phpfn / symbol
The Symbol type implementation
Requires
- php: >=7.4
Requires (Dev)
- phpunit/phpunit: ^9.0
This package is auto-updated.
Last update: 2024-11-23 06:36:00 UTC
README
Symbol is a special primitive data type, indicating an unique identifier.
This symbol
library implementation is similar to alternative types in:
- Symbols in JavaScript: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Symbol
- Symbols in Ruby: https://ruby-doc.org/core-2.5.0/Symbol.html
- Symbols in TypeScript: https://www.typescriptlang.org/docs/handbook/symbols.html
- Atoms in Erlang: http://erlang.org/doc/reference_manual/data_types.html#atom
- ...e.g.
Installation
Library can be installed into any PHP application:
$ composer require phpfn/symbol
In order to access library make sure to include vendor/autoload.php
in your file.
<?php require __DIR__ . '/vendor/autoload.php';
Usage
In order to create a new symbol data type, you should use
the Symbol::create()
method or call the global symbol()
helper function.
<?php $a = symbol(); // OR $b = \Fun\Symbol\Symbol::create();
Names
Each symbol can have a name (description), which is passed as the first parameter.
<?php $symbol = symbol('id');
Uniqueness
Please note that the symbols are unique regardless of the names.
<?php var_dump(symbol() === symbol()); // expected output: false var_dump(symbol('example') === symbol('example')); // expected output: false
Usage In Constants
Symbols can be used as variable values and even constant!
<?php define('EXAMPLE', symbol()); var_dump(is_symbol(EXAMPLE)); // expected output: true class Example { public const CLASS_CONST = EXAMPLE; } var_dump(is_symbol(Example::CLASS_CONST)); // expected output: true
Serialization
However cannot be serialized:
<?php serialize(symbol()); // Error
Type Comparison
Notice that the symbols are neither a string, nor a number, nor anything (almost :3) else.
<?php var_dump(is_string(symbol())); // expected output: false var_dump(is_int(symbol())); // expected output: false var_dump(is_float(symbol())); // expected output: false var_dump(is_bool(symbol())); // expected output: false var_dump(is_array(symbol())); // expected output: false var_dump(is_object(symbol())); // expected output: false var_dump(is_null(symbol())); // expected output: false var_dump(is_symbol(symbol())); // expected output: true var_dump(is_resource(symbol())); // expected output: true
Clone
Note that symbols are always passed by reference and cloning not allowed.
<?php $a = symbol(); $b = $a; var_dump($a === $b); // expected output: true var_dump(clone $a); // Error
Naming
And in order to get the name of a symbol,
just use the Symbol::key()
method:
<?php use Fun\Symbol\Symbol; var_dump(Symbol::key(symbol('hello'))); // expected output: "hello" var_dump(Symbol::key(symbol('hello')) === Symbol::key(symbol('hello'))); // expected output: true var_dump(symbol('hello') === symbol('hello')); // expected output: false
Reflection
And you can find out some details about this type:
<?php use Fun\Symbol\Symbol; $reflection = Symbol::getReflection(Symbol::create('hello')); $reflection->getName(); // Contains "hello" string $reflection->getFileName(); // Provides path/to/file-with-symbol-definition.php $reflection->getStartLine(); // Provides definition line // etc...
Global Symbols
In addition to all this, you can use the Symbol::for
method to create
a global symbol. The Symbol::for($key)
method searches for existing symbols
in a runtime-wide symbol registry with the given key and returns it if
found. Otherwise a new symbol gets created in the global symbol registry
with this key.
<?php use Fun\Symbol\Symbol; var_dump(Symbol::for('a') === Symbol::for('a')); // expected output: true var_dump(Symbol::create('a') === Symbol::for('a')); // expected output: false
And method Symbol::keyFor($symbol)
returns a name
for a global symbol.
<?php var_dump(Symbol::keyFor(Symbol::for('a'))); // expected output: "a" var_dump(Symbol::keyFor(Symbol::create('a'))); // expected output: null