elijahcruz12/glicko2

A modern PHP 8.4 implementation of the Glicko-2 rating system, and the only one on Glicko.net

Maintainers

Package info

github.com/elijahcruz12/glicko2-php

pkg:composer/elijahcruz12/glicko2

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1.0.1 2026-04-05 23:09 UTC

This package is auto-updated.

Last update: 2026-04-05 23:11:20 UTC


README

A modern PHP 8.4 implementation of Glicko-2, a rating system for competitive game ladders. Glicko-2 is a refinement of the well-known Elo rating system that adds the concepts of rating deviation, volatility, and rating decay.

This is a clean, ground-up rewrite targeting PHP 8.4, with full type safety, immutable value objects, and a stateless calculator. It implements the algorithm as described in the official Glicko-2 paper by Professor Mark E. Glickman (revised March 22, 2022), including the corrected Illinois algorithm for volatility convergence.

This library is linked to on the official Glicko-2 page as a reference implementation.

Requirements

  • PHP 8.4+

Installation

composer require elijahcruz12/glicko2

Usage

Creating a player rating

For new players, use the default values. The tau system constant should be between 0.3 and 1.2 depending on the application, and must be determined by estimation or experimentation. Smaller values prevent large swings in volatility.

use Elijahcruz12\Glicko2\Rating;

// New player with defaults
$player = new Rating;

// Existing player with known values
$player = new Rating(
    rating: 1500,
    rd:     200,
    sigma:  0.06,
    tau:    0.5,
);

Calculating updated ratings

Ratings are calculated at the end of a rating period — a collection of games treated as having occurred simultaneously. The Glicko2 calculator is stateless and returns a new Rating instance without mutating the original.

use Elijahcruz12\Glicko2\Glicko2;
use Elijahcruz12\Glicko2\MatchResult;
use Elijahcruz12\Glicko2\Outcome;
use Elijahcruz12\Glicko2\Rating;

$alice   = new Rating(rating: 1500, rd: 200, sigma: 0.06, tau: 0.5);
$bob     = new Rating(rating: 1400, rd: 30,  sigma: 0.06, tau: 0.5);
$charlie = new Rating(rating: 1550, rd: 100, sigma: 0.06, tau: 0.5);
$david   = new Rating(rating: 1700, rd: 300, sigma: 0.06, tau: 0.5);

$calc = new Glicko2;

// Alice beat Bob, lost to Charlie, lost to David
$newAlice = $calc->calculate($alice, [
    new MatchResult($bob,     Outcome::Win),
    new MatchResult($charlie, Outcome::Loss),
    new MatchResult($david,   Outcome::Loss),
]);

echo $newAlice->rating; // 1464.06
echo $newAlice->rd;     // 151.52
echo $newAlice->sigma;  // 0.05999

Players who did not compete

Pass an empty results array. The rating and volatility remain unchanged, but the RD increases to reflect growing uncertainty.

$newDavid = $calc->calculate($david, []);

Outcomes

Outcome::Win
Outcome::Loss
Outcome::Draw

Serialization

Rating implements JsonSerializable and supports PHP's native serialize()/unserialize(), making it suitable for storage in a database or use with Laravel Queues.

JSON

// Serialize
$json = json_encode($rating);
// {"rating":1500,"rd":200,"sigma":0.06,"tau":0.5}

// Restore from JSON string
$rating = Rating::fromJson($json);

// Restore from array (e.g. from a decoded JSON column)
$rating = Rating::fromArray($data);

The derived internal properties mu and phi are excluded from serialization — they are always recomputed from rating and rd on construction, so round-tripping through JSON is lossless.

Native PHP serialization

$serialized = serialize($rating);
$rating     = unserialize($serialized);

Laravel

For storing a player's rating in a database column, a simple JSON cast works well:

// In your migration
$table->json('rating_data')->nullable();

// In your model
use Elijahcruz12\Glicko2\Rating;

protected function rating(): Attribute
{
    return Attribute::make(
        get: fn (?string $value) => $value ? Rating::fromJson($value) : new Rating,
        set: fn (Rating $value)  => json_encode($value),
    );
}

For Laravel Queues, Rating can be passed directly as a job property — PHP's native serialization handles it automatically.

class UpdatePlayerRating implements ShouldQueue
{
    public function __construct(
        public readonly Rating $currentRating,
    ) {}
}

Concepts

Rating (r) — The player's skill estimate. Defaults to 1500 for new players.

Rating Deviation (RD) — Uncertainty in the rating. High for new or inactive players, lower for active players with consistent results. Defaults to 350.

Volatility (σ) — How erratic the player's performance is expected to be. Defaults to 0.06.

System Constant (τ) — Constrains how much volatility can change per rating period. Recommended range is 0.31.2. Defaults to 0.75.

Rating periods

Glicko-2 works best when each rating period contains a moderate number of games — ideally at least 10–15 per player. All games within a period are treated as simultaneous. The length of a rating period is left to the administrator's discretion.

Testing

Tests are written with PestPHP and cover the full algorithm against the numerical example from the official Glicko-2 paper, including intermediate values for v, Δ, and σ′, as well as serialization round-trips.

composer require --dev pestphp/pest
./vendor/bin/pest

License

MIT