jpg">
<img alt="Orianna" class="dd-icon dd-loading" src="http://ddragon.leagueoflegends.com/cdn/img/champion/loading/Orianna_7.jpg">

Render:

Orianna Dark Star Orianna

...a bit of nostalgia?

Source:

DataDragonAPI::iniByVersion('0.151.2');
echo DataDragonAPI::getItemIcon(3132);
echo DataDragonAPI::getItemIcon(3126);
echo DataDragonAPI::getItemIcon(3138);

Output:

<img alt="3132" class="dd-icon dd-item" src="http://ddragon.leagueoflegends.com/cdn/0.151.2/img/item/3132.png">
<img alt="3126" class="dd-icon dd-item" src="http://ddragon.leagueoflegends.com/cdn/0.151.2/img/item/3126.png">
<img alt="3138" class="dd-icon dd-item" src="http://ddragon.leagueoflegends.com/cdn/0.151.2/img/item/3138.png">

Render:

Heart of Gold Madred's Bloodrazor Leviathan

...or to display icon of champion and its spells based on its object from API?

Source:

// ...

$orianna = $api->getStaticChampion(61, true);
echo DataDragonAPI::getChampionSplashO($orianna);

foreach($orianna->spells as $spell)
    echo DataDragonAPI::getChampionSpellIconO($spell);

Output:

<img alt="Orianna" class="dd-icon dd-icon-champ" src="https://ddragon.leagueoflegends.com/cdn/8.24.1/img/champion/Orianna.png">

<img alt="OrianaIzunaCommand" class="dd-icon dd-spell" src="http://ddragon.leagueoflegends.com/cdn/8.24.1/img/spell/OrianaIzunaCommand.png">
<img alt="OrianaDissonanceCommand" class="dd-icon dd-spell" src="http://ddragon.leagueoflegends.com/cdn/8.24.1/img/spell/OrianaDissonanceCommand.png">
<img alt="OrianaRedactCommand" class="dd-icon dd-spell" src="http://ddragon.leagueoflegends.com/cdn/8.24.1/img/spell/OrianaRedactCommand.png">
<img alt="OrianaDetonateCommand" class="dd-icon dd-spell" src="http://ddragon.leagueoflegends.com/cdn/8.24.1/img/spell/OrianaDetonateCommand.png">

Render:

Orianna OrianaIzunaCommand OrianaDissonanceCommand OrianaRedactCommand OrianaDetonateCommand

For more, please see the wiki pages.