wolvesfortress / libcamera
A small library for handling camera instructions in PocketMine-MP
Requires
- pocketmine/pocketmine-mp: ^5.0.0
This package is auto-updated.
Last update: 2025-07-15 00:36:02 UTC
README
libcamera
A small library for handling camera instructions added in Minecraft Bedrock Edition 1.19.30.
See the official documentation for more information.
Installation
Composer
To install this library through composer, run the following command:
composer require wolvesfortress/libcamera
Virion as Phar
The virion for this library can be found on Poggit.
Usage
Here is a basic example on how this library is used:
Registering the virion
In your main plugin file, register the virion like so:
use muqsit\libcamera\libcamera; use pocketmine\plugin\PluginBase; class MyPlugin extends PluginBase{ public function onEnable() : void{ if(!libcamera::isRegistered()){ libcamera::register($this); } } // ... }
Sending instructions
To send instructions to the camera, use the following code:
- Set
use muqsit\libcamera\libcamera; use muqsit\libcamera\CameraInstruction; use pocketmine\network\mcpe\protocol\types\camera\CameraPreset; use pocketmine\network\mcpe\protocol\types\camera\CameraSetInstructionEase; use pocketmine\network\mcpe\protocol\types\camera\CameraSetInstructionEaseType; use pocketmine\network\mcpe\protocol\types\camera\CameraSetInstructionRotation; use pocketmine\network\mcpe\protocol\types\camera\Vector3; use pocketmine\player\Player; // ... if($player instanceof Player && $player->isOnline()){ /** * @phpstan-param CameraPreset $preset * @phpstan-param CameraSetInstructionEase|null $ease * @phpstan-param Vector3|null $camera_pos * @phpstan-param CameraSetInstructionRotation|null $rot * @phpstan-param Vector3|null $facing_pos */ CameraInstruction::set( preset: libcamera::getPresetRegistry()->registered["target"], ease: new CameraSetInstructionEase( CameraSetInstructionEaseType::IN_OUT_CUBIC, (float) 5.0 // duration (sec) ), camera_pos: null, rot: new CameraSetInstructionRotation( (float)20.0, //pitch (float)180.0 //yaw ), facing_pos: null )->send($player); }
- Fade
use muqsit\libcamera\libcamera; use muqsit\libcamera\CameraInstruction; use pocketmine\network\mcpe\protocol\types\camera\CameraFadeInstructionColor; use pocketmine\network\mcpe\protocol\types\camera\CameraFadeInstructionTime; use pocketmine\player\Player; // ... if($player instanceof Player && $player->isOnline()){ /** * @phpstan-param CameraFadeInstructionColor|null $color * @phpstan-param CameraFadeInstructionTime|null $time */ CameraInstruction::fade( color: new CameraFadeInstructionColor((float)$r,(float)$g,(float)$b), time: new CameraFadeInstructionTime((float)$fadeInTime,(float)$stayTime,(float)$fadeOutTime) )->send($player); }
- Target
use muqsit\libcamera\libcamera; use muqsit\libcamera\CameraInstruction; use pocketmine\network\mcpe\protocol\types\camera\CameraTargetInstruction; use pocketmine\math\Vector3; use pocketmine\player\Player; // ... if($player instanceof Player && $player->isOnline()){ /** * @phpstan-param Vector3|null $targetCenterOffset * @phpstan-param int $actorUniqueId */ CameraInstruction::target( targetCenterOffset: Vector3::zero(), // no offset actorUniqueId: $player->getId() // for example target the player )->send($player); }
- Remove Target
use muqsit\libcamera\libcamera; use muqsit\libcamera\CameraInstruction; use pocketmine\player\Player; // ... if($player instanceof Player && $player->isOnline()){ CameraInstruction::removeTarget()->send($player); }
- Clear
use muqsit\libcamera\libcamera; use muqsit\libcamera\CameraInstruction; use pocketmine\player\Player; // ... if($player instanceof Player && $player->isOnline()){ CameraInstruction::clear()->send($player); }
- Multi
use muqsit\libcamera\libcamera; use muqsit\libcamera\CameraInstruction; use pocketmine\network\mcpe\protocol\types\camera\CameraFadeInstructionColor; use pocketmine\network\mcpe\protocol\types\camera\CameraFadeInstructionTime; use pocketmine\math\Vector3; use pocketmine\player\Player; // ... if($player instanceof Player && $player->isOnline()){ CameraInstruction::multi( CameraInstruction::target( targetCenterOffset: Vector3::zero(), actorUniqueId: $player->getId() ), CameraInstruction::fade( color: new CameraFadeInstructionColor((float)$r,(float)$g,(float)$b), time: new CameraFadeInstructionTime((float)$fadeInTime,(float)$stayTime,(float)$fadeOutTime) ) )->send($player); }
Roadmap
At the moment, there are a few improvements that can be/or are being worked on. Here is a list of some of those improvements:
- Allow registering new camera presets
Issues
Any issues/suggestion can be reported here.