rikudou/php-scad

A PHP wrapper around OpenSCAD

dev-master 2024-04-03 07:24 UTC

This package is auto-updated.

Last update: 2024-04-03 07:24:40 UTC


README

Ever wanted to create a 3D model in php? Sure you did, everyone does. And now you can.

How does it work?

It generates OpenSCAD code that in turn creates the STL 3D model. OpenScad basically looks like this:

translate([10, 0, 0]) // translate([x, y, z]) - moves the model by given coordinates
cube([10, 10, 10]); // cube([width, depth, height])

difference() { // only the difference between child objects is rendered
    cube([5, 10, 15]);
    cylinder(10, 5, 5); // cylinder(height, bottomRadius, topRadius)
}

This is the resulting 3D model preview:

OpenSCAD example

So why use php if you can already create the model using code?

  1. PHP is full-blown general-purpose language with a lot of documentation around the internet
  2. There are full-blown IDEs that help with code completion
  3. PHP supports more paradigms, like object oriented programming
  4. Saner parameter names - for example the cylinder signature is cylinder(h, r, r1, r2, d, d1, d2, center) compared to PhpScad version - new Cylinder(height, radius, bottomRadius, topRadius, diameter, bottomDiameter, topDiameter)
    • note that in both OpenSCAD and PhpScad version many of the parameters are optional
  5. Created an interesting parametric shape? Cool, share it via composer because PHP has a package manager!

So how does the example above look in PHP?

<?php

use Rikudou\PhpScad\ScadModel;
use Rikudou\PhpScad\Shape\Cube;
use Rikudou\PhpScad\Combination\Difference;
use Rikudou\PhpScad\Shape\Cylinder;

$model = new ScadModel();

$model = $model
    ->withRenderable((new Cube(width: 10, depth: 10, height: 10))->movedRight(10)) // using named parameters
    ->withRenderable(new Difference(
        new Cube(5, 10, 15), // using positional parameters
        new Cylinder(height: 10, bottomRadius: 5, topRadius: 5),
    ));

$model->render(__DIR__ . '/output.scad');

You can notice the preview looks the same:

Same example as above but in php

Notice the convenience method ->movedRight() which is one of the examples of what's possible in PHP but not in OpenSCAD - a fluent api that's more natural and easy to think about.

You can also go the OpenSCAD way in PhpScad:

<?php

use Rikudou\PhpScad\Transformation\Translate;
use Rikudou\PhpScad\Coordinate\XYZ;
use Rikudou\PhpScad\Shape\Cube;

new Translate(new XYZ(x: 10, y: 0, z: 0), new Cube(width: 10, depth: 10, height: 10));

Manual translate

Installation

composer require rikudou/php-scad:dev-master

Usage

Shapes

Shapes are the base of all models. PhpScad provides the same basic shades as OpenSCAD does, namely:

  • Cube
  • Cylinder
  • Polyhedron
  • Sphere

Additional shapes provided by PhpScad:

  • Pyramid

Basically all shapes can be created by combining the basic shapes.

Cube

Creates a cube.

Parameters

  • number $width (default: 0)
  • number $depth (default: 0)
  • number $height (default: 0)

Rendered if: At least one of the parameters is non-zero or is a reference type.

Example:

<?php

use Rikudou\PhpScad\Shape\Cube;

$cube = new Cube(width: 10, depth: 10, height: 10);

Cube

Cylinder

Creates a cylinder.

Parameters

  • number $height (default: 0)
  • ?number $radius (default: null)
  • ?number $bottomRadius (default: null)
  • ?number $topRadius (default: null)
  • ?number $diameter (default: null)
  • ?number $bottomDiameter (default: null)
  • ?number $topDiameter (default: null)
  • bool $centerOnZ (default: false) - whether the model should be centered on the Z axis
  • bool $centerOnXY (default: true) - whether the model should be centered on the X and Y axis
  • ?FacetsConfiguration $facetsConfiguration (default: null) - facets configuration, more below

You should either provide radius or diameter, not both. Also, you should provide either the singular parameter ($radius, $diameter) or one or both of the top/bottom pair ($bottomRadius/$topRadius, $bottomDiameter/`$topDiameter).

