easy-keyboard/fluent-keyboard

A fluent keyboard created for MTProto syntax

1.0.3-beta 2024-02-16 23:14 UTC

README

A fluent keyboard created for MTProto syntax

Table of Contents
  1. Installation
  2. Usage
    1. Defining a Keyboard
    2. Defining Buttons
    3. Bind Buttons to a Keyboard
      1. By Row
      2. By Button
      3. By Coordinates
      4. As Stack
    4. KeyboardForceReply and KeyboardHide
    5. Keyboard Peer Type
    6. Convert Telegram Keyboard To Fluent Keyboard

Installation

Install the package using composer:

composer require easy-keyboard/fluent-keyboard

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Usage

If you need to create a keyboard you can use the classes provided by this package as a drop-in replacement.

This is best explained with an example:

$this->messages->sendMessage(
    chat_id:       12345,
    text:          'Keyboard Example',
    reply_markup:  KeyboardMarkup::new()
        ->singleUse()
        ->addButton(KeyboardButton::Text('Cancel'))
        ->addButton(KeyboardButton::Text('OK'))
        ->build()
);

A ReplyKeyboardMarkup is created by calling the static new() method on KeyboardMarkup. After that every field, like singleUse, ... add some extras. Buttons can be added by calling the addButton() method. We have a detailed look on that later.(note that this keyboard need to convert to array to readable by your robot so at the end you need to call init() method)

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Defining a Keyboard

You can create a keyboard by calling the static new() method on its class.

After that you can chain methods to set additional fields that are available in the Bot API. This is done by calling the placeholder() method.

KeyboardMarkup::new()
    ->placeholder('Placeholder')
    ->build();

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Defining Buttons

The Buttons are created in the different way:

KeyboardButton::Phone('Send my Contact');

This is done the same way for InlineButton:

InlineButton::Url('hello', 'https://example.com');

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Bind Buttons to a Keyboard

The keyboard does not work without any buttons, so you need to pass the buttons to the keyboard. There are a few ways to do this.

By Row

KeyboardMarkup::new()
    ->row(
        KeyboardButton::Text('Cancel'),
        KeyboardButton::Text('OK')
    )
    ->build();

If you need more than one row, call row() multiple times:

KeyboardInline::new()
    ->row(
        InlineButton::Callback('1','page-1'),
        InlineButton::Callback('2','page-2'),
        InlineButton::Callback('3','page-3')
    )
    ->row(
        InlineButton::Callback('prev','page-prev'),
        InlineButton::Callback('next','page-next')
    )
    ->build();

You can add array of callbacks or texts keyboard in another way!

KeyboardInline::new()
    ->addCallbacks([
        '1' => 'page-1',
        '2' => 'page-2',
        '3' => 'page-3',
    ],[
        'prev' => 'page-prev',
        'next' => 'page-next'
    ])
    ->build();
KeyboardMarkup::new()
    ->addTexts([
       'Cancel',
       'Ok'
    ])
    ->build();

By Button

KeyboardMarkup::new()
    ->addButton(KeyboardButton::Text('First Button'))
    ->addButton(KeyboardButton::Text('Second Button'))
    ->build();

If you need more than one row, just call the row method without arguments, and continue calling addButton():

KeyboardInline::new()
    ->addButton(InlineButton::Callback('A', 'answer-a'))
    ->addButton(InlineButton::Callback('B', 'answer-b'))
    ->row()
    ->addButton(InlineButton::Callback('C', 'answer-c'))
    ->addButton(InlineButton::Callback('D', 'answer-d'))
    ->build();

It's up to you if you define your buttons inline like in these examples or if you'd like to generate a whole row beforehand and pass the variable to the row() method.

You can remove the last button by calling remove method here is an example :

KeyboardInline::new()
    ->addButton(InlineButton::Callback('A', 'answer-a'))
    ->addButton(InlineButton::Callback('B', 'answer-b'))
    ->row()
    ->addButton(InlineButton::Callback('C', 'answer-c'))
    ->addButton(InlineButton::Callback('D', 'answer-d'))
    ->remove()
    ->build();

In this example button D will remove from buttons.

