bluesnowman / fphp-saber
A functional PHP library, which promotes strong typing, immutable objects, and lazy evaluation.
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Last update: 2024-12-18 16:20:49 UTC
README
A functional PHP library, which promotes strong typing, immutable objects, and lazy evaluation.
Requirements
- PHP 7.0+
- The mbstring extension or the iconv extension (only if dealing with different character sets).
- The gmp extension (only if using
IInteger\Type
).
Boxing
To "box" a PHP typed primitive or object, create an instance of the respective data type using the class's make
method. This method enforces the type by converting the value to the correct data type. If the value cannot be converted to the correct data type, an exception will be thrown.
$object = IInt32\Type::make(7);
For better performance, use the box
method to avoid any unnecessary pre-processing that its corresponding make
method might otherwise perform before creating the instance.
$object = IInt32\Type::box(7);
Some data types are initialized using a singleton method. For instance, the IUnit\Type
class is initialized like so:
$object = IUnit\Type::instance();
Similarly, other data types have more specific singleton methods. Amongst these is the ITrit
data type, which has three singleton methods for negative one, zero, and positive one.
$negative = ITrit\Type::negative();
$zero = ITrit\Type::zero();
$positive = ITrit\Type::positive();
It is recommend that you use these factory/singleton methods, when possible, instead of using the constructor to initialize a data type. This is for both conventional reasons and implementation reasons.
To "unbox" a boxed object, call the unbox
method on the respective class to get its value.
$value = $object->unbox();
Fluent API
Many data types allow for a fluent API; therefore, many methods can be chained together in one statement. Through the use of PHP's magical __call
method, certain data types can access their respective module's methods as if they were instance methods. (Methods in a module are defined similarly to how extension methods are defined in C#.) For example, you can do the following:
$object = IInt32\Type::box(7)->increment()->decrement();
This statement is functionally equivalent to writing:
$object = IInt32\Module::decrement(IInt32\Module::increment(IInt32\Type::box(7)));
Note: this fluent API only works with methods that return Core\Type
objects.
Classes
A Type
class defines a lean interface for a particular type.
A Module
class defines a set of methods that are used to process its corresponding Type
class. All methods are static and must define for their first argument its corresponding Type
class.
A Utilities
class defines an assortment of methods that are related to its corresponding Type
class. All methods are static.
An Iterator
class defines how a collection is counted and iterated over by PHP.
Methods
In general, methods that are NOT preceded by two underscores will return a boxed object.
$object = IInt32\Type::box(7)->increment();
One notable exception to this rule is the unbox
method.
Methods that are preceded by two underscores will return an unboxed value, which is typically a PHP typed primitive or object. This is made possible via PHP's magical __call
method.
$value = IInt32\Type::box(7)->__increment();
This is essentially functionally equivalent to writing:
$value = IInt32\Type::box(7)->increment()->unbox();
Variables
This library has adopted the following naming conventions for certain variables:
$c
usually represents a carried value.
$e
usually represents an exception.
$i
, $j
, and $k
usually represent an index or count.
$n
usually represents a quantity.
$p
usually represents a position.
$r
usually represents a result.
$x
, $y
, and $z
usually represent an object or a value.
$xs
, $ys
, and $zs
usually represent a collection of $x
, $y
, and $z
objects/values, respectively.
$xss
, $yss
, and $zss
usually represent a collection of $xs
, $ys
, and $zs
collections, respectively.
$xi
, $yi
, and $zi
usually represent an iterator for a collection of $x
, $y
, and $z
objects/values, respectively.
$xsi
, $ysi
, and $zsi
usually represent an iterator for a collection of $xs
, $ys
, and $zs
collections, respectively.
Callables
A $closure
function does not have a predefined signature or return type; but, as a general rule, it should utilize Core\Type objects for parameter and return types.
function(?Core\Type... $m) : ?Core\Type
An $operator
function is used to find the result of applying an operator to one or more operands.
function(Core\Type $c) : Core\Type
function(Core\Type $c, Core\Type $x) : Core\Type
A $predicate
function is used to find the result of performing a Boolean evaluation.
function(Core\Type $x) : IBool\Type
function(Core\Type $x, IInt32\Type $i) : IBool\Type
A $procedure
function is used to perform an operation that does NOT return a value (even though, technically, PHP does return a null
value by default). In cases where logic benefits to use a return statement to terminate a procedure prematurely, the return value must be either a null
value or an IUnit\Type
object.
function(Core\Type $x) : ?IUnit\Type
function(Core\Type $x, IInt32\Type $i) : ?IUnit\Type
A $subroutine
function is used to perform an operation that does return a value.
function(Core\Type $x) : Core\Type
function(Core\Type $x, IInt32\Type $i) : Core\Type
A $tryblock
function is used to process a block of code that may throw a runtime exception.
function() : Core\Type
Choices
Objects can be evaluated against each other using the when
clause. A when
clause is satisfied when both x
and y
match (i.e. when $x->__eq($y)
evaluates to true
). If a match is encountered, the clause will cause the $procedure
to be executed.
$x = IInt32\Type::box(8);
$y = IInt32\Type::box(8);
Control\Type::choice($x)
->when($y, function(IInt32\Type $x) {
// passes, do something
})
->otherwise(function(IInt32\Type $x) {
// skipped
})
->end();
Objects can also be evaluated against each other using the unless
clause. An unless
clause is satisfied when both x
and y
do NOT match (i.e. when $x->__eq($y)
evaluates to false
). If the result of the match is false, the clause will cause the $procedure
to be executed.
$x = IInt32\Type::box(8);
$y = IInt32\Type::box(7);
Control\Type::choice($x)
->unless($y, function(IInt32\Type $x) {
// passes, do something
})
->otherwise(function(IInt32\Type $x) {
// skipped
})
->end();
Sequences
A list containing a sequence of numbers can be easily created by doing the following:
$object = IInt32\Module::sequence(IInt32\Type::zero(), IInt32\Type::box(5));
This means [0..5]. It will produce [0,1,2,3,4,5].
You can also generate sequences like [0,2..10], which will produce [0,2,4,6,8,10].
$object = IInt32\Module::sequence(IInt32\Type::zero(), ITuple\Type::box2(IInt32\Type::box(2), IInt32\Type::box(10)));
Similar methods exist as well for IDouble, IFloat, and IInteger.
Exceptions
To throw an exception, do the following:
$message = 'Hi, my name is :name';
$tokens = array(':name' => 'Blue Snowman');
$code = IInt32\Type::zero();
Control\Exception\Module::raise(new Throwable\UnexpectedValue\Exception(
$message, // optional
$tokens, // optional
$code // optional
));
Besides using the traditional try/catch
statement, you can use the built in try_
control feature:
$either = Control\Exception\Module::try_(function() {
// do something that might cause an exception to be thrown
});
This will wrap the result into an IEither\Type
. Convention dictates that the exception will be wrapped in an IEither\Left\Type
and a successful result will be wrapped in an IEither\Right\Type
.
Hierarchy
Below describes the relationships between data types:
+ Core\Type
+ Control\Type
+ Choice\Type
+ Data\Type
+ IBool\Type
+ IChar\Type
+ ICollection\Type
+ IEither\Type
+ Left\Type
+ Right\Type
+ IMap\Type
+ IHashMap\Type
+ IOption\Type
+ Some\Type
+ None\Type
+ ISeq\Type
+ IArrayList\Type
+ ILinkedList\Type
+ IString\Type
+ ISet\Type
+ IHashSet\Type
+ ITuple\Type
+ INumber\Type
+ IFloating\Type : IFractional\Type
+ IDouble\Type : IReal\Type
+ IFloat\Type : IReal\Type
+ IIntegral\Type : IReal\Type
+ IInt32\Type
+ IInteger\Type
+ ITrit\Type
+ IRatio\Type : IFractional\Type
+ IObject\Type
+ IRegex\Type
+ IUnit\Type
+ Throwable\Runtime\Exception
+ Throwable\EmptyCollection\Exception
+ Throwable\InvalidArgument\Exception
+ Throwable\OutOfBounds\Exception
+ Throwable\Parse\Exception
+ Throwable\UnexpectedValue\Exception
+ Throwable\UnimplementedMethod\Exception
+ Throwable\Unknown\Exception
Most data types have a module associated with it.
ICollection types also have an iterator class so that the class can be used with PHP's foreach
loop. Because these iterator classes must conform to PHP's Iterator
and Countable
interfaces, methods in these classes do not necessarily conform to all of the conventions that this library otherwise uses (i.e. some non-doubly underscored methods will return PHP typed primitives instead their respective Core\Type
objects).
Unit Tests
This library provides a convenient Makefile
for installing, updating, and uninstalling Composer and PHPUnit. Similarly, this Makefile
can also be used to run any unit test included in this library.
To run this Makefile
, navigate to the folder where it is located on your hard-drive and then type any of the following commands:
To install both Composer and PHPUnit:
make install
To update both Composer and PHPUnit:
make update
To uninstall both Composer and PHPUnit:
make uninstall
To run all unit tests:
make unit-test
To run just a specific group of unit tests, for example:
make unit-test GROUP=TypeTest
For more information regarding additional commands, see the documentation in the Makefile
itself.
Pull Requests
Help improve on this library. If you have a bug fix, suggestion, or improvement, please submit a pull request along with any applicable test cases.
License
Copyright 2014-2016 Blue Snowman
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.