Using a pair of radii/diameters allows you to create a cone.

If you provide invalid combination of radii, the behavior is undefined and depends on the OpenSCAD implementation as PhpScad will generate the shape with all the parameters you provide.

Rendered if: Height is non-zero and at least one of the radius parameters is provided.

Example:

<?php

use Rikudou\PhpScad\Shape\Cylinder;

// all these shapes are equivalent
$cylinderWithDiameter = new Cylinder(height: 10, diameter: 20);
$cylinderWithTopBottomDiameters = new Cylinder(height: 10, topDiameter: 20, bottomDiameter: 20);
$cylinderWithRadius = new Cylinder(height: 10, radius: 10);
$cylinderWithTopBottomRadii = new Cylinder(height: 10, topRadius: 10, bottomRadius: 10);

// cone
$cone = new Cylinder(height: 10, topRadius: 10, bottomRadius: 20);

// fully centered
$centered = new Cylinder(height: 10, diameter: 10, centerOnXY: true, centerOnZ: true);

Basic cylinder

Cylinder - cone

Cylinder - centered

Polyhedron

The most versatile of shapes, allows you to define your own shapes using points and faces. It can be used to create any regular or irregular shape.

Parameters

  • array|PointVector $points (default: empty PointVector) - all points that the shape will consist of
  • array|FaceVector $faces (default: empty FaceVector) - the faces the shape will consist of
  • int $convexity (default: 1) - specifies the maximum number of faces a ray intersecting the object might penetrate, only used in preview mode

While arrays may be used for both points and faces, using the provided PointVector and FaceVector is recommended for better readability. When using FaceVector you don't have to populate PointVector manually.

There are basically two ways to create a polyhedron, let's call them "the OpenSCAD way" and "the PhpScad way".

Polyhedron - the OpenSCAD way

I can't think of any reason to use this instead of the other way, but it's supported for the sake of completeness, feel free to skip this part of the documentation.

First you need to define an array of points, you can either use PointVector or an array:

<?php

use Rikudou\PhpScad\Value\PointVector;
use Rikudou\PhpScad\Value\Point;

// five points to make a pyramid, in no particular order
$points = [
    [10, 15, 0],
    [10, 0, 0],
    [5, 7.5, 20],
    [0, 0, 0],
    [0, 15, 0],
];

// using PointVector
$points = new PointVector(
    new Point(x: 10, y: 15, z: 0),
    new Point(x: 10, y: 0, z: 0),
    new Point(x: 5, y: 7.5, z: 20),
    new Point(x: 0, y: 0, z: 0),
    new Point(x: 0, y: 15, z: 0),
);

Then you need to reference those points when creating faces, using an index of the points in the points array:

All faces must have their points ordered in clockwise direction when looking at each face from outside inward.

<?php

use Rikudou\PhpScad\Shape\Polyhedron;
use Rikudou\PhpScad\Value\PointVector;
use Rikudou\PhpScad\Value\Point;
use Rikudou\PhpScad\Value\FaceVector;
use Rikudou\PhpScad\Value\Face;

// from previous example, added manual indexes for clarity
$points = [
    0 => [10, 15, 0],
    1 => [10, 0, 0],
    2 => [5, 7.5, 20],
    3 => [0, 0, 0],
    4 => [0, 15, 0],
];

$faces = [
    new Face(0, 1, 2), // points with indexes 0, 1 and 2, meaning '[10, 15, 0]', '[10, 0, 0]' and '[5, 7.5, 20]'
    new Face(1, 3, 2), // points with indexes 1, 3 and 2, meaning '[10, 0, 0]', '[0, 0, 0]' and '[5, 7.5, 20]'
    new Face(3, 4, 2), // '[0, 0, 0]', '[0, 15, 0]' and '[5, 7.5, 20]'
    new Face(4, 0, 2), // '[0, 15, 0]', '[10, 15, 0]', '[5, 7.5, 20]'
    new Face(0, 4, 3, 1), // '[10, 15, 0]', '[0, 15, 0]', '[0, 0, 0]', '[10, 0, 0]'
];

