HHI definitions for DbUnit
This package provides HHI files for the DbUnit package. It does not provide any runtime functionality.
HHI files are files which tell the Hack tools about non-Hack code, providing the necessary names and types to allow Hack to make sure you're using the non-Hack code correctly.
The easiest way to install this package is with Composer.
To do so, add
"91carriage/dbunit-hhi": "~2.0.0" to the
composer.json or run
composer require --dev '91carriage/dbunit-hhi:~2.0.0'.
It is not recommended to install this as part of your
requires section as it
should only be used during development.
Manual installation simply involves downloading the provided source code and copying it into your repository.
Issues can be submitted to the issue tacker.
If you are unable to create an issue through this, or think that it should not
be publicly disclosed, they can also be emailed directly to
email@example.com or brought to my attention on IRC, where I
go by the handles
simon_w|air in the offical #hhvm
channel on FreeNode.
Contributions are very welcome. Please make sure that you run
hh_client in the
source directory with
assume_php=false in your
.hhconfig and no errors are
For Hack files, the coding style is enforced by the
hh_format command, which
is included with the Hack tools alongside
hh_client. As the files are decl
files, you need to run
hh_format with the
For other files, the basic requirements are:
- Lines are no more than 80 characters wherever possible.
- Indentation is 2 spaces.
- Unix-style (
\n) line endings.
As these are HHI files, all files should be in decl mode.
Non-existent class types
If an object type is required and that object is in a different package or is built into HHVM and doesn't yet have a HHI file, add the expected type as a comment.
For example, if the function
foo returns a
SplObject and there's no inbuilt
HHI file for
SplObject, the definition of
foo would be:
function foo() /*: SplObject*/;
This code is provided under the MIT (X11 variant) license. The full text of which can be found in the LICENSE.md file.