unocha / common_design
OCHA Common Design base theme for Drupal 9+
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Language:Twig
Type:drupal-theme
Requires
- composer/installers: ^1.2 || ^2
- drupal/stable: ^2.0
- dev-develop
- v9.4.4
- v9.4.3
- v9.4.2
- v9.4.1
- v9.4.0
- v9.3.4
- v9.3.3
- v9.3.2
- v9.3.1
- v9.3.0
- v9.2.6
- v9.2.3
- v9.2.2
- v9.2.1
- v9.2.0
- v9.1.0
- v9.0.1
- v9.0.0
- v8.2.0
- v8.1.0
- v8.0.2
- v8.0.1
- v8.0.0
- 7.x-dev
- v7.4.1
- v7.4.0
- v7.3.0
- v7.2.1
- v7.2.0
- v7.1.0
- v7.0.1
- v7.0.0
- v6.0.0
- v5.1.0
- v5.0.2
- v5.0.1
- v5.0.0
- v4.1.1
- v4.1.0
- v4.0.6
- v4.0.5
- v4.0.4
- v4.0.3
- v4.0.2
- v4.0.0
- v3.1.3
- v3.1.2
- v3.1.1
- v3.1.0
- v3.0.6
- v3.0.5
- v3.0.4
- v3.0.3
- v3.0.2
- v3.0.1
- v3.0.0
- v2.8.9
- v2.8.8
- v2.8.7
- v2.8.6
- v2.8.5
- v2.8.4
- v2.8.3
- v2.8.2
- v2.8.1
- v2.8.0
- v2.7.8
- v2.7.7
- v2.7.6
- v2.7.5
- v2.7.4
- v2.7.3
- v2.7.2
- v2.7.1
- v2.7.0
- v2.6.0
- v2.5.0
- v2.4.3
- v2.4.2
- v2.4.1
- 2.4.0
- 2.3.1
- 2.3.0
- 2.2.0
- 2.1.0
- 2.0.1
- 2.0.0
- 1.4
- v1.3.1
- v1.3.0
- v1.2.1
- v1.2.0
- v1.1.0
- 1.0.0
- dev-RWR-473
- dev-temp/status-messages
- dev-main
- dev-CD-547
- dev-cleanup
- dev-v8-cleanup
- dev-header-actions
- dev-OPS-8420
This package is auto-updated.
Last update: 2024-11-18 14:28:03 UTC
README
This theme provides a starting point for OCHA's Drupal websites. By installing the base theme you get the following standardized features that must be common to all the websites in our network:
- Common Header: OCHA Services menu, Language switcher, User menu, Main nav, site search.
- Common Footer: Navigation, social links, legal info.
- Common SVG Icons: a subset of OCHA Humanitarian Icons
Getting started
- Do not modify the base-theme. Follow the setup guide in the sub-theme README.
- For Twig debug and local development see Disable Drupal 8+ caching during development.
Drupal utilities
- normalize-css library is included in Drupal core and we depend on it.
- jQuery is available in Drupal core, but the Common Design does not depend on it. It gets loaded only once it is needed.
- hidden.module.css is included in Drupal core to provide utility classes that hide content in an accessible manner.
Additional tools
- Typography defaults
- Component library. See Common Design demo for live examples.
- Components that can be attached as Drupal Libraries to Twig templates.
- Namespacing by way of Components module.
- Docs available in Libraries README and each Drupal Library has some docs in the base theme.
- Favicons and OCHA branded assets based on https://brand.unocha.org
Single Directory Components
The preferred way of encapsulating components in Drupal 10+ is using Single Directory Components. SDCs contain all elements of a component inside one directory: HTML (Twig), CSS, JS, and images. You don't have to maintain an entry in the theme's Libraries YML, nor do you have to manually call attach_library
to ensure the markup gets styled. It's really nice.
Read more details in the components
subdirectory. Each component also has its own README.
