evo / debug
Debugger(circular safe printer)
Requires
- php: >=8.3
- evo/patterns: @stable
README
This is a fully featured debug output/print class, it's main features are
- Adjustable visibility, print public/protected/private properties, constants etc.
- Adjustable depth limits, limit how deep the debugger looks in nested data
- Circular reference safe (e.g. an object references itself)
- Auto back tracing, prints the file and line where the debugging function was called from
- Debug/exit
- Debug/output buffering
- Stack tracing
- can be called from included functions
- overall better formating, similar to
var_dump
Class reference
//construct or get an instance of Debug public static function getInstance(string $alias=''): self; //check if a given alias is instantiated public static function isInstantiated(string $alias=''): bool //register the procedural function public static function regesterFunctions(): void; //check if HTML mode is on public function getHtmlOutput(): bool; //change output to HTML mode [default is false] public function setHtmlOutput(bool $htmlOutput): void; //get the depth limit public function getDepthLimit(): int; //set the depth limit (how deep to dig into nested arrays and objects) public function setDepthLimit(int $depthLimit): void; //get the flags that are set public function getFlags(): int; //set flags public function setFlags(int $flags): void; //check if a flag is set public function hasFlag(int $flag): bool; //Debug and output public function dump(mixed $input=null, int $offset = 0): void; //Debug and output public function dumpException(Throwable $exception, int $offset = 0): void; //Debug and output public function dumpSql(string $statement, array $params=[], int $offset = 0): void; //Debug and return public function export(mixed $input=null, $offset = 0): string; //Start debugging output buffer, output will be capture until flush or end is called public function start(int $offset=0): void; //End debugging output buffer, and return it public function flush(int $offset=0): void; //End debugging output buffer, and output it public function end(int $offset=0): string; //Kill PHP execution with a message and a public function kill(mixed $input=null, $offset=0): void; //debug without the outer formatting, output it public function varDump(mixed $input); //debug without the outer formatting, return it public function varExport(mixed $input, int $level=0, array $objInstances=array()): string; //return the part of the backtrace where this function was called from public function trace(int $offset=0): array; //print a backtrace - formatted like a stacktrace public function backTrace(int $offset=0): void; //return a backTrace public function getTraceFirst(int $offset=0): arrat; //return the formatted trace of getTraceFirst. public function getTraceFirstAsString(int $offset=0): string;
Properties
Name | Type | Required | Description |
---|---|---|---|
$alias | string | no | name of a given instance of Debug |
$htmlOutput | boolean | no | Switch between HTML and Text output |
$depthLimit | integer | no | Max nesting level to output |
$flags | bitwise | no | Options - see Flags |
$input | mixed | yes | Input to process (variables to debug) |
$offset | integer | no | Manual Offset for backtracking (backtrace where debug was called from). Backtracking should be done automatically, but it may fail in some "edge" cases. This allows you to manually set the offset (see function calls for example) |
$level | integer | no | current depth level (internal use) |
$objInstances | array | no | tracking array for object instance (internal use) |
Object Flags
Name | Description |
---|---|
SHOW_CONSTANTS | Include object constants in output |
SHOW_PUBLIC | Include public properties in output |
SHOW_PROTECTED | Include protected properties in output |
SHOW_PRIVATE | Include private properties in output |
SHOW_ACCESSIBLE | Include constants and public properties in output |
SHOW_VISIBLE | Include constants and public properties and protected properties in output |
SHOW_ALL | Include all of the above in output |
Flags are bitwise and can be set like this SHOW_CONSTANTS | SHOW_PUBLIC
the same way PHP constants for various things are handled. The default is SHOW_ALL
The debugger can handle any type provided by PHP's gettype()
.
- boolean
- integer
- double
- string
- resource
- NULL
- array
- object
- unknown type
These are output in a format much like PHP's built in var_dump
as I find that the most useful format. When in HTML output mode, debug is still returned as a string. It has a set of <pre>
tags added in to preserve whitespace and string variables are ran though htmlspecialchars($input, ENT_NOQUOTES, 'UTF-8', false)
as to not inject the debug data as HTML into the page.