$polyhedron = new Polyhedron(points: $points, faces: $faces);

// or the same example using provided DTOs
$points = new PointVector(
    new Point(x: 10, y: 15, z: 0),
    new Point(x: 10, y: 0, z: 0),
    new Point(x: 5, y: 7.5, z: 20),
    new Point(x: 0, y: 0, z: 0),
    new Point(x: 0, y: 15, z: 0),
);

$faces = new FaceVector(
    new Face(0, 1, 2),
    new Face(1, 3, 2),
    new Face(3, 4, 2),
    new Face(4, 0, 2),
    new Face(0, 4, 3, 1),
);

$polyhedron = new Polyhedron(points: $points, faces: $faces);

// unless I made some mistake, $polyhedron should now hold a proper pyramid

Polyhedron example

As you can see this is hard to work with.

Polyhedron - the PhpScad way

Instead of the complicated stuff with referencing points by their indexes you can simply create the points when creating faces, the points array will be defined internally:

<?php

use Rikudou\PhpScad\Shape\Polyhedron;
use Rikudou\PhpScad\Value\Point;
use Rikudou\PhpScad\Value\Face;
use Rikudou\PhpScad\Value\FaceVector;

// this should be the same pyramid as above (unless I made a mistake)
$faces = new FaceVector(
    new Face(
        new Point(x: 10, y: 15, z: 0),
        new Point(x: 10, y: 0, z: 0),
        new Point(x: 5, y: 7.5, z: 20),
    ),
    new Face(
        new Point(x: 10, y: 0, z: 0),
        new Point(x: 0, y: 0, z: 0),
        new Point(x: 5, y: 7.5, z: 20),
    ),
    new Face(
        new Point(x: 0, y: 0, z: 0),
        new Point(x: 0, y: 15, z: 0),
        new Point(x: 5, y: 7.5, z: 20),
    ),
    new Face(
        new Point(x: 0, y: 15, z: 0),
        new Point(x: 10, y: 15, z: 0),
        new Point(x: 5, y: 7.5, z: 20),
    ),
    new Face(
        new Point(x: 10, y: 15, z: 0),
        new Point(x: 0, y: 15, z: 0),
        new Point(x: 0, y: 0, z: 0),
        new Point(x: 10, y: 0, z: 0),
    )
);

$polyhedron = new Polyhedron(faces: $faces);

// even more readable would be using good old variables like this:

$topPoint = new Point(x: 5, y: 7.5, z: 20);
$bottomLeft = new Point(x: 0, y: 0, z: 0);
$bottomRight = new Point(x: 10, y: 0, z: 0);
$topRight = new Point(x: 10, y: 15, z: 0);
$topLeft = new Point(x: 0, y: 15, z: 0);

// voila, perfectly readable
$polyhedron = new Polyhedron(faces: new FaceVector(
    new Face($topRight, $bottomRight, $topPoint),
    new Face($bottomRight, $bottomLeft, $topPoint),
    new Face($bottomLeft, $topLeft, $topPoint),
    new Face($topLeft, $topRight, $topPoint),
    new Face($topRight, $topLeft, $bottomLeft, $bottomRight),
));

Polyhedron example

Sphere

Creates a sphere.

Parameters

  • ?number $radius (default: null)
  • ?number $diameter (default: null)
  • bool $center (default: true) - whether to center the sphere on axis X, Y and Z
  • ?FacetsConfiguration $facetsConfiguration (default: null) - facets configuration, more below

If both radius and diameter is specified, radius takes precedence.

Rendered if: At radius or diameter is non-zero or is a reference type.

Example:

<?php

use Rikudou\PhpScad\Shape\Sphere;

$sphere = new Sphere(radius: 5);
$sphere = new Sphere(diameter: 10);
$sphere = new Sphere(radius: 5, center: false);

Sphere

Non-centered sphere

Pyramid

Creates a pyramid.