If you can't or don't want to use SDC, read the CSS and JS sections below for guidance on using Drupal Libraries, which was the preferred way to manage frontend assets in Drupal 8/9, and still works the same in Drupal 10.
CSS
For managing CSS, use Drupal Libraries to create components made of vanilla CSS/JS files, store them in a component-specific folder inside libraries
, and attach them to the appropriate Twig template so that they only appear on pages where needed.
JS
JavaScript files should be added to a component-specific folder inside libraries
and defined as part of a Drupal Library in common_design.libraries.yml
Instead of grouping all JS in one file, each component has its own JS file associated with it. They have been built to be reused, allowing you to mix and match any combination of JS files and use each as a dependency without altering the original file. The general pattern to reference the method of a behavior is:
// Use a method called "methodName" inside the same Behavior file this.methodName(); // Use a method called "methodName" defined in cd-dropdown.js Drupal.behaviors.cdDropdown.methodName();
Using this
works for most functions except ones which are assigned to event listeners. For those, we have prefixed all of them with the word handle
. In order to easily use other methods defined in your Behavior, you'll need to bind this
manually. There are examples of the process in the CD Dropdown.
If you don't manually bind this
, then you have to use the full object as if you were in the global global scope. See code:
(function (Drupal) { 'use strict'; Drupal.behaviors.exampleBehavior = { attach: function (context, settings) { // ✅ Manually bind `this` before it gets used. this.handleClick = this.handleClick.bind(this); // Assign handleClick as an event listener. When assigning the handler // it is correct to prefix the method name with `this` document.addEventListener('click', this.handleClick); }, showAlert: function (message) { window.alert(message); }, handleClick: function (ev) { // ✅ after binding `this` // // Shorthand will work as long as the .bind(this) command was run inside // the `attach` method. this.showAlert(ev.target); // ❌ without binding `this` // // If we hadn't bound `this` inside `attach` then it would be long-winded: Drupal.behaviors.exampleBehavior.showAlert(ev.target); } }; })(Drupal);
Follow Drupal JS coding standards and best practices.
Accessibility
Drupal 9+ core have helper classes for accessibility. Hide content properly using official drupal.org docs.
Our base-theme templates have been vetted for accessibility by automated tools and manual verification of screen-reading UX. If you override a template, try not to disrupt the ARIA roles and labels that were already put into place.
If you do create a new template, use one from the base-theme as a guide. They have many mechanisms taken care of, such as translated ARIA labels, landmark roles, and properly-hidden labels. If you author JavaScript, use existing components as a guide to create valid screen-reader announcements in response to user interactions.
Using @media print
should be sufficient in most cases, unless there is a specific reason to have a specific print.css stylesheet (e.g. used by Snap Service). Refer to _print.scss
for basic rules.
Fonts
This projects defines a few CSS Vars for font-families that use Google Fonts. The actual fonts must be loaded by enabling them individually (see below). You can read official guidance on OCHA's visual identity website.
Here are the technical details relating to the theme itself:
- Roboto is included by default in the HTML response. If you implement the CD outside Drupal, the following HTML should be directly copied into the global page template:
<link rel="preconnect" href="https://fonts.googleapis.com" /> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin /> <link rel="preload" href="https://fonts.googleapis.com/css?family=Roboto:ital,wght@0,300%3B0,400%3B0,500%3B0,700%3B0,900%3B1,400%3B1,700&display=swap" as="style" onload="this.onload=null;this.setAttribute(`rel`, `stylesheet`);" />
- Additional fonts for advanced typography and other languages which don't use Latin character sets are available as Drupal Libraries. The list is defined in
common_design.libraries.yml
. For performance reasons, we do not include these by default. If your website must support character sets that are not included in the base-theme, refer to the sub-theme's Libraries filecommon_design_subtheme.libraries.yml
to see a commented-out example helping you create your own Drupal Library.
Enabling individual fonts
The fonts can be enabled one of two ways.