It is circular reference safe, unlike many of PHP's built-in output function. A simple example of a circular reference is an object that stores a reference to itself in one of its properties. Another example is an object that stores a reference to a second object that stores a reference to the first object. In PHP's built-in functions, this results in infinite recursion. The Debugger instead replaces the circular reference with a simple placeholder ~CIRCULAR_REFRENCE~
.
Similarly, it also has protection or limits on the depth it will look at when outputting. This limit can be set in the constructor. Once the depth limit is reached a placeholder will be substituted ~DEPTH_LIMIT~
.
Example
================================= evo\debug\Debug::dump ================================== Output from FILE[ {yourpath}\index.php ] on LINE[ 25 ] ------------------------------------------------------------------------------------------ object(DebugTestItem)#0 (10) { ["CONSTANT":constant] => string(8) "constant", ["PUB_STATIC":public private] => string(10) "pub_static", ["PRO_STATIC":protected private] => string(10) "pro_static", ["PRI_STATIC":private private] => string(10) "pri_static", ["pub":public] => string(3) "pub", ["pro":protected] => string(3) "pro", ["pri":private] => string(3) "pri", ["array":public] => array(3){ [0] => int(0), ["one"] => int(1), ["array"] => array(3){ [0] => string(3) "two", [1] => string(5) "three", [2] => string(4) "four", }, }, ["object":protected] => object(stdClass)#0 (0) {}, ["self":private] => object(DebugTestItem)#0 (0) {~CIRCULAR_REFERENCE~}, } ==========================================================================================
Please note that {yourpath}
will be the actual path to the index file on your system. This is useful if you are like me and forget where you put all your print function.
Debug is a Multiton, or a collection wrapper for singletons. This means you cannot construct this class manually. To construct it call $D = Debug::getInstance('alias')
.
For ease of access you can use the procedural functions after calling Debug::regesterFunctions()
. The procedural function area all named debug_{methodname}
. So for example you can call $Debug->dump()
with the function debug_dump()
. You can access the function instance by using the Debug::ALIAS_FUNCTIONS
constant, such as $instance = Debug::getInstance(Debug::ALIAS_FUNCTIONS)
. One would do this, for example, to change the output from text to HTML or to change the visibility flags. Then the functions will use this instance and any custom settings you make to it.
An example of Manual offset is in the debug functions
index.php
//require composer PSR4 autoloader require_once 'vendor/autoload.php'; //regester the procedural functions for debug Debug::regesterFunctions(); //example of modifying the depth limit for the instance used in the procedural functions Debug::getInstance(Debug::ALIAS_FUNCTIONS)->setDepthLimit(4); debug_dump("foo"); //we'll say this is line 8 of index.php
src/functions.php
if (!function_exists('debug_dump')) { /** * * {@inheritDoc} * @see \evo\debug\Debug::dump() */ function debug_dump($input, $offset=1) { Debug::getInstance(Debug::ALIAS_FUNCTIONS)->dump($input, $offset); //this is line 20 of functions.php } }
src/Debug.php
public function dump($input, $offset = 0) { ... }
As you can see the $offset=1
for debug_dump()
has a default of 1, this is set to 0 in the class itself. The reason for this (and for having a manual offset) is because we are wrapping the method call in a function. If we didn't modify the offset Debug would return the location it was called which is in the src/functions.php file on like 20. This is not what we want, we actually want where the debug_dump
function was called from, in this example line 8 from index.php. There is no way to know this is the intention from inside the Debug class when it builds the back trace. Because it's 1 call away from the actual class call, we set it as 1. Then Debug knows to shift the backtrace by that offset so that it displays the correct file and line number that we actually want.
Installation
The prefer way to install is to include it in you composer.json file as this project depends on another one of my projects named Pattern. So if you just download it directly it won't have that dependency unless you run the composer file included in the project.
{
"require" : {
"evo/debug" : "~ 2.0"
}
}
Release Notes
- 1.0.0 - init release
- 1.0.1 - added procedural functions
- 1.0.3 - shortened function names
- 2.0.0 - PHP 8 compatibility
- 2.1.0 - added method dumpException
- 2.2.0 - added method dumpSql, added support for Enum, Final, Readonly and Abstract objects