tigron / skeleton-core
Core functionality for Skeleton
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This package is auto-updated.
Last update: 2024-11-04 08:39:02 UTC
README
Description
This library contains the core functionality of the skeleton
framework.
It performs these main tasks:
- Autoloading
- Config management
- Application detection
- HTTP toolkit
Installation
Installation via composer:
composer require tigron/skeleton-core
After installation you can start a skeleton project.
Features
Autoloading
Skeleton doesn't enforce you to use a specific file structure. This means that skeleton can adapt itself to your structure. In order to do so, you need to configure the skeleton autoloader.
Autoloading can be configured like this:
/**
* Register the autoloader
*/
$autoloader = new \Skeleton\Core\Autoloader();
$autoloader->add_include_path($root_path . '/lib/model/');
$autoloader->add_include_path($root_path . '/lib/base/');
$autoloader->add_include_path($root_path . '/lib/component/');
$autoloader->add_include_path($root_path . '/tests');
$autoloader->register();
Skeleton autoloader will include the given include paths in its search for the requested class. An optional parameter 'class_prefix' can be given. This will prepend all classes for a given path with the given prefix:
Config management
Skeleton core offers a Config object that is populated from a given config directory. The Config object automatically includes all php files which are stored in the config directory. Each php file should return a php array. Each key/value pair will be available in your project.
Include a config directory
\Skeleton\Core\Config::include_path('/config');
PHP files stored in the config directory will be evaluated in alphabetical
order. In case you have environment-specific configuration, you can create a
file environment.php
in your config directory which will be evaluated last.
Get a config object
$config = \Skeleton\Core\Config::get();
Skeleton needs at least these config items to operate properly:
Application detection
The package will automatically detect "applications", which are separate parts of your project. The following application types are available:
- skeleton-application-web: A web application.
- skeleton-application-api: An Openapi interface
- skeleton-application-dav: A webdav interface
Based on the Host
-header in the request, the correct application will be
started. This is where the hostnames
array in the application's configuration
file (shown above) will come into play.
If skeleton-core
could find a matching application based on the Host
-header.
It is the responsibility of the application to finish the HTTP request.
Applications are identified in the $application_path and should respect at least the following directory structure:
- {application_path}
- {APP_NAME}
- config
- event
The application config directory should contain the application-specific configuration files. The following configuration directives should at least be set:
HTTP toolkit
Altough skeleton can be used for a console application, it has an HTTP toolkit available. It can:
- accept an HTTP request and pass it to the correct application
- serve media files
- session management
HTTP handler
The HTTP handler will accept an incoming HTTP request and searches for the correct application based on the HTTP host header.
To run the HTTP handler:
\Skeleton\Core\Http\Handler::Run();
It will then pass the request over to the application. The application will be set via:
\Skeleton\Core\Application::set();
In the lifespan of the request, the application can always be retrieved via:
\Skeleton\Core\Application::get();
Serve media
Media serving is only done for known filetypes. The known filetypes are: css, map, pdf, txt, woff, woff2, ttf, otf, eot, gif, jpg, jpeg, png, ico, svg, js, html, htm, mp4, mkv Any other file extensions will be ignored. Media serving can be requested via:
\Skeleton\Core\Http\Media::detect($request_uri);
The asset will be searched for in the following order:
- The media directory of the current Application
- The configured asset_paths
- The media directory of other skeleton packages
Events
Events can be created to perform a task at specific key points during the application's execution.
Events are defined in Event
context classes. These classes are optional, but
when they are used, they should be located in the event
directory of your
application. The filename should be in the form of Context_name.php
, for
example Application.php
.
The class should extend from Skeleton\Core\Application\Event\{Context}
and
the classname should be within the namespace \App\APP_NAME\Event\{Context}
,
where APP_NAME
is the name of your application, and Context
is one of the
available contexts:
- Application
- Error
- Media
Depending on the type of Application you are running, additional events could be available. Please read the application-type Readme for more information.
Example of a Module
event class for an application named admin
:
<?php
/**
* Module events for the "admin" application
*/
namespace App\Admin\Event;
class Module extends \Skeleton\Core\Application\Event\Module {
/**
* Access denied
*
* @access public
*/
public function access_denied() {
\Skeleton\Core\Web\Session::redirect('/reset');
}
}
The different contexts and their events are described below.
Application context
bootstrap
The bootstrap method is called before loading the application. The event should return a boolean to indicate if skeleton should proceed running the application. If false is returned, the application stops execution and triggers the teardown() event.
public function bootstrap(): bool
teardown
The teardown method is called after the application's run is over.
public function teardown(): void
detect
The detect method is called on every request to determine if the application should handle the request, or if it should be skipped based on, for example, the requested hostname and the request's URI.
This event should return true
in order to proceed with this application.
public function detect($hostname, $request_uri): bool
Error context
This context is only available if skeleton-error is installed.
exception
The exception method is called on every exeption/error. The method should return a boolean, indicating if skeleton-error should proceed to other error handlers
public function exception(\Throwable $exception): bool
sentry_before_send
The sentry_before_send method can be used to enrich the data that will be sent to Sentry with application-specific data (ex the user that logged in)
public function sentry_before_send(\Sentry\Event $event)
Media context
not_found
The not_found
method is called whenever a media file is requested which could
not be found.
public function not_found(): void