First, in the common_design_subtheme
by adding the relevant base-theme libraries as a dependency to the global styles in the common_design_subtheme.libraries.yml
:
global-styling: css: theme: css/styles.css: {} dependencies: - common_design/fonts-advanced - common_design/fonts-arabic - common_design/fonts-chinese - common_design/fonts-russian
Second, you can also enable them in the Drupal Admin UI under the sub-theme theme settings at /admin/appearance/settings/common_design_subtheme
.
Task management
This project uses node.js for some development tasks: watching and linting, JS linting and SVG icon sprite generation. See scripts in package.json for full config. To get a list of commands, do npm run
inside the base-theme to have it output all possible options.
Icons
The available icons can be found in img/icons
. There are two techniques used, depending on context:
- SVG sprite with the
<use>
element - SVG as a background-image
The sprite technique is preferred. We only use svg as a background image as a last resort when using the sprite isn't possible. Using a background image prevents use of many nice SVG features, such as recoloring dynamically.
1. SVG sprite
SVG symbol sprite with the <use>
element. The sprite is loaded as a single inlined asset in the html.html.twig
before the closing body tag. Each icon within the sprite can be referenced by its ID. For example:
<svg class="cd-icon cd-icon--arrow-down" width="16" height="16" aria-hidden="true" focusable="false"> <use xlink:href="#cd-icon--arrow-down"></use> </svg>
Each icon should have the class cd-icon
and a BEM selector in the format cd-icon--SYMBOL-ID
. Now it's possible to write CSS that controls dimensions, fill color, and so forth.
Each icon should have reasonable width and height attribute values. These control the SVG display when the CSS is slow or does not load. If the icon is decorative, add aria-hidden="true" focusable="false"
to remove the element from the accessibility tree.
We're using the SVG sprite node package. Read here for more details.
2. SVG background-image
SVG as a background-image value, usually on a pseudo element via CSS. The SVG fill colour is added as an attribute in the SVG file. The icons are black by default. If you need another color, it's best to copy the file and manually adjust the fill/stroke to suit your needs. Rename the copy to include the color in the filename eg. arrow-down--white.svg
.
Generating the icons sprite
As defined in the node scripts, all new icons should be placed in the img/icons
directory. Run npm run svg:sprite
to generate a new sprite. This generates the sprite SVG img/icons/cd-icons-sprite.svg
and it creates an html page with all SVGs for reference img/icons/sprite.symbol.html
.
Favicons
OCHA default favicons are provided. Update these with your logo.
http://realfavicongenerator.net/ is a good tool for generating favicons.
Browser support
Based on continuous monitoring of OCHA's traffic patterns combined with corporate policy for standard-issue laptops, we assume a modern browser is being used. We no longer guarantee 100% feature parity for browsers such as IE11, or older mobile browsers.
The theme is built using Progressive Enhancement, providing widely available CSS techniques first, and using feature queries to enable more advanced features on a case-by-case basis for each visitor.
We assume the presence of addEventListener
and support for CSS Flexbox as our baseline.
What browsers we test
See Browsers to test and Draft - Supporting a global audience.
We use browserstack for browser and device testing. During development we can test continuously using our local development environments, select specific browsers for manual testing, and generate screenshots of many browsers at once. Join the OCHA Slack #developers channel for access.
Testing
There are E2E tests using Jest and Puppeteer in the sub-theme. There is a repo for Visual Regression testing using backstopjs and a Jenkins Job to run VRT on the server. Depending on the JSON configuration files, we can generate screenshots from lists of URLs (including authenticated user pages), of multiple viewport dimensions, and capture keypress, hover and click actions.
E2E Testing
Refer to common_design_subtheme README E2E testing for information about running tests.
Progressive Web App
There is a site.webmanifest
file available in the sub theme for the Web Manifest. The manifest file should be adjusted per implementation, and added using a <link>
element in the <head>
, with additional configuration needed. See the Manifest documentation for implementation details.
Translations
Arabic, French and Spanish string translation files are available for the Common Design, for example the OCHA Services in the header and the OCHA mandate in the footer. Refer to the .po
files in the translations
directory and the README.