candycore / honey-bounce
PHP port of charmbracelet/harmonica — damped spring physics + Newtonian projectile simulation for terminal animation.
Requires
- php: ^8.1
Requires (Dev)
- phpunit/phpunit: ^10.5
This package is not auto-updated.
Last update: 2026-05-07 16:22:03 UTC
README
HoneyBounce
PHP port of charmbracelet/harmonica — damped-spring physics + Newtonian projectile simulation for animation. Pure math; no terminal dependency.
composer require sugarcraft/honey-bounce
Spring
Damped harmonic oscillator (Ryan-Juckett's algorithm). Choose dampingRatio:
< 1 oscillates, = 1 is critical (no overshoot, fastest convergence), > 1 is
over-damped.
use SugarCraft\Bounce\Spring; $spring = new Spring( deltaTime: Spring::fps(60), // 1/60 of a second angularFrequency: 6.0, // rad/sec dampingRatio: 1.0, // critical ); $pos = 0.0; $vel = 0.0; $target = 100.0; for ($frame = 0; $frame < 60; $frame++) { [$pos, $vel] = $spring->update($pos, $vel, $target); echo sprintf("frame %2d pos=%.2f vel=%.2f\n", $frame, $pos, $vel); }
Spring::fps(int $n) returns 1.0 / $n for the deltaTime — pair with the
same $n per-second simulation cadence.
Projectile
Newtonian-physics simulator for arcs / bouncing balls / particle effects.
use SugarCraft\Bounce\{Point, Projectile, Vector}; $p = Projectile::new( deltaTime: Spring::fps(60), position: Point::zero(), velocity: new Vector(5.0, -10.0), acceleration: Projectile::gravity(), // (0, 9.81) — Y-down ); for ($i = 0; $i < 60; $i++) { $p = $p->update(); echo sprintf("t=%2d pos=(%.1f, %.1f)\n", $i, $p->position->x, $p->position->y); }
Gravity constants: Projectile::GRAVITY (9.81) and
Projectile::TERMINAL_GRAVITY (53.0). Helper factories
Projectile::gravity() and Projectile::terminalGravity() return Y-axis
Vector instances ready to drop into the constructor.
SugarCraft\Bounce\Gravity exposes the same vectors as static
accessors at the package level — Gravity::standard(),
Gravity::terminal(), Gravity::standardYDown(),
Gravity::terminalYDown() — so call sites translating from harmonica's
package-level Gravity / TerminalGravity constants read uniformly.
Damping-ratio regimes
The dampingRatio argument to Spring picks one of three classical
behaviours:
- Under-damped (
ζ < 1) — oscillates around the target, amplitudes decaying each cycle. Picks for "bouncy" feel. - Critically-damped (
ζ = 1) — fastest convergence with no overshoot. The default for "snap to value" animations. - Over-damped (
ζ > 1) — converges without overshoot but slower than critical. Picks for slow, weighty motion.
Negative damping ratios are clamped to 0 (a pure oscillator with
no decay would never settle).
Coordinate systems
Both Vector and Point are 3D (x, y, z) — the constructor's
$z defaults to 0.0 so existing 2D call sites still compile
unchanged. Use the third dimension when porting demos that need a Z
axis (parallax / depth-shaded particle systems).
The Y-axis convention is Y-up by default to match upstream
harmonica: Gravity::standard() returns (0, -9.81, 0) so increasing
Y means "up the screen". Terminal renderers usually grow downward —
flip to Gravity::standardYDown() (or its Projectile::gravityYDown()
alias) when you want gravity to pull toward the bottom of the grid
without manually negating every coordinate.
Projectile::update() returns a new Projectile instance each
call (immutable-with-pattern); upstream Projectile.Update() returns
the new Point and mutates the receiver in place. Read the new
position from result->position rather than $p->position().
Public API
Spring—__construct($dt, $ω, $ζ)/update($pos, $vel, $target)/Spring::fps(int).Projectile—Projectile::new(...)/update()/position()/velocity()/acceleration()/gravity()/terminalGravity()/gravityYDown()/terminalGravityYDown()/GRAVITY/TERMINAL_GRAVITY.Gravity— package-level static accessors mirroring harmonica'sGravity/TerminalGravityconstants:standard(),terminal(),standardYDown(),terminalYDown().Vector— immutable 3D vector withadd/sub/scale/length/dot/cross/Vector::zero().Point— immutable 3D point withadd(Vector)/distance/Point::zero().
Test
cd honey-bounce && composer install && vendor/bin/phpunit

