szykra / state-machine
Simple Finite State Machine implementation
Requires (Dev)
- phpunit/phpunit: ~4.8
This package is auto-updated.
Last update: 2024-11-12 20:32:25 UTC
README
Finite State Machine implementation in PHP
Installation
Install via composer
Add dependency to your composer.json
file and run composer update
.
"szykra/state-machine": "~0.1.0"
or just run
composer require szykra/state-machine
Usage
Prepare your entity to be stateful
Your entity should implements interface StatefulInterface
. It requires two new methods
public function getState();
public function setState($state);
Of course you should add new property named e.g. state.
Configure a StateMachine by adding States and Transitions
To control your entity by StateMachine you have to define:
- States
- Transitions between States
State
State object simply represents a state. It has name and list of available transitions.
$stateDraft = new State('draft'); $statePublished = new State('published');
Transition
Transition is like single action which someone performs on an object. It means transition from one state to another state.
$stateDraft->addTransition('publish', 'draft', 'published'); $transitionReject = new Transition('reject', 'published', 'rejected'); $statePublished->putTransition($transitionReject);
Each state has own transitions so available transitions depend on the current state of object.
StateMachine
StateMachine is a controller used to change state of stateful object. First you should create a StateMachine object and set up it by adding a valid States.
$stateMachine = new StateMachine(); // api inconsistent, should called putState $stateMachine->addState($stateDraft); $stateMachine->addState($statePublished);
Initialize a State Machine
When your StateMachine is ready you could initialize it by Stateful Object.
$document = new Document(); $stateMachine->initialize($document);
Now you could change state of $document
by $stateMachine
. To check if transition can be performed use the can($transition)
method, e.g. if current state of $document
is draft the results will be as follows
$stateMachine->can('publish'); // true $stateMachine->can('reject'); // false
To change state of object you should use run($transition)
method. If transition not exists TransitionNotFoundException
will be thrown.
echo $document->getState(); // draft $stateMachine->run('publish'); echo $document->getState(); // published
If you want to see a complete example please see tests/ directory.
To do
- Ability to setup callbacks before/after change states
- List all states
- List all transitions
- Add configurable loader to StateMachine
- Add configurable conditionals to transitions
License
The MIT License. Copyright © 2015 by Szymon Krajewski