By Coordinates

You can add button to each coordinates you want! (Note that coordinates start from 0 just like array indexes.) for example imagine we have this keyboard :

$keyboard = KeyboardInline::new()
    ->addButton(InlineButton::Callback('Numbers', 'Numbers'))
    ->addButton(InlineButton::Callback('Status', 'Status'))
    ->row()
    ->addButton(InlineButton::Callback('Add', 'Add'))
    ->addButton(InlineButton::Callback('Remove', 'Remove'));

we can add new button with it coordinates(raw and column) by calling addToCoordinates method. This methods will add new button in the coordinate that you passed and shift next buttons of the coordinates. This picture show you the position of new button :

Screenshot_20230907_212829

$keyboard->addToCoordinates(0, 1, InlineButton::Callback('Middle','Middle'));

The results should like this image :

Screenshot_20230907_213111

You can also replace into specific coordinates unlike addToCoordinates the replaceIntoCoordinates method will replace your new button into passed coordinate for example if we want to replace Add in this example like this picture :

Screenshot_20230907_213957

we should use this code :

$keyboard->replaceIntoCoordinates(1, 0, InlineButton::Callback('Replaced Add','Add'));

The result should like this image :

Screenshot_20230907_214232

You can also remove the button by it's coordinates for example if we want remove Add button(in last example) we should run this code:

$keyboard->removeFromCoordinates(1, 0);

As Stack

If you want to add a bunch of buttons that have each a row for themselves you can use the Stack() method.

KeyboardInline::new()
    ->Stack(
        InlineButton::Login('Login', 'https://example.com/login'),
        InlineButton::Url('Visit Homepage', 'https://example.com')
    )
    ->build();

You can mix and match the row(), Stack() and addButton() methods as it fits your needs.

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KeyboardForceReply and KeyboardHide

KeyboardForceReply and KeyboardHide can be used the same way as a normal keyboard, but they do not receive any buttons:

#[FilterAnd(new FilterPrivate,new FilterIncoming)]
public function handleExit(Message $message){
    $message->reply('Thank you',
        reply_markup : KeyboardHide::new()->build()
    );
}
$data['reply_markup'] = KeyboardForceReply::new()
    ->addButton(KeyboardButton::Text('Hello please reply'))
    ->placeholder('must reply')
    ->build();

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Keyboard Peer Type

We have 3 types of peer type can be requested by bots RequestUser , RequestGroup and RequestChannel

KeyboardMarkup::new()
    ->addButton(KeyboardButton::Peer('Request for user', 0, RequestUser::new()));
KeyboardMarkup::new()
    ->addButton(KeyboardButton::Peer('Request for chat', 1, RequestGroup::new()));
KeyboardMarkup::new()
    ->addButton(KeyboardButton::Peer('Request for broadcast', 2, RequestChannel::new()));

You can also use easier syntax to create better one

KeyboardMarkup::new()
    ->requestUser('Request for user', 0);
KeyboardMarkup::new()
    ->requestGroup('Request for chat', 1);
KeyboardMarkup::new()
    ->requestChannel('Request for broadcast', 2);

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Convert Telegram Keyboard To Fluent Keyboard

You can now easily convert mtproto telegram keyboards to fluent keyboard for modify and ... using fromRawReplyMarkup methods! here is and example

$fluentKeyboard = Keyboard::fromRawReplyMarkup($replyMarkup);

As you know $fluentKeyboard is object here and you can modify and add more buttons to it. here is an example if $flunentKeyboard instance of KeyboardInline

$fluentKeyboard->addButton(InlineButton::Callback('End', 'End'));

At the end you can call build method on that and pass to some telegram method here is an example for MadelineProto :

#[FilterAnd(new FilterPrivate,new FilterIncoming)]
public function modify(Message $message){
    $message->reply('That is new keyboard',
        reply_markup : $fluentKeyboard->build()
    );
}

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