karwana / messageformat
Requires
- php: >=5.4.0
- ext-intl: ~1.1.0
Requires (Dev)
- phing/phing: ~2.8.1
- phpunit/phpunit: ~4.1.3
- tedivm/stash: ~0.12.1
This package is not auto-updated.
Last update: 2024-12-17 03:35:39 UTC
README
Fast and reliable message formatting using INI language files and MessageFormatter.
Supports caching of serialized language files using Stash.
Why INI?
INI file parsing in PHP is much faster than YAML, although slightly slower but more readable than serialized PHP arrays. We think that's a good trade-off.
Usage
The MessageFormat
constructor accepts three arguments: the path to directory where your INI files are kept, the locale name and an optional third argument, which is a chained MessageFormat
instance that will be used as a fallback for nonexistent keys.
Using a single INI file with sections
use Karwana\MessageFormat\MessageFormat; $mf = new MessageFormat('/path/to/language/files/directory', 'en'); // Assume en.ini contains the following: // // [my_domain] // my_key = "My mesage is \"{0}\"." // my_other_key = "The colors of the rainbow." // The following line will print 'My message is "Hello".' to output. echo $mf->format('my_domain.my_key', array('Hello'));
Chaining multiple instances
$mf = new MessageFormat($ini_dir, 'en-gb', new MessageFormat($ini_dir, 'en')); // Assume en-gb.ini contains the following: // // [my_domain] // my_other_key = "The colours of the rainbow." // The following line will print the British English message from en-gb.ini. echo $mf->format('my_domain.my_other_key'); // The following line will print the fallback from en.ini. echo $mf->format('my_domain.my_key', array('Yo'));
With chaining, only the messages which vary in between language or regional variants need to be specified in each variant file. This saves you having to keep track of and repeat changes across multiple files.
Caching parsed INI files
For large projects, parsing INI files can be a bottleneck which you can avoid by using Stash caching.
$mf->setCache(new Stash\Pool($my_stash_driver));
License
See LICENSE
.