Parameters

  • number $width
  • number $depth
  • number $height

Rendered if: Always

Example:

<?php

use Rikudou\PhpScad\Shape\Pyramid;

$pyramid = new Pyramid(width: 10, depth: 10, height: 10);

Pyramid

Facets configuration

A STL model is made of triangles which are very much incompatible with shapes like cylinders and spheres, so you have to cheat a little - you create a sphere of many, many triangles until you're ok with the way the sphere looks.

And that's where the facets configuration comes in - it configures how spherical things will look.

Signatures:

  • new FacetsNumber(float $numberOfFragments)
  • new FacetsAngleAndSize(float $angle, float $size)

Parameters:

  • $numberOfFragments - the circle is rendered using this number of fragments
  • $angle - minimum angle for a fragment, no circle has more than 360 divided by this number
  • $size - minimum size of a fragment

Examples:

Default:

<?php

use Rikudou\PhpScad\Shape\Sphere;

$sphere = new Sphere(radius: 10);

Default facets;

Facets number 60:

<?php

use Rikudou\PhpScad\Shape\Sphere;
use Rikudou\PhpScad\FacetsConfiguration\FacetsNumber;

$sphere = new Sphere(radius: 10, facetsConfiguration: new FacetsNumber(60));

60 facets;

Facets number 120:

<?php

use Rikudou\PhpScad\Shape\Sphere;
use Rikudou\PhpScad\FacetsConfiguration\FacetsNumber;

$sphere = new Sphere(radius: 10, facetsConfiguration: new FacetsNumber(120));

120 facets;

Facets number 240:

<?php

use Rikudou\PhpScad\Shape\Sphere;
use Rikudou\PhpScad\FacetsConfiguration\FacetsNumber;

$sphere = new Sphere(radius: 10, facetsConfiguration: new FacetsNumber(240));

120 facets;

Facets number 360:

<?php

use Rikudou\PhpScad\Shape\Sphere;
use Rikudou\PhpScad\FacetsConfiguration\FacetsNumber;

$sphere = new Sphere(radius: 10, facetsConfiguration: new FacetsNumber(360));

120 facets;

As you can see, the more facets you use, the smoother the spherical stuff looks, but it also takes a longer time to render and the object is more complex.

Note: The facets configuration can be also set globally for the whole model instead of per shape basis

<?php

use Rikudou\PhpScad\ScadModel;
use Rikudou\PhpScad\FacetsConfiguration\FacetsNumber;

$model = new ScadModel(facetsConfiguration: new FacetsNumber(30));
// all renderables will now use the above facets number as default

Creating custom shapes

This topic is covered in separate documentation.

This documentation is a work in progress

Rendering output

By default, the ScadModel uses a ScadFileRenderer class which, as the name implies, renders the content into a SCAD file which you can then open in OpenSCAD.

There are other built-in renderers available:

  • PngPreviewRenderer
  • StlRenderer

Unlike the ScadFileRenderer, these two need to find the OpenSCAD binary. If you have OpenSCAD installed in your path or you use the flatpak version, it works out of the box:

<?php

use Rikudou\PhpScad\ScadModel;
use Rikudou\PhpScad\Renderer\PngPreviewRenderer;
use Rikudou\PhpScad\Renderer\StlRenderer;
use Rikudou\PhpScad\Shape\Cube;

$model = (new ScadModel())
    ->withRenderable(new Cube(5, 5, 5))
;

$model->withRenderer(new PngPreviewRenderer())->render(__DIR__ . '/preview.png');
$model->withRenderer(new StlRenderer())->render(__DIR__ . '/output.stl');

// you can also provide some settings to the renderers:

$previewRenderer = new PngPreviewRenderer(width: 512, height: 512, openScadPath: '/custom/path/to/openscad');
$stlRenderer = new StlRenderer(openScadPath: '/custom/path/to/openscad');

Tip: You can also create your own reusable renderer, follow the tutorial here