bapcat/propifier

A trait that improves PHP's properties

3.1 2023-10-12 17:47 UTC

This package is auto-updated.

Last update: 2024-04-12 19:00:01 UTC


README

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Propifier

A trait that adds real object-oriented property support to PHP.

Installation

Composer

Composer is the recommended method of installation for all BapCat packages.

$ composer require bapcat/propifier

GitHub

BapCat packages may be downloaded from GitHub.

The Problem With PHP "Properties"

Anyone coming from another language like .NET will probably be accustomed to defining properties (accessors and mutators) to control access to private variables of a class. Unfortunately, PHP lacks support for this useful feature. There are several workarounds...

Public Properties

class Foo {
  public $a;
  public $b;
}

Using public properties is the easiest, but completely lacks encapsulation. You have no control over who can change the internal state of your object.

__get and __set

class Foo {
  private $a;
  private $b;
  
  public function __get($name) {
    if(isset($this->$name)) {
      return $this->$name;
    }
    
    throw new Exception('Invalid property!');
  }
  
  public function __set($name, $value) {
    switch($name) {
      case 'a':
        $this->a = $value;
      break;
      
      case 'b':
        throw new Exception('b is read-only!');
    }
    
    throw new Exception('Invalid property!');
  }
}

Using PHP's late binding support gives you control over what can be read from and written to your object, but sacrifices readability, efficiency, and type hinting. It's also not possible to control read/write access to arrays this way without using other workarounds.

...
  private $array = [];
...
  public function __get($name) {
    if(isset($this->$name)) {
      return $this->$name;
    }
  }
  
  public function __set($name, $value) {
    throw new Exception('You can\'t set me!');
  }
...

$foo = new FooWithArrayThatCantBeSet();

$foo->array['a'] = 'Test'; // Note: no exception
echo $foo->array['a']; // -> 'Test'

Getters and Setters

class Foo {
  private $a;
  private $b;
  private $array = [];
  
  public function getA() {
    return $this->a;
  }
  
  public function setA(A $a) {
    $this->a = $a;
  }
  
  public function getB() {
    return $this->b;
  }
  
  public function getOnlyOneArrayValue($index) {
    return $this->array[$index];
  }
}

Using Java-style getters and setters is one of the best ways to implement properties in PHP, but still has flaws. It is very verbose:

$a = $foo->getA(); // rather than $foo->a

You must also forgo using array access syntax to access array properties:

$one_array_value = $foo->getOnlyOneArrayValue(1); // rather than $foo->array[1]

The Propifier Way

Propifier solves every one of these problems.

class Foo {
  use \BapCat\Propifier\PropifierTrait;
  
  private $a;
  private $b;
  private $array = [];
  
  public function __construct() {
    $a = null;
    $b = new B();
    $array['test'] = 'Test';
  }
  
  protected function getA() {
    return $this->a;
  }
  
  protected function setA(A $a) { // Type hinting
    $this->a = $a;
  }
  
  protected function getB() {
    return $this->b;
  }
  
  // Controlled access
  //protected function setB(B $b) {
  //  $this->b = $b;
  //}
  
  // Propifier automatically detects arrays, and
  // allows array access when using the property
  protected function getArray($index) {
    return $this->array[$index];
  }
  
  // You can even define iterators to add foreach support
  protected function itrArray() {
    return new ArrayIterator($this->array);
  }
}
$foo = new Foo();

echo $foo->a; // -> null
$foo->a = new A(); // $a == new instance of A

echo $foo->b; // -> instance of B
$foo->b = new B(); // exception

echo $foo->array['test']; // -> 'Test'
$foo->array = []; // exception
$foo->array[1] = 'Test?'; // exception

foreach($foo->array as $key => $value) {
  // ...
}

Efficiency

Propifier will make you more efficient at writing code that matters, and unlike similar solutions, Propifier is designed from the ground up to be fast. It figures everything out at the start, and maintains a static mapping of all of your objects' properties so using them is